Changed naming convention for various sprites, and added compiler script that renames files for this

This commit is contained in:
Maruno17
2020-12-26 19:59:05 +00:00
parent c8930d408a
commit d3d7222fd3
8 changed files with 298 additions and 64 deletions

View File

@@ -1,6 +1,3 @@
Compiler.main
pbSetUpSystem
class Scene_DebugIntro
def main
Graphics.transition(0)
@@ -13,10 +10,9 @@ end
def pbCallTitle
return Scene_DebugIntro.new if $DEBUG
# First parameter is an array of images in the Titles
# directory without a file extension, to show before the
# actual title screen. Second parameter is the actual
# title screen filename, also in Titles with no extension.
# First parameter is an array of images in the Titles directory without a file
# extension, to show before the actual title screen. Second parameter is the
# actual title screen filename, also in Titles with no extension.
return Scene_Intro.new(['intro1'], 'splash')
end
@@ -31,9 +27,8 @@ end
def mainFunctionDebug
begin
getCurrentProcess = Win32API.new("kernel32.dll", "GetCurrentProcess", "", "l")
setPriorityClass = Win32API.new("kernel32.dll", "SetPriorityClass", %w(l i), "")
setPriorityClass.call(getCurrentProcess.call(), 32768) # "Above normal" priority class
Compiler.main
pbSetUpSystem
$data_animations = pbLoadRxData("Data/Animations")
$data_tilesets = pbLoadRxData("Data/Tilesets")
$data_common_events = pbLoadRxData("Data/CommonEvents")