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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Changed naming convention for various sprites, and added compiler script that renames files for this
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@@ -1,6 +1,3 @@
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Compiler.main
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pbSetUpSystem
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class Scene_DebugIntro
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def main
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Graphics.transition(0)
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@@ -13,10 +10,9 @@ end
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def pbCallTitle
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return Scene_DebugIntro.new if $DEBUG
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# First parameter is an array of images in the Titles
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# directory without a file extension, to show before the
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# actual title screen. Second parameter is the actual
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# title screen filename, also in Titles with no extension.
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# First parameter is an array of images in the Titles directory without a file
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# extension, to show before the actual title screen. Second parameter is the
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# actual title screen filename, also in Titles with no extension.
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return Scene_Intro.new(['intro1'], 'splash')
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end
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@@ -31,9 +27,8 @@ end
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def mainFunctionDebug
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begin
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getCurrentProcess = Win32API.new("kernel32.dll", "GetCurrentProcess", "", "l")
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setPriorityClass = Win32API.new("kernel32.dll", "SetPriorityClass", %w(l i), "")
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setPriorityClass.call(getCurrentProcess.call(), 32768) # "Above normal" priority class
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Compiler.main
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pbSetUpSystem
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$data_animations = pbLoadRxData("Data/Animations")
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$data_tilesets = pbLoadRxData("Data/Tilesets")
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$data_common_events = pbLoadRxData("Data/CommonEvents")
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