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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Fix for tiles being invisible after a map transfer if they were on screen before it
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@@ -23,7 +23,7 @@ class Scene_Map
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@spritesets[map.map_id] = Spriteset_Map.new(map)
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end
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$map_factory.setSceneStarted(self)
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updateSpritesets
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updateSpritesets(true)
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end
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def createSingleSpriteset(map)
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@@ -31,7 +31,7 @@ class Scene_Map
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@spritesets[map] = Spriteset_Map.new($map_factory.maps[map])
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$scene.spriteset.restoreAnimations(temp)
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$map_factory.setSceneStarted(self)
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updateSpritesets
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updateSpritesets(true)
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end
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def disposeSpritesets
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@@ -133,7 +133,7 @@ class Scene_Map
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$map_factory.updateMaps(self)
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end
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def updateSpritesets
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def updateSpritesets(refresh = false)
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@spritesets = {} if !@spritesets
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$map_factory.maps.each do |map|
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@spritesets[map.map_id] = Spriteset_Map.new(map) if !@spritesets[map.map_id]
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@@ -150,6 +150,7 @@ class Scene_Map
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end
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@spritesetGlobal.update
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pbDayNightTint(@map_renderer)
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@map_renderer.refresh if refresh
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@map_renderer.update
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EventHandlers.trigger(:on_frame_update)
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end
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