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Fix for tiles being invisible after a map transfer if they were on screen before it
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@@ -556,6 +556,7 @@ def pbLoadRpgxpScene(scene)
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oldscene = $scene
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$scene = scene
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Graphics.freeze
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oldscene.disposeSpritesets
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visibleObjects = pbHideVisibleObjects
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Graphics.transition
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Graphics.freeze
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@@ -565,6 +566,7 @@ def pbLoadRpgxpScene(scene)
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Graphics.transition
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Graphics.freeze
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$scene = oldscene
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$scene.createSpritesets
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pbShowObjects(visibleObjects)
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Graphics.transition
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end
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