Changed naming convention for various sprites, and added compiler script that renames files for this

This commit is contained in:
Maruno17
2020-12-26 19:59:05 +00:00
parent c8930d408a
commit d3d7222fd3
8 changed files with 298 additions and 64 deletions

View File

@@ -28,10 +28,10 @@ class PokemonEggHatch_Scene
@pokemon.form, @pokemon.shiny?,
false, false, true) # Egg sprite
# Load egg cracks bitmap
crackfilename = sprintf("Graphics/Battlers/%seggCracks", @pokemon.species)
crackfilename = sprintf("Graphics/Pokemon/Eggs/%s_cracks", @pokemon.species)
if !pbResolveBitmap(crackfilename)
crackfilename = sprintf("Graphics/Battlers/%03deggCracks", @pokemon.species_data.id_number)
crackfilename = sprintf("Graphics/Battlers/eggCracks") if !pbResolveBitmap(crackfilename)
crackfilename = sprintf("Graphics/Pokemon/Eggs/%03d_cracks", @pokemon.species_data.id_number)
crackfilename = sprintf("Graphics/Pokemon/Eggs/000_cracks") if !pbResolveBitmap(crackfilename)
end
crackfilename=pbResolveBitmap(crackfilename)
@hatchSheet=AnimatedBitmap.new(crackfilename)