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Adds spriter credits to evolution screen
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@@ -588,6 +588,9 @@ class PokemonEvolutionScene
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end
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# Success jingle/message
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pbMEPlay("Evolution success")
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sprite_bitmap=@sprites["rsprite2"].getBitmap
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drawSpriteCredits(sprite_bitmap.filename,sprite_bitmap.path, @viewport)
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newspeciesname = GameData::Species.get(@newspecies).name
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if !reversing
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pbMessageDisplay(@sprites["msgwindow"],
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@@ -599,6 +602,7 @@ class PokemonEvolutionScene
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@pokemon.name,newspeciesname)) { pbUpdate }
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end
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@sprites["msgwindow"].text = ""
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# Check for consumed item and check if Pokémon should be duplicated
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pbEvolutionMethodAfterEvolution if !reversing
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