Added class GameData::Evolution, moved evolution-related methods to more appropriate places

This commit is contained in:
Maruno17
2021-03-12 23:20:02 +00:00
parent ba1d225b83
commit d8bf4b7fda
37 changed files with 975 additions and 969 deletions

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@@ -72,6 +72,8 @@ module GameData
end
end
#===============================================================================
GameData::GrowthRate.register({
:id => :Medium, # Also known as Medium Fast
:name => _INTL("Medium"),

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@@ -58,6 +58,8 @@ module GameData
end
end
#===============================================================================
GameData::Stat.register({
:id => :HP,
:id_number => 0,

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@@ -27,6 +27,8 @@ module GameData
end
end
#===============================================================================
GameData::Nature.register({
:id => :HARDY,
:id_number => 0,

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@@ -29,6 +29,8 @@ module GameData
end
end
#===============================================================================
GameData::GenderRatio.register({
:id => :AlwaysMale,
:name => _INTL("Always Male")

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@@ -23,6 +23,8 @@ module GameData
end
end
#===============================================================================
GameData::EggGroup.register({
:id => :Undiscovered,
:name => _INTL("Undiscovered")

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@@ -27,6 +27,8 @@ module GameData
end
end
#===============================================================================
GameData::BodyColor.register({
:id => :Red,
:id_number => 0,

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@@ -23,6 +23,8 @@ module GameData
end
end
#===============================================================================
GameData::Habitat.register({
:id => :None,
:name => _INTL("None")

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@@ -35,6 +35,8 @@ module GameData
end
end
#===============================================================================
GameData::Status.register({
:id => :NONE,
:id_number => 0,

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@@ -25,6 +25,8 @@ module GameData
end
end
#===============================================================================
GameData::Environment.register({
:id => :None,
:name => _INTL("None")

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@@ -25,6 +25,8 @@ module GameData
end
end
#===============================================================================
GameData::BattleWeather.register({
:id => :None,
:name => _INTL("None")

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@@ -26,6 +26,8 @@ module GameData
end
end
#===============================================================================
GameData::BattleTerrain.register({
:id => :None,
:name => _INTL("None")

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@@ -49,6 +49,8 @@ module GameData
end
end
#===============================================================================
# Bide, Counter, Metal Burst, Mirror Coat (calculate a target)
GameData::Target.register({
:id => :None,

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@@ -0,0 +1,606 @@
module GameData
class Evolution
attr_reader :id
attr_reader :real_name
attr_reader :parameter
attr_reader :minimum_level # 0 means parameter is the minimum level
attr_reader :level_up_proc
attr_reader :use_item_proc
attr_reader :on_trade_proc
attr_reader :after_evolution_proc
DATA = {}
extend ClassMethodsSymbols
include InstanceMethods
def self.load; end
def self.save; end
def initialize(hash)
@id = hash[:id]
@real_name = hash[:id].to_s || "Unnamed"
@parameter = hash[:parameter]
@minimum_level = hash[:minimum_level] || 0
@level_up_proc = hash[:level_up_proc]
@use_item_proc = hash[:use_item_proc]
@on_trade_proc = hash[:on_trade_proc]
@after_evolution_proc = hash[:after_evolution_proc]
end
def call_level_up(*args)
return (@level_up_proc) ? @level_up_proc.call(*args) : nil
end
def call_use_item(*args)
return (@use_item_proc) ? @use_item_proc.call(*args) : nil
end
def call_on_trade(*args)
return (@on_trade_proc) ? @on_trade_proc.call(*args) : nil
end
def call_after_evolution(*args)
@after_evolution_proc.call(*args) if @after_evolution_proc
end
end
end
#===============================================================================
GameData::Evolution.register({
:id => :None
})
GameData::Evolution.register({
:id => :Level,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter
}
})
GameData::Evolution.register({
:id => :LevelMale,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.male?
}
})
GameData::Evolution.register({
:id => :LevelFemale,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.female?
}
})
GameData::Evolution.register({
:id => :LevelDay,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isDay?
}
})
GameData::Evolution.register({
:id => :LevelNight,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isNight?
}
})
GameData::Evolution.register({
:id => :LevelMorning,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isMorning?
}
})
GameData::Evolution.register({
:id => :LevelAfternoon,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isAfternoon?
}
})
GameData::Evolution.register({
:id => :LevelEvening,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isEvening?
}
})
GameData::Evolution.register({
:id => :LevelNoWeather,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next $game_screen.weather_type == PBFieldWeather::None
end
}
})
GameData::Evolution.register({
:id => :LevelSun,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next $game_screen.weather_type == PBFieldWeather::Sun
end
}
})
GameData::Evolution.register({
:id => :LevelRain,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next [PBFieldWeather::Rain, PBFieldWeather::HeavyRain,
PBFieldWeather::Storm].include?($game_screen.weather_type)
end
}
})
GameData::Evolution.register({
:id => :LevelSnow,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next [PBFieldWeather::Snow, PBFieldWeather::Blizzard].include?($game_screen.weather_type)
end
}
})
GameData::Evolution.register({
:id => :LevelSandstorm,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next $game_screen.weather_type == PBFieldWeather::Sandstorm
end
}
})
GameData::Evolution.register({
:id => :LevelCycling,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && $PokemonGlobal && $PokemonGlobal.bicycle
}
})
GameData::Evolution.register({
:id => :LevelSurfing,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && $PokemonGlobal && $PokemonGlobal.surfing
}
})
GameData::Evolution.register({
:id => :LevelDiving,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && $PokemonGlobal && $PokemonGlobal.diving
}
})
GameData::Evolution.register({
:id => :LevelDarkness,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
next pkmn.level >= parameter && map_metadata && map_metadata.dark_map
}
})
GameData::Evolution.register({
:id => :LevelDarkInParty,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next $Trainer.has_pokemon_of_type?(:DARK) if pkmn.level >= parameter
}
})
GameData::Evolution.register({
:id => :AttackGreater, # Hitmonlee
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.attack > pkmn.defense
}
})
GameData::Evolution.register({
:id => :AtkDefEqual, # Hitmontop
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.attack == pkmn.defense
}
})
GameData::Evolution.register({
:id => :DefenseGreater, # Hitmonchan
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.attack < pkmn.defense
}
})
GameData::Evolution.register({
:id => :Silcoon,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && (((pkmn.personalID >> 16) & 0xFFFF) % 10) < 5
}
})
GameData::Evolution.register({
:id => :Cascoon,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter && (((pkmn.personalID >> 16) & 0xFFFF) % 10) >= 5
}
})
GameData::Evolution.register({
:id => :Ninjask,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next pkmn.level >= parameter
}
})
GameData::Evolution.register({
:id => :Shedinja,
:parameter => Integer,
:level_up_proc => proc { |pkmn, parameter|
next false # This is a dummy proc and shouldn't next true
},
:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
next false if $Trainer.party_full?
next false if !$PokemonBag.pbHasItem?(:POKEBALL)
PokemonEvolutionScene.pbDuplicatePokemon(pkmn, new_species)
$PokemonBag.pbDeleteItem(:POKEBALL)
next true
}
})
GameData::Evolution.register({
:id => :Happiness,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.happiness >= 220
}
})
GameData::Evolution.register({
:id => :HappinessMale,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && pkmn.male?
}
})
GameData::Evolution.register({
:id => :HappinessFemale,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && pkmn.female?
}
})
GameData::Evolution.register({
:id => :HappinessDay,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && PBDayNight.isDay?
}
})
GameData::Evolution.register({
:id => :HappinessNight,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && PBDayNight.isNight?
}
})
GameData::Evolution.register({
:id => :HappinessMove,
:parameter => :Move,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
if pkmn.happiness >= 220
next pkmn.moves.any? { |m| m && m.id == parameter }
end
}
})
GameData::Evolution.register({
:id => :HappinessMoveType,
:parameter => :Type,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
if pkmn.happiness >= 220
next pkmn.moves.any? { |m| m && m.id > 0 && m.type == parameter }
end
}
})
GameData::Evolution.register({
:id => :HappinessHoldItem,
:parameter => :Item,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.item == parameter && pkmn.happiness >= 220
},
:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
GameData::Evolution.register({
:id => :MaxHappiness,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.happiness == 255
}
})
GameData::Evolution.register({
:id => :Beauty, # Feebas
:parameter => Integer,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.beauty >= parameter
}
})
GameData::Evolution.register({
:id => :HoldItem,
:parameter => :Item,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.item == parameter
},
:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
GameData::Evolution.register({
:id => :HoldItemMale,
:parameter => :Item,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.item == parameter && pkmn.male?
},
:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
GameData::Evolution.register({
:id => :HoldItemFemale,
:parameter => :Item,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.item == parameter && pkmn.female?
},
:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
GameData::Evolution.register({
:id => :DayHoldItem,
:parameter => :Item,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.item == parameter && PBDayNight.isDay?
},
:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
GameData::Evolution.register({
:id => :NightHoldItem,
:parameter => :Item,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.item == parameter && PBDayNight.isNight?
},
:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
GameData::Evolution.register({
:id => :HoldItemHappiness,
:parameter => :Item,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.item == parameter && pkmn.happiness >= 220
},
:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
GameData::Evolution.register({
:id => :HasMove,
:parameter => :Move,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.moves.any? { |m| m && m.id == parameter }
}
})
GameData::Evolution.register({
:id => :HasMoveType,
:parameter => :Type,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.moves.any? { |m| m && m.type == parameter }
}
})
GameData::Evolution.register({
:id => :HasInParty,
:parameter => :Species,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next $Trainer.has_species?(parameter)
}
})
GameData::Evolution.register({
:id => :Location,
:parameter => Integer,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next $game_map.map_id == parameter
}
})
GameData::Evolution.register({
:id => :Region,
:parameter => Integer,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
next map_metadata && map_metadata.town_map_position &&
map_metadata.town_map_position[0] == parameter
}
})
#===============================================================================
# Evolution methods that trigger when using an item on the Pokémon
#===============================================================================
GameData::Evolution.register({
:id => :Item,
:parameter => :Item,
:use_item_proc => proc { |pkmn, parameter, item|
next item == parameter
}
})
GameData::Evolution.register({
:id => :ItemMale,
:parameter => :Item,
:use_item_proc => proc { |pkmn, parameter, item|
next item == parameter && pkmn.male?
}
})
GameData::Evolution.register({
:id => :ItemFemale,
:parameter => :Item,
:use_item_proc => proc { |pkmn, parameter, item|
next item == parameter && pkmn.female?
}
})
GameData::Evolution.register({
:id => :ItemDay,
:parameter => :Item,
:use_item_proc => proc { |pkmn, parameter, item|
next item == parameter && PBDayNight.isDay?
}
})
GameData::Evolution.register({
:id => :ItemNight,
:parameter => :Item,
:use_item_proc => proc { |pkmn, parameter, item|
next item == parameter && PBDayNight.isNight?
}
})
GameData::Evolution.register({
:id => :ItemHappiness,
:parameter => :Item,
:use_item_proc => proc { |pkmn, parameter, item|
next item == parameter && pkmn.happiness >= 220
}
})
#===============================================================================
# Evolution methods that trigger when the Pokémon is obtained in a trade
#===============================================================================
GameData::Evolution.register({
:id => :Trade,
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
next true
}
})
GameData::Evolution.register({
:id => :TradeMale,
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
next pkmn.male?
}
})
GameData::Evolution.register({
:id => :TradeFemale,
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
next pkmn.female?
}
})
GameData::Evolution.register({
:id => :TradeDay,
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
next PBDayNight.isDay?
}
})
GameData::Evolution.register({
:id => :TradeNight,
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
next PBDayNight.isNight?
}
})
GameData::Evolution.register({
:id => :TradeItem,
:parameter => :Item,
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
next pkmn.item == parameter
},
:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
GameData::Evolution.register({
:id => :TradeSpecies,
:parameter => :Species,
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
next pkmn.species == parameter && !other_pkmn.hasItem?(:EVERSTONE)
}
})

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@@ -1,798 +0,0 @@
module PBEvolution
# NOTE: If you're adding new evolution methods, don't skip any numbers.
# Remember to update def self.maxValue just below the constants list.
None = 0
Level = 1
LevelMale = 2
LevelFemale = 3
LevelDay = 4
LevelNight = 5
LevelMorning = 6
LevelAfternoon = 7
LevelEvening = 8
LevelNoWeather = 9
LevelSun = 10
LevelRain = 11
LevelSnow = 12
LevelSandstorm = 13
LevelCycling = 14
LevelSurfing = 15
LevelDiving = 16
LevelDarkness = 17
LevelDarkInParty = 18
AttackGreater = 19
AtkDefEqual = 20
DefenseGreater = 21
Silcoon = 22
Cascoon = 23
Ninjask = 24
Shedinja = 25
Happiness = 26
HappinessMale = 27
HappinessFemale = 28
HappinessDay = 29
HappinessNight = 30
HappinessMove = 31
HappinessMoveType = 32
HappinessHoldItem = 33
MaxHappiness = 34
Beauty = 35
HoldItem = 36
HoldItemMale = 37
HoldItemFemale = 38
DayHoldItem = 39
NightHoldItem = 40
HoldItemHappiness = 41
HasMove = 42
HasMoveType = 43
HasInParty = 44
Location = 45
Region = 46
Item = 47
ItemMale = 48
ItemFemale = 49
ItemDay = 50
ItemNight = 51
ItemHappiness = 52
Trade = 53
TradeMale = 54
TradeFemale = 55
TradeDay = 56
TradeNight = 57
TradeItem = 58
TradeSpecies = 59
def self.maxValue; return 59; end
@@evolution_methods = HandlerHash.new(:PBEvolution)
def self.copy(sym, *syms)
@@evolution_methods.copy(sym, *syms)
end
def self.register(sym, hash)
@@evolution_methods.add(sym, hash)
end
def self.registerIf(cond, hash)
@@evolution_methods.addIf(cond, hash)
end
def self.hasFunction?(method, function)
method = (method.is_a?(Numeric)) ? method : getConst(PBEvolution, method)
method_hash = @@evolution_methods[method]
return method_hash && method_hash.keys.include?(function)
end
def self.getFunction(method, function)
method = (method.is_a?(Numeric)) ? method : getConst(PBEvolution, method)
method_hash = @@evolution_methods[method]
return (method_hash && method_hash[function]) ? method_hash[function] : nil
end
def self.call(function, method, *args)
method = (method.is_a?(Numeric)) ? method : getConst(PBEvolution, method)
method_hash = @@evolution_methods[method]
return nil if !method_hash || !method_hash[function]
return method_hash[function].call(*args)
end
end
#===============================================================================
# Evolution helper functions
#===============================================================================
module EvolutionHelper
module_function
def evolutions(species, ignore_none = false)
ret = []
evoData = GameData::Species.get(species).evolutions
return ret if !evoData || evoData.length == 0
evoData.each do |evo|
next if evo[3] # Is the prevolution
next if evo[1] == PBEvolution::None && ignore_none
ret.push([evo[1], evo[2], evo[0]]) # [Method, parameter, species]
end
return ret
end
def family_evolutions(species, ignore_none = true)
evos = self.evolutions(species, ignore_none)
return nil if evos.length == 0
evos.sort! { |a, b| GameData::Species.get(a[2]).id_number <=> GameData::Species.get(b[2]).id_number }
ret = []
for i in 0...evos.length
ret.push([species].concat(evos[i]))
evo_array = self.family_evolutions(evos[i][2])
ret.concat(evo_array) if evo_array && evo_array.length > 0
end
return ret
end
def all_related_species(species)
species = self.baby_species(species)
evos = self.family_evolutions(species, false)
return [species] if !evos || evos.length == 0
return [species].concat(evos.map { |e| e[3] }).uniq
end
def previous_species(species)
evoData = GameData::Species.get(species).evolutions
return species if !evoData || evoData.length == 0
evoData.each do |evo|
return evo[0] if evo[3] # Is the prevolution
end
return species
end
def baby_species(species, check_items = false, item1 = nil, item2 = nil)
ret = species
evoData = GameData::Species.get(species).evolutions
return ret if !evoData || evoData.length == 0
evoData.each do |evo|
next if !evo[3] # Not the prevolution
if check_items
incense = GameData::Species.get(evo[0]).incense
ret = evo[0] if !incense || item1 == incense || item2 == incense
else
ret = evo[0] # Species of prevolution
end
break
end
ret = self.baby_species(ret, item1, item2) if ret != species
return ret
end
def minimum_level(species)
evoData = GameData::Species.get(species).evolutions
return 1 if !evoData || evoData.length == 0
ret = -1
evoData.each do |evo|
next if !evo[3] # Is the prevolution
if PBEvolution.hasFunction?(evo[1], "levelUpCheck")
min_level = PBEvolution.getFunction(evo[1], "minimumLevel")
ret = evo[2] if !min_level || min_level != 1
end
break # Because only one prevolution method can be defined
end
return (ret == -1) ? 1 : ret
end
def check_family_for_method(species, method, param = nil)
species = self.baby_species(species)
evos = self.family_evolutions(species)
return false if !evos || evos.length == 0
for evo in evos
if method.is_a?(Array)
next if !method.include?(evo[1])
elsif method >= 0
next if evo[1] != method
end
next if param && evo[2] != param
return true
end
return false
end
# Used by the Moon Ball when checking if a Pokémon's evolution family includes
# an evolution that uses the Moon Stone.
def check_family_for_method_item(species, param = nil)
species = self.baby_species(species)
evos = self.family_evolutions(species)
return false if !evos || evos.length == 0
for evo in evos
next if !PBEvolution.hasFunction?(evo[1], "itemCheck")
next if param && evo[2] != param
return true
end
return false
end
end
# @deprecated Use {EvolutionHelper#evolutions} instead. This alias is slated to be removed in v20.
def pbGetEvolvedFormData(species, ignore_none = false)
Deprecation.warn_method('pbGetEvolvedFormData', 'v20', 'EvolutionHelper.evolutions(species)')
return EvolutionHelper.evolutions(species, ignore_none)
end
# @deprecated Use {EvolutionHelper#family_evolutions} instead. This alias is slated to be removed in v20.
def pbGetEvolutionFamilyData(species) # Unused
Deprecation.warn_method('pbGetEvolutionFamilyData', 'v20', 'EvolutionHelper.family_evolutions(species)')
return EvolutionHelper.family_evolutions(species, ignore_none)
end
# @deprecated Use {EvolutionHelper#previous_species} instead. This alias is slated to be removed in v20.
def pbGetPreviousForm(species) # Unused
Deprecation.warn_method('pbGetPreviousForm', 'v20', 'EvolutionHelper.previous_species(species)')
return EvolutionHelper.previous_species(species)
end
# @deprecated Use {EvolutionHelper#baby_species} instead. This alias is slated to be removed in v20.
def pbGetBabySpecies(species, check_items = false, item1 = nil, item2 = nil)
Deprecation.warn_method('pbGetBabySpecies', 'v20', 'EvolutionHelper.baby_species(species)')
return EvolutionHelper.baby_species(species, check_items, item1, item2)
end
# @deprecated Use {EvolutionHelper#minimum_level} instead. This alias is slated to be removed in v20.
def pbGetMinimumLevel(species)
Deprecation.warn_method('pbGetMinimumLevel', 'v20', 'EvolutionHelper.minimum_level(species)')
return EvolutionHelper.minimum_level(species)
end
# @deprecated Use {EvolutionHelper#check_family_for_method} instead. This alias is slated to be removed in v20.
def pbCheckEvolutionFamilyForMethod(species, method, param = nil)
Deprecation.warn_method('pbCheckEvolutionFamilyForMethod', 'v20', 'EvolutionHelper.check_family_for_method(species, method)')
return EvolutionHelper.check_family_for_method(species, method, param)
end
# @deprecated Use {EvolutionHelper#check_family_for_method_item} instead. This alias is slated to be removed in v20.
def pbCheckEvolutionFamilyForItemMethodItem(species, param = nil)
Deprecation.warn_method('pbCheckEvolutionFamilyForItemMethodItem', 'v20', 'EvolutionHelper.check_family_for_method_item(species, item)')
return EvolutionHelper.check_family_for_method_item(species, param)
end
#===============================================================================
# Evolution checks
#===============================================================================
module EvolutionCheck
module_function
# Checks whether a Pokemon can evolve because of levelling up.
# @param pkmn [Pokemon] the Pokémon trying to evolve
def check_level_up_methods(pkmn)
return check_ex(pkmn) { |pkmn, method, parameter, new_species|
success = PBEvolution.call("levelUpCheck", method, pkmn, parameter)
next (success) ? new_species : nil
}
end
# Checks whether a Pokemon can evolve because of using an item on it.
# @param pkmn [Pokemon] the Pokémon trying to evolve
# @param item [Symbol, GameData::Item, nil] the item being used
def check_item_methods(pkmn, item)
return check_ex(pkmn) { |pkmn, method, parameter, new_species|
success = PBEvolution.call("itemCheck", method, pkmn, parameter, item)
return (success) ? new_species : nil
}
end
# Checks whether a Pokemon can evolve because of being traded.
# @param pkmn [Pokemon] the Pokémon trying to evolve
# @param other_pkmn [Pokemon] the other Pokémon involved in the trade
def check_trade_methods(pkmn, other_pkmn)
return check_ex(pkmn) { |pkmn, method, parameter, new_species|
success = PBEvolution.call("tradeCheck", method, pkmn, parameter, other_pkmn)
next (success) ? new_species : nil
}
end
# Called after a Pokémon evolves, to remove its held item (if the evolution
# required it to have a held item) or duplicate the Pokémon (Shedinja only).
# @param pkmn [Pokemon] the Pokémon trying to evolve
# @param evolved_species [Pokemon] the species that the Pokémon evolved into
def check_after_evolution(pkmn, evolved_species)
pkmn.species_data.evolutions.each do |evo| # [new_species, method, parameter, boolean]
next if evo[3] # Prevolution
break if PBEvolution.call("afterEvolution", evo[1], pkmn, evo[0], evo[2], evolved_species)
end
end
private
# The core method that performs evolution checks. Needs a block given to it,
# which will provide either a GameData::Species ID (the species to evolve
# into) or nil (keep checking).
# @param pkmn [Pokemon] the Pokémon trying to evolve
def self.check_ex(pkmn)
return nil if !pkmn.species || pkmn.egg? || pkmn.shadowPokemon?
return nil if pkmn.hasItem?(:EVERSTONE)
return nil if pkmn.hasAbility?(:BATTLEBOND)
ret = nil
pkmn.species_data.evolutions.each do |evo| # [new_species, method, parameter, boolean]
next if evo[3] # Prevolution
ret = yield pkmn, evo[1], evo[2], evo[0] # pkmn, method, parameter, new_species
break if ret
end
return ret
end
end
#===============================================================================
# Evolution methods that trigger when levelling up
#===============================================================================
PBEvolution.register(:Level, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter
}
})
PBEvolution.register(:LevelMale, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.male?
}
})
PBEvolution.register(:LevelFemale, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.female?
}
})
PBEvolution.register(:LevelDay, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isDay?
}
})
PBEvolution.register(:LevelNight, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isNight?
}
})
PBEvolution.register(:LevelMorning, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isMorning?
}
})
PBEvolution.register(:LevelAfternoon, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isAfternoon?
}
})
PBEvolution.register(:LevelEvening, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isEvening?
}
})
PBEvolution.register(:LevelNoWeather, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next $game_screen.weather_type == PBFieldWeather::None
end
}
})
PBEvolution.register(:LevelSun, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next $game_screen.weather_type == PBFieldWeather::Sun
end
}
})
PBEvolution.register(:LevelRain, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next [PBFieldWeather::Rain, PBFieldWeather::HeavyRain,
PBFieldWeather::Storm].include?($game_screen.weather_type)
end
}
})
PBEvolution.register(:LevelSnow, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next [PBFieldWeather::Snow, PBFieldWeather::Blizzard].include?($game_screen.weather_type)
end
}
})
PBEvolution.register(:LevelSandstorm, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next $game_screen.weather_type == PBFieldWeather::Sandstorm
end
}
})
PBEvolution.register(:LevelCycling, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && $PokemonGlobal && $PokemonGlobal.bicycle
}
})
PBEvolution.register(:LevelSurfing, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && $PokemonGlobal && $PokemonGlobal.surfing
}
})
PBEvolution.register(:LevelDiving, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && $PokemonGlobal && $PokemonGlobal.diving
}
})
PBEvolution.register(:LevelDarkness, {
"levelUpCheck" => proc { |pkmn, parameter|
map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
next pkmn.level >= parameter && map_metadata && map_metadata.dark_map
}
})
PBEvolution.register(:LevelDarkInParty, {
"levelUpCheck" => proc { |pkmn, parameter|
next $Trainer.has_pokemon_of_type?(:DARK) if pkmn.level >= parameter
}
})
PBEvolution.register(:AttackGreater, { # Hitmonlee
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.attack > pkmn.defense
}
})
PBEvolution.register(:AtkDefEqual, { # Hitmontop
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.attack == pkmn.defense
}
})
PBEvolution.register(:DefenseGreater, { # Hitmonchan
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.attack < pkmn.defense
}
})
PBEvolution.register(:Silcoon, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && (((pkmn.personalID >> 16) & 0xFFFF) % 10) < 5
}
})
PBEvolution.register(:Cascoon, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && (((pkmn.personalID >> 16) & 0xFFFF) % 10) >= 5
}
})
PBEvolution.register(:Ninjask, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter
}
})
PBEvolution.register(:Shedinja, {
"parameterType" => nil,
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if $Trainer.party_full?
next false if !$PokemonBag.pbHasItem?(:POKEBALL)
PokemonEvolutionScene.pbDuplicatePokemon(pkmn, new_species)
$PokemonBag.pbDeleteItem(:POKEBALL)
next true
}
})
PBEvolution.register(:Happiness, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => nil,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220
}
})
PBEvolution.register(:HappinessMale, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => nil,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && pkmn.male?
}
})
PBEvolution.register(:HappinessFemale, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => nil,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && pkmn.female?
}
})
PBEvolution.register(:HappinessDay, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => nil,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && PBDayNight.isDay?
}
})
PBEvolution.register(:HappinessNight, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => nil,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && PBDayNight.isNight?
}
})
PBEvolution.register(:HappinessMove, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Move,
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.happiness >= 220
next pkmn.moves.any? { |m| m && m.id == parameter }
end
}
})
PBEvolution.register(:HappinessMoveType, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Type,
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.happiness >= 220
next pkmn.moves.any? { |m| m && m.id > 0 && m.type == parameter }
end
}
})
PBEvolution.register(:HappinessHoldItem, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && pkmn.happiness >= 220
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:MaxHappiness, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => nil,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness == 255
}
})
PBEvolution.register(:Beauty, { # Feebas
"minimumLevel" => 1, # Needs any level up
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.beauty >= parameter
}
})
PBEvolution.register(:HoldItem, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:HoldItemMale, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && pkmn.male?
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:HoldItemFemale, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && pkmn.female?
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:DayHoldItem, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && PBDayNight.isDay?
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:NightHoldItem, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && PBDayNight.isNight?
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:HoldItemHappiness, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Item,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && pkmn.happiness >= 220
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:HasMove, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Move,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.moves.any? { |m| m && m.id == parameter }
}
})
PBEvolution.register(:HasMoveType, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Type,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.moves.any? { |m| m && m.type == parameter }
}
})
PBEvolution.register(:HasInParty, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :Species,
"levelUpCheck" => proc { |pkmn, parameter|
next $Trainer.has_species?(parameter)
}
})
PBEvolution.register(:Location, {
"minimumLevel" => 1, # Needs any level up
"levelUpCheck" => proc { |pkmn, parameter|
next $game_map.map_id == parameter
}
})
PBEvolution.register(:Region, {
"minimumLevel" => 1, # Needs any level up
"levelUpCheck" => proc { |pkmn, parameter|
map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
next map_metadata && map_metadata.town_map_position &&
map_metadata.town_map_position[0] == parameter
}
})
#===============================================================================
# Evolution methods that trigger when using an item on the Pokémon
#===============================================================================
PBEvolution.register(:Item, {
"parameterType" => :Item,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter
}
})
PBEvolution.register(:ItemMale, {
"parameterType" => :Item,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter && pkmn.male?
}
})
PBEvolution.register(:ItemFemale, {
"parameterType" => :Item,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter && pkmn.female?
}
})
PBEvolution.register(:ItemDay, {
"parameterType" => :Item,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter && PBDayNight.isDay?
}
})
PBEvolution.register(:ItemNight, {
"parameterType" => :Item,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter && PBDayNight.isNight?
}
})
PBEvolution.register(:ItemHappiness, {
"parameterType" => :Item,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter && pkmn.happiness >= 220
}
})
#===============================================================================
# Evolution methods that trigger when the Pokémon is obtained in a trade
#===============================================================================
PBEvolution.register(:Trade, {
"parameterType" => nil,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next true
}
})
PBEvolution.register(:TradeMale, {
"parameterType" => nil,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next pkmn.male?
}
})
PBEvolution.register(:TradeFemale, {
"parameterType" => nil,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next pkmn.female?
}
})
PBEvolution.register(:TradeDay, {
"parameterType" => nil,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next PBDayNight.isDay?
}
})
PBEvolution.register(:TradeNight, {
"parameterType" => nil,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next PBDayNight.isNight?
}
})
PBEvolution.register(:TradeItem, {
"parameterType" => :Item,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next pkmn.item == parameter
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.item = nil # Item is now consumed
next true
}
})
PBEvolution.register(:TradeSpecies, {
"parameterType" => :Species,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next pkmn.species == parameter && !other_pkmn.hasItem?(:EVERSTONE)
}
})

View File

@@ -24,6 +24,8 @@ module GameData
end
end
#===============================================================================
GameData::EncounterType.register({
:id => :Land,
:type => :land,

View File

@@ -30,6 +30,8 @@ module GameData
end
end
#===============================================================================
GameData::BodyShape.register({
:id => :Head,
:id_number => 1,