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Added "Sight(x)" event name snippet
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@@ -142,7 +142,7 @@ class Game_Event < Game_Character
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def pbCheckEventTriggerAfterTurning
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return if $game_system.map_interpreter.running? || @starting
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return if @trigger != 2 # Event touch
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return if !@event.name[/trainer\((\d+)\)/i]
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return if !@event.name[/(?:sight|trainer)\((\d+)\)/i]
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distance = $~[1].to_i
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return if !pbEventCanReachPlayer?(self, $game_player, distance)
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return if jumping? || over_trigger?
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