Fix for tiles being invisible after a map transfer if they were on screen before it

This commit is contained in:
Maruno17
2022-06-04 16:06:00 +01:00
parent 2c65a9de7d
commit d383d69cf4
4 changed files with 16 additions and 9 deletions

View File

@@ -556,6 +556,7 @@ def pbLoadRpgxpScene(scene)
oldscene = $scene
$scene = scene
Graphics.freeze
oldscene.disposeSpritesets
visibleObjects = pbHideVisibleObjects
Graphics.transition
Graphics.freeze
@@ -565,6 +566,7 @@ def pbLoadRpgxpScene(scene)
Graphics.transition
Graphics.freeze
$scene = oldscene
$scene.createSpritesets
pbShowObjects(visibleObjects)
Graphics.transition
end