Fix for tiles being invisible after a map transfer if they were on screen before it

This commit is contained in:
Maruno17
2022-06-04 16:06:00 +01:00
parent 2c65a9de7d
commit d383d69cf4
4 changed files with 16 additions and 9 deletions

View File

@@ -49,11 +49,11 @@ class Game_Temp
end
def pbSceneStandby
# $scene.disposeSpritesets if $scene.is_a?(Scene_Map)
# RPG::Cache.clear
# Graphics.frame_reset
$scene.disposeSpritesets if $scene.is_a?(Scene_Map)
RPG::Cache.clear
Graphics.frame_reset
yield
# $scene.createSpritesets if $scene.is_a?(Scene_Map)
$scene.createSpritesets if $scene.is_a?(Scene_Map)
end
def pbBattleAnimation(bgm = nil, battletype = 0, foe = nil)