Added Eject Pack's effect

This commit is contained in:
Maruno17
2021-09-19 23:04:29 +01:00
parent 1fb3ff5408
commit d4abc6ef2b
18 changed files with 139 additions and 66 deletions

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@@ -39,10 +39,11 @@ class PokeBattle_Battler
attr_accessor :movesUsed
attr_accessor :currentMove # ID of multi-turn move currently being used
attr_accessor :droppedBelowHalfHP # Used for Emergency Exit/Wimp Out
attr_accessor :statsDropped # Used for Eject Pack
attr_accessor :tookDamageThisRound # Boolean for whether self took damage this round
attr_accessor :tookPhysicalHit
attr_accessor :statsRaised # Boolean for whether self's stat(s) raised this round
attr_accessor :statsLowered # Boolean for whether self's stat(s) lowered this round
attr_accessor :statsRaisedThisRound # Boolean for whether self's stat(s) raised this round
attr_accessor :statsLoweredThisRound # Boolean for whether self's stat(s) lowered this round
attr_accessor :canRestoreIceFace # Whether Hail started in the round
attr_accessor :damageState

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@@ -148,10 +148,11 @@ class PokeBattle_Battler
@lastHPLost = 0
@lastHPLostFromFoe = 0
@droppedBelowHalfHP = false
@statsDropped = false
@tookDamageThisRound = false
@tookPhysicalHit = false
@statsRaised = false
@statsLowered = false
@statsRaisedThisRound = false
@statsLoweredThisRound = false
@canRestoreIceFace = false
@lastMoveUsed = nil
@lastMoveUsedType = nil

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@@ -51,11 +51,13 @@ class PokeBattle_Battler
end
def pbTakeEffectDamage(amt, show_anim = true)
@droppedBelowHalfHP = false
hp_lost = pbReduceHP(amt, show_anim)
yield hp_lost if block_given? # Show message
pbItemHPHealCheck
pbAbilitiesOnDamageTaken
pbFaint if fainted?
@droppedBelowHalfHP = false
end
def pbFaint(showMessage=true)

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@@ -37,7 +37,7 @@ class PokeBattle_Battler
new = @stages[stat]+increment
PBDebug.log("[Stat change] #{pbThis}'s #{stat_name}: #{@stages[stat]} -> #{new} (+#{increment})")
@stages[stat] += increment
@statsRaised = true
@statsRaisedThisRound = true
end
return increment
end
@@ -176,7 +176,8 @@ class PokeBattle_Battler
new = @stages[stat]-increment
PBDebug.log("[Stat change] #{pbThis}'s #{stat_name}: #{@stages[stat]} -> #{new} (-#{increment})")
@stages[stat] -= increment
@statsLowered = true
@statsLoweredThisRound = true
@statsDropped = true
end
return increment
end
@@ -360,9 +361,10 @@ class PokeBattle_Battler
def pbResetStatStages
GameData::Stat.each_battle do |s|
if @stages[s.id] > 0
@statsLowered = true
@statsLoweredThisRound = true
@statsDropped = true
elsif @stages[s.id] < 0
@statsRaised = true
@statsRaisedThisRound = true
end
@stages[s.id] = 0
end

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@@ -292,4 +292,11 @@ class PokeBattle_Battler
pbHeldItemTriggered(self.item)
end
end
# Used for Eject Pack. Returns whether self has switched out.
def pbItemOnStatDropped(move_user = nil)
return false if !@statsDropped
return false if !itemActive?
return BattleHandlers.triggerItemOnStatDropped(self.item, self, move_user, @battle)
end
end

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@@ -384,7 +384,10 @@ class PokeBattle_Battler
user.lastMoveFailed = true
else # We have targets, or move doesn't use targets
# Reset whole damage state, perform various success checks (not accuracy)
@battle.eachBattler { |b| b.droppedBelowHalfHP = false }
@battle.eachBattler do |b|
b.droppedBelowHalfHP = false
b.statsDropped = false
end
targets.each do |b|
b.damageState.reset
next if pbSuccessCheckAgainstTarget(move, user, b, targets)
@@ -496,7 +499,10 @@ class PokeBattle_Battler
user.pbFaint if user.fainted?
# External/general effects after all hits. Eject Button, Shell Bell, etc.
pbEffectsAfterMove(user,targets,move,realNumHits)
@battle.eachBattler { |b| b.droppedBelowHalfHP = false }
@battle.eachBattler do |b|
b.droppedBelowHalfHP = false
b.statsDropped = false
end
end
# End effect of Mold Breaker
@battle.moldBreaker = false

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@@ -138,12 +138,6 @@ class PokeBattle_Battler
user.pbChangeForm((user.hp > user.totalhp / 2) ? 1 : 2, nil)
end
end
# Consume user's Gem
if user.effects[PBEffects::GemConsumed]
# NOTE: The consume animation and message for Gems are shown immediately
# after the move's animation, but the item is only consumed now.
user.pbConsumeItem
end
# Room Service
if move.function == "StartSlowerBattlersActFirst" && @battle.field.effects[PBEffects::TrickRoom] > 0
@battle.battlers.each do |b|
@@ -154,6 +148,12 @@ class PokeBattle_Battler
b.pbConsumeItem
end
end
# Consume user's Gem
if user.effects[PBEffects::GemConsumed]
# NOTE: The consume animation and message for Gems are shown immediately
# after the move's animation, but the item is only consumed now.
user.pbConsumeItem
end
switched_battlers = [] # Indices of battlers that were switched out somehow
# Target switching caused by Roar, Whirlwind, Circle Throw, Dragon Tail
move.pbSwitchOutTargetEffect(user, targets, numHits, switched_battlers)
@@ -180,10 +180,17 @@ class PokeBattle_Battler
def pbEffectsAfterMove2(user, targets, move, numHits, switched_battlers)
# Target's held item (Eject Button, Red Card, Eject Pack)
@battle.pbPriority(true).each do |b|
next if !targets.any? { |targetB| targetB.index==b.index }
next if b.damageState.unaffected || b.damageState.calcDamage == 0
next if !b.itemActive?
BattleHandlers.triggerTargetItemAfterMoveUse(b.item, b, user, move, switched_battlers, @battle)
if targets.any? { |targetB| targetB.index==b.index }
if !b.damageState.unaffected && b.damageState.calcDamage > 0 && b.itemActive?
BattleHandlers.triggerTargetItemAfterMoveUse(b.item, b, user, move, switched_battlers, @battle)
end
end
# Target's Eject Pack
if switched_battlers.empty? && b.index != user.index
if b.pbItemOnStatDropped(user)
switched_battlers.push(b.index)
end
end
end
# User's held item (Life Orb, Shell Bell, Throat Spray, Eject Pack)
if !switched_battlers.include?(user.index) && user.itemActive? # Only if user hasn't switched out
@@ -192,11 +199,11 @@ class PokeBattle_Battler
# Target's ability (Berserk, Color Change, Emergency Exit, Pickpocket, Wimp Out)
@battle.pbPriority(true).each do |b|
if targets.any? { |targetB| targetB.index==b.index }
next if b.damageState.unaffected || switched_battlers.include?(b.index)
next if !b.abilityActive?
BattleHandlers.triggerTargetAbilityAfterMoveUse(b.ability, b, user, move, switched_battlers, @battle)
if !b.damageState.unaffected && !switched_battlers.include?(b.index) && b.abilityActive?
BattleHandlers.triggerTargetAbilityAfterMoveUse(b.ability, b, user, move, switched_battlers, @battle)
end
end
# Emergency Exit, Wimp Out (including for Pokémon hurt by Flame Burst)
# Target's Emergency Exit, Wimp Out (including for Pokémon hurt by Flame Burst)
if switched_battlers.empty? && move.damagingMove? && b.index != user.index
if b.pbAbilitiesOnDamageTaken(user)
switched_battlers.push(b.index)
@@ -207,8 +214,12 @@ class PokeBattle_Battler
# Everything in this method is negated by Sheer Force.
def pbEffectsAfterMove3(user, targets, move, numHits, switched_battlers)
# TODO: User's Eject Pack.
# User's held item that switches it out (Eject Pack)
if switched_battlers.empty?
if user.pbItemOnStatDropped(user)
switched_battlers.push(user.index)
end
end
# User's ability (Emergency Exit, Wimp Out)
if switched_battlers.empty? && move.damagingMove?
if user.pbAbilitiesOnDamageTaken(user)