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https://github.com/infinitefusion/infinitefusion-e18.git
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Added BP shop and prices to various items
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199
Data/Scripts/016_UI/022_UI_MoveRelearner.rb
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199
Data/Scripts/016_UI/022_UI_MoveRelearner.rb
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#===============================================================================
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# Scene class for handling appearance of the screen
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#===============================================================================
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class MoveRelearner_Scene
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VISIBLEMOVES = 4
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def pbDisplay(msg, brief = false)
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UIHelper.pbDisplay(@sprites["msgwindow"], msg, brief) { pbUpdate }
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end
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def pbConfirm(msg)
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UIHelper.pbConfirm(@sprites["msgwindow"], msg) { pbUpdate }
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end
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def pbUpdate
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pbUpdateSpriteHash(@sprites)
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end
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def pbStartScene(pokemon, moves)
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@pokemon = pokemon
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@moves = moves
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moveCommands = []
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moves.each { |m| moveCommands.push(GameData::Move.get(m).name) }
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# Create sprite hash
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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addBackgroundPlane(@sprites, "bg", "Move Reminder/bg", @viewport)
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@sprites["pokeicon"] = PokemonIconSprite.new(@pokemon, @viewport)
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@sprites["pokeicon"].setOffset(PictureOrigin::CENTER)
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@sprites["pokeicon"].x = 320
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@sprites["pokeicon"].y = 84
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@sprites["background"] = IconSprite.new(0, 0, @viewport)
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@sprites["background"].setBitmap("Graphics/UI/Move Reminder/cursor")
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@sprites["background"].y = 78
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@sprites["background"].src_rect = Rect.new(0, 72, 258, 72)
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@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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pbSetSystemFont(@sprites["overlay"].bitmap)
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@sprites["commands"] = Window_CommandPokemon.new(moveCommands, 32)
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@sprites["commands"].height = 32 * (VISIBLEMOVES + 1)
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@sprites["commands"].visible = false
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@sprites["msgwindow"] = Window_AdvancedTextPokemon.new("")
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@sprites["msgwindow"].visible = false
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@sprites["msgwindow"].viewport = @viewport
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@typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types"))
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pbDrawMoveList
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pbDeactivateWindows(@sprites)
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# Fade in all sprites
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbDrawMoveList
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overlay = @sprites["overlay"].bitmap
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overlay.clear
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@pokemon.types.each_with_index do |type, i|
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type_number = GameData::Type.get(type).icon_position
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type_rect = Rect.new(0, type_number * 28, 64, 28)
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type_x = (@pokemon.types.length == 1) ? 400 : 366 + (70 * i)
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overlay.blt(type_x, 70, @typebitmap.bitmap, type_rect)
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end
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textpos = [
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[_INTL("Teach which move?"), 16, 14, 0, Color.new(88, 88, 80), Color.new(168, 184, 184)]
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]
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imagepos = []
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yPos = 88
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VISIBLEMOVES.times do |i|
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moveobject = @moves[@sprites["commands"].top_item + i]
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if moveobject
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moveData = GameData::Move.get(moveobject)
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type_number = GameData::Type.get(moveData.display_type(@pokemon)).icon_position
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imagepos.push(["Graphics/UI/types", 12, yPos - 4, 0, type_number * 28, 64, 28])
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textpos.push([moveData.name, 80, yPos, 0, Color.new(248, 248, 248), Color.black])
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textpos.push([_INTL("PP"), 112, yPos + 32, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
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if moveData.total_pp > 0
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textpos.push([_INTL("{1}/{1}", moveData.total_pp), 230, yPos + 32, 1,
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Color.new(64, 64, 64), Color.new(176, 176, 176)])
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else
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textpos.push(["--", 230, yPos + 32, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)])
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end
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end
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yPos += 64
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end
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imagepos.push(["Graphics/UI/Move Reminder/cursor",
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0, 78 + ((@sprites["commands"].index - @sprites["commands"].top_item) * 64),
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0, 0, 258, 72])
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selMoveData = GameData::Move.get(@moves[@sprites["commands"].index])
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basedamage = selMoveData.display_damage(@pokemon)
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category = selMoveData.display_category(@pokemon)
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accuracy = selMoveData.display_accuracy(@pokemon)
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textpos.push([_INTL("CATEGORY"), 272, 120, 0, Color.new(248, 248, 248), Color.black])
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textpos.push([_INTL("POWER"), 272, 152, 0, Color.new(248, 248, 248), Color.black])
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textpos.push([basedamage <= 1 ? basedamage == 1 ? "???" : "---" : sprintf("%d", basedamage),
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468, 152, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
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textpos.push([_INTL("ACCURACY"), 272, 184, 0, Color.new(248, 248, 248), Color.black])
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textpos.push([accuracy == 0 ? "---" : "#{accuracy}%",
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468, 184, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
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pbDrawTextPositions(overlay, textpos)
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imagepos.push(["Graphics/UI/category", 436, 116, 0, category * 28, 64, 28])
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if @sprites["commands"].index < @moves.length - 1
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imagepos.push(["Graphics/UI/Move Reminder/buttons", 48, 350, 0, 0, 76, 32])
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end
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if @sprites["commands"].index > 0
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imagepos.push(["Graphics/UI/Move Reminder/buttons", 134, 350, 76, 0, 76, 32])
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end
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pbDrawImagePositions(overlay, imagepos)
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drawTextEx(overlay, 272, 216, 230, 5, selMoveData.description,
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Color.new(64, 64, 64), Color.new(176, 176, 176))
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end
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# Processes the scene
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def pbChooseMove
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oldcmd = -1
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pbActivateWindow(@sprites, "commands") {
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loop do
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oldcmd = @sprites["commands"].index
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Graphics.update
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Input.update
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pbUpdate
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if @sprites["commands"].index != oldcmd
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@sprites["background"].x = 0
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@sprites["background"].y = 78 + ((@sprites["commands"].index - @sprites["commands"].top_item) * 64)
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pbDrawMoveList
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end
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if Input.trigger?(Input::BACK)
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return nil
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elsif Input.trigger?(Input::USE)
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return @moves[@sprites["commands"].index]
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end
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end
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}
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end
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# End the scene here
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def pbEndScene
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pbFadeOutAndHide(@sprites) { pbUpdate }
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pbDisposeSpriteHash(@sprites)
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@typebitmap.dispose
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@viewport.dispose
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end
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end
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#===============================================================================
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# Screen class for handling game logic
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#===============================================================================
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class MoveRelearnerScreen
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def initialize(scene)
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@scene = scene
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end
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def pbGetRelearnableMoves(pkmn)
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return [] if !pkmn || pkmn.egg? || pkmn.shadowPokemon?
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moves = []
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pkmn.getMoveList.each do |m|
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next if m[0] > pkmn.level || pkmn.hasMove?(m[1])
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moves.push(m[1]) if !moves.include?(m[1])
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end
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if Settings::MOVE_RELEARNER_CAN_TEACH_MORE_MOVES && pkmn.first_moves
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tmoves = []
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pkmn.first_moves.each do |i|
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tmoves.push(i) if !moves.include?(i) && !pkmn.hasMove?(i)
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end
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moves = tmoves + moves # List first moves before level-up moves
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end
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return moves | [] # remove duplicates
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end
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def pbStartScreen(pkmn)
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moves = pbGetRelearnableMoves(pkmn)
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@scene.pbStartScene(pkmn, moves)
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loop do
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move = @scene.pbChooseMove
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if move
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if @scene.pbConfirm(_INTL("Teach {1}?", GameData::Move.get(move).name))
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if pbLearnMove(pkmn, move)
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$stats.moves_taught_by_reminder += 1
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@scene.pbEndScene
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return true
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end
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end
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elsif @scene.pbConfirm(_INTL("Give up trying to teach a new move to {1}?", pkmn.name))
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@scene.pbEndScene
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return false
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end
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end
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def pbRelearnMoveScreen(pkmn)
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retval = true
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pbFadeOutIn {
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scene = MoveRelearner_Scene.new
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screen = MoveRelearnerScreen.new(scene)
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retval = screen.pbStartScreen(pkmn)
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}
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return retval
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end
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