mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Merge branch 'master' into refactor
This commit is contained in:
@@ -432,48 +432,34 @@ class Game_Character
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end
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end
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def move_up(turn_enabled = true)
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turn_up if turn_enabled
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if passable?(@x, @y, 8)
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turn_up
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@y -= 1
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def move_generic(dir, turn_enabled = true)
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turn_generic(dir) if turn_enabled
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x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
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y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
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if passable?(@x, @y, dir)
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turn_generic(dir)
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@x += x_offset
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@y += y_offset
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increase_steps
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else
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check_event_trigger_touch(@x, @y-1)
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check_event_trigger_touch(@x + x_offset, @y + y_offset)
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end
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end
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def move_down(turn_enabled = true)
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turn_down if turn_enabled
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if passable?(@x, @y, 2)
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turn_down
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@y += 1
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increase_steps
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else
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check_event_trigger_touch(@x, @y+1)
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end
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move_generic(2, turn_enabled)
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end
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def move_left(turn_enabled = true)
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turn_left if turn_enabled
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if passable?(@x, @y, 4)
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turn_left
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@x -= 1
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increase_steps
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else
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check_event_trigger_touch(@x-1, @y)
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end
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move_generic(4, turn_enabled)
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end
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def move_right(turn_enabled = true)
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turn_right if turn_enabled
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if passable?(@x, @y, 6)
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turn_right
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@x += 1
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increase_steps
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else
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check_event_trigger_touch(@x+1, @y)
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end
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move_generic(6, turn_enabled)
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end
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def move_up(turn_enabled = true)
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move_generic(8, turn_enabled)
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end
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def move_upper_left
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@@ -696,7 +682,7 @@ class Game_Character
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end
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end
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def turnGeneric(dir)
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def turn_generic(dir)
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return if @direction_fix
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oldDirection = @direction
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@direction = dir
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@@ -704,10 +690,10 @@ class Game_Character
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pbCheckEventTriggerAfterTurning if dir != oldDirection
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end
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def turn_up; turnGeneric(8); end
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def turn_down; turnGeneric(2); end
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def turn_left; turnGeneric(4); end
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def turn_right; turnGeneric(6); end
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def turn_down; turn_generic(2); end
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def turn_left; turn_generic(4); end
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def turn_right; turn_generic(6); end
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def turn_up; turn_generic(8); end
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def turn_right_90
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case @direction
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@@ -64,75 +64,36 @@ class Game_Player < Game_Character
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@bump_se = Graphics.frame_rate/4
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end
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def move_down(turn_enabled = true)
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turn_down if turn_enabled
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if passable?(@x, @y, 2)
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return if pbLedge(0,1)
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return if pbEndSurf(0,1)
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turn_down
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@y += 1
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$PokemonTemp.dependentEvents.pbMoveDependentEvents
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increase_steps
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else
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if !check_event_trigger_touch(@x, @y+1)
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bump_into_object
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def move_generic(dir, turn_enabled = true)
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turn_generic(dir, true) if turn_enabled
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if !$PokemonTemp.encounterTriggered
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x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
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y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
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if passable?(@x, @y, dir)
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return if pbLedge(x_offset, y_offset)
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return if pbEndSurf(x_offset, y_offset)
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turn_generic(dir, true)
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if !$PokemonTemp.encounterTriggered
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@x += x_offset
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@y += y_offset
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$PokemonTemp.dependentEvents.pbMoveDependentEvents
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increase_steps
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end
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else
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if !check_event_trigger_touch(@x + x_offset, @y + y_offset)
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bump_into_object
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end
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end
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end
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$PokemonTemp.encounterTriggered = false
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end
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def move_left(turn_enabled = true)
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turn_left if turn_enabled
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if passable?(@x, @y, 4)
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return if pbLedge(-1,0)
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return if pbEndSurf(-1,0)
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turn_left
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@x -= 1
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$PokemonTemp.dependentEvents.pbMoveDependentEvents
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increase_steps
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else
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if !check_event_trigger_touch(@x-1, @y)
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bump_into_object
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end
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end
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end
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def move_right(turn_enabled = true)
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turn_right if turn_enabled
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if passable?(@x, @y, 6)
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return if pbLedge(1,0)
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return if pbEndSurf(1,0)
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turn_right
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@x += 1
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$PokemonTemp.dependentEvents.pbMoveDependentEvents
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increase_steps
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else
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if !check_event_trigger_touch(@x+1, @y)
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bump_into_object
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end
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end
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end
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def move_up(turn_enabled = true)
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turn_up if turn_enabled
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if passable?(@x, @y, 8)
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return if pbLedge(0,-1)
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return if pbEndSurf(0,-1)
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turn_up
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@y -= 1
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$PokemonTemp.dependentEvents.pbMoveDependentEvents
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increase_steps
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else
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if !check_event_trigger_touch(@x, @y-1)
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bump_into_object
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end
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end
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end
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def turnGeneric(dir)
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def turn_generic(dir, keep_enc_indicator = false)
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old_direction = @direction
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super
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super(dir)
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if @direction != old_direction && !@move_route_forcing && !pbMapInterpreterRunning?
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Events.onChangeDirection.trigger(self, self)
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$PokemonTemp.encounterTriggered = false if !keep_enc_indicator
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end
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end
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@@ -170,8 +131,7 @@ class Game_Player < Game_Character
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return result
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end
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def pbCheckEventTriggerAfterTurning
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end
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def pbCheckEventTriggerAfterTurning; end
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def pbCheckEventTriggerFromDistance(triggers)
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ret = pbTriggeredTrainerEvents(triggers)
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@@ -385,17 +345,18 @@ class Game_Player < Game_Character
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def update_command_new
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dir = Input.dir4
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unless pbMapInterpreterRunning? or $game_temp.message_window_showing or
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$PokemonTemp.miniupdate or $game_temp.in_menu
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unless pbMapInterpreterRunning? || $game_temp.message_window_showing ||
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$PokemonTemp.miniupdate || $game_temp.in_menu
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# Move player in the direction the directional button is being pressed
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if @moved_last_frame || (dir==@lastdir && Graphics.frame_count-@lastdirframe>Graphics.frame_rate/20)
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if @moved_last_frame ||
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(dir > 0 && dir == @lastdir && Graphics.frame_count - @lastdirframe > Graphics.frame_rate / 20)
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case dir
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when 2; move_down
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when 4; move_left
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when 6; move_right
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when 8; move_up
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end
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elsif dir!=@lastdir
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elsif dir != @lastdir
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case dir
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when 2; turn_down
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when 4; turn_left
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@@ -405,7 +366,7 @@ class Game_Player < Game_Character
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end
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end
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# Record last direction input
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@lastdirframe = Graphics.frame_count if dir!=@lastdir
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@lastdirframe = Graphics.frame_count if dir != @lastdir
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@lastdir = dir
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end
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