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Removes several unused maps
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@@ -1137,13 +1137,20 @@ end
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Events.onAction += proc { |_sender, _e|
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terrain = $game_player.pbFacingTerrainTag
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if terrain.waterfall
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if terrain.waterfall || isFacingTempWaterfall()
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pbWaterfall
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elsif terrain.waterfall_crest
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pbMessage(_INTL("A wall of water is crashing down with a mighty roar."))
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end
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}
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def isFacingTempWaterfall()
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return if !$game_temp.temp_waterfall
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player_coordinates = [$game_player.x, $game_player.y]
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echoln $game_temp.temp_waterfall.include?(player_coordinates)
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return $game_temp.temp_waterfall.include?(player_coordinates)
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end
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HiddenMoveHandlers::CanUseMove.add(:WATERFALL, proc { |move, pkmn, showmsg|
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next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_WATERFALL, showmsg)
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if !$game_player.pbFacingTerrainTag.waterfall
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