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https://github.com/infinitefusion/infinitefusion-e18.git
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Added class GameData::Evolution, moved evolution-related methods to more appropriate places
This commit is contained in:
606
Data/Scripts/011_Data/002_Hardcoded data/015_Evolution.rb
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606
Data/Scripts/011_Data/002_Hardcoded data/015_Evolution.rb
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@@ -0,0 +1,606 @@
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module GameData
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class Evolution
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attr_reader :id
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attr_reader :real_name
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attr_reader :parameter
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attr_reader :minimum_level # 0 means parameter is the minimum level
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attr_reader :level_up_proc
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attr_reader :use_item_proc
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attr_reader :on_trade_proc
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attr_reader :after_evolution_proc
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DATA = {}
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extend ClassMethodsSymbols
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include InstanceMethods
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def self.load; end
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def self.save; end
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:id].to_s || "Unnamed"
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@parameter = hash[:parameter]
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@minimum_level = hash[:minimum_level] || 0
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@level_up_proc = hash[:level_up_proc]
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@use_item_proc = hash[:use_item_proc]
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@on_trade_proc = hash[:on_trade_proc]
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@after_evolution_proc = hash[:after_evolution_proc]
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end
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def call_level_up(*args)
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return (@level_up_proc) ? @level_up_proc.call(*args) : nil
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end
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def call_use_item(*args)
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return (@use_item_proc) ? @use_item_proc.call(*args) : nil
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end
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def call_on_trade(*args)
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return (@on_trade_proc) ? @on_trade_proc.call(*args) : nil
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end
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def call_after_evolution(*args)
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@after_evolution_proc.call(*args) if @after_evolution_proc
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end
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end
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end
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#===============================================================================
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GameData::Evolution.register({
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:id => :None
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})
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GameData::Evolution.register({
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:id => :Level,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter
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}
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})
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GameData::Evolution.register({
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:id => :LevelMale,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && pkmn.male?
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}
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})
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GameData::Evolution.register({
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:id => :LevelFemale,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && pkmn.female?
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}
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})
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GameData::Evolution.register({
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:id => :LevelDay,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && PBDayNight.isDay?
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}
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})
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GameData::Evolution.register({
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:id => :LevelNight,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && PBDayNight.isNight?
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}
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})
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GameData::Evolution.register({
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:id => :LevelMorning,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && PBDayNight.isMorning?
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}
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})
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GameData::Evolution.register({
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:id => :LevelAfternoon,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && PBDayNight.isAfternoon?
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}
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})
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GameData::Evolution.register({
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:id => :LevelEvening,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && PBDayNight.isEvening?
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}
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})
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GameData::Evolution.register({
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:id => :LevelNoWeather,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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if pkmn.level >= parameter && $game_screen
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next $game_screen.weather_type == PBFieldWeather::None
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end
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}
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})
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GameData::Evolution.register({
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:id => :LevelSun,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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if pkmn.level >= parameter && $game_screen
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next $game_screen.weather_type == PBFieldWeather::Sun
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end
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}
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})
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GameData::Evolution.register({
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:id => :LevelRain,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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if pkmn.level >= parameter && $game_screen
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next [PBFieldWeather::Rain, PBFieldWeather::HeavyRain,
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PBFieldWeather::Storm].include?($game_screen.weather_type)
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end
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}
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})
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GameData::Evolution.register({
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:id => :LevelSnow,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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if pkmn.level >= parameter && $game_screen
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next [PBFieldWeather::Snow, PBFieldWeather::Blizzard].include?($game_screen.weather_type)
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end
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}
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})
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GameData::Evolution.register({
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:id => :LevelSandstorm,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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if pkmn.level >= parameter && $game_screen
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next $game_screen.weather_type == PBFieldWeather::Sandstorm
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end
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}
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})
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GameData::Evolution.register({
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:id => :LevelCycling,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && $PokemonGlobal && $PokemonGlobal.bicycle
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}
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})
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GameData::Evolution.register({
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:id => :LevelSurfing,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && $PokemonGlobal && $PokemonGlobal.surfing
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}
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})
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GameData::Evolution.register({
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:id => :LevelDiving,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && $PokemonGlobal && $PokemonGlobal.diving
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}
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})
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GameData::Evolution.register({
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:id => :LevelDarkness,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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next pkmn.level >= parameter && map_metadata && map_metadata.dark_map
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}
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})
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GameData::Evolution.register({
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:id => :LevelDarkInParty,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next $Trainer.has_pokemon_of_type?(:DARK) if pkmn.level >= parameter
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}
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})
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GameData::Evolution.register({
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:id => :AttackGreater, # Hitmonlee
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && pkmn.attack > pkmn.defense
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}
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})
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GameData::Evolution.register({
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:id => :AtkDefEqual, # Hitmontop
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && pkmn.attack == pkmn.defense
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}
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})
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GameData::Evolution.register({
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:id => :DefenseGreater, # Hitmonchan
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && pkmn.attack < pkmn.defense
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}
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})
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GameData::Evolution.register({
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:id => :Silcoon,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && (((pkmn.personalID >> 16) & 0xFFFF) % 10) < 5
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}
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})
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GameData::Evolution.register({
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:id => :Cascoon,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter && (((pkmn.personalID >> 16) & 0xFFFF) % 10) >= 5
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}
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})
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GameData::Evolution.register({
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:id => :Ninjask,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.level >= parameter
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}
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})
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GameData::Evolution.register({
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:id => :Shedinja,
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:parameter => Integer,
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:level_up_proc => proc { |pkmn, parameter|
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next false # This is a dummy proc and shouldn't next true
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},
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:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
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next false if $Trainer.party_full?
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next false if !$PokemonBag.pbHasItem?(:POKEBALL)
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PokemonEvolutionScene.pbDuplicatePokemon(pkmn, new_species)
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$PokemonBag.pbDeleteItem(:POKEBALL)
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next true
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}
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})
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GameData::Evolution.register({
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:id => :Happiness,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.happiness >= 220
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}
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})
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GameData::Evolution.register({
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:id => :HappinessMale,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.happiness >= 220 && pkmn.male?
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}
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})
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GameData::Evolution.register({
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:id => :HappinessFemale,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.happiness >= 220 && pkmn.female?
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}
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})
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GameData::Evolution.register({
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:id => :HappinessDay,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.happiness >= 220 && PBDayNight.isDay?
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}
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})
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GameData::Evolution.register({
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:id => :HappinessNight,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.happiness >= 220 && PBDayNight.isNight?
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}
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})
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GameData::Evolution.register({
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:id => :HappinessMove,
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:parameter => :Move,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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if pkmn.happiness >= 220
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next pkmn.moves.any? { |m| m && m.id == parameter }
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end
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}
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})
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GameData::Evolution.register({
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:id => :HappinessMoveType,
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:parameter => :Type,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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if pkmn.happiness >= 220
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next pkmn.moves.any? { |m| m && m.id > 0 && m.type == parameter }
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end
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}
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})
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GameData::Evolution.register({
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:id => :HappinessHoldItem,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter && pkmn.happiness >= 220
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},
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:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
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next false if evo_species != new_species || !pkmn.hasItem?(parameter)
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pkmn.item = nil # Item is now consumed
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next true
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}
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})
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GameData::Evolution.register({
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:id => :MaxHappiness,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.happiness == 255
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}
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})
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GameData::Evolution.register({
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:id => :Beauty, # Feebas
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:parameter => Integer,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.beauty >= parameter
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}
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})
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GameData::Evolution.register({
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:id => :HoldItem,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter
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},
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:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
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next false if evo_species != new_species || !pkmn.hasItem?(parameter)
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pkmn.item = nil # Item is now consumed
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next true
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}
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})
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GameData::Evolution.register({
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:id => :HoldItemMale,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter && pkmn.male?
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},
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:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
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next false if evo_species != new_species || !pkmn.hasItem?(parameter)
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pkmn.item = nil # Item is now consumed
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next true
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}
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})
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GameData::Evolution.register({
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:id => :HoldItemFemale,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter && pkmn.female?
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},
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:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
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next false if evo_species != new_species || !pkmn.hasItem?(parameter)
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pkmn.item = nil # Item is now consumed
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next true
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}
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})
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GameData::Evolution.register({
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:id => :DayHoldItem,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter && PBDayNight.isDay?
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},
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:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
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next false if evo_species != new_species || !pkmn.hasItem?(parameter)
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pkmn.item = nil # Item is now consumed
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next true
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}
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})
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GameData::Evolution.register({
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:id => :NightHoldItem,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter && PBDayNight.isNight?
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},
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:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
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next false if evo_species != new_species || !pkmn.hasItem?(parameter)
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pkmn.item = nil # Item is now consumed
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next true
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}
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})
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GameData::Evolution.register({
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:id => :HoldItemHappiness,
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:parameter => :Item,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.item == parameter && pkmn.happiness >= 220
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},
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:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
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next false if evo_species != new_species || !pkmn.hasItem?(parameter)
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pkmn.item = nil # Item is now consumed
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next true
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}
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})
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GameData::Evolution.register({
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:id => :HasMove,
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:parameter => :Move,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.moves.any? { |m| m && m.id == parameter }
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}
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})
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GameData::Evolution.register({
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:id => :HasMoveType,
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:parameter => :Type,
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:minimum_level => 1, # Needs any level up
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:level_up_proc => proc { |pkmn, parameter|
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next pkmn.moves.any? { |m| m && m.type == parameter }
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||||
}
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})
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GameData::Evolution.register({
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:id => :HasInParty,
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:parameter => :Species,
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||||
:minimum_level => 1, # Needs any level up
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||||
:level_up_proc => proc { |pkmn, parameter|
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next $Trainer.has_species?(parameter)
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||||
}
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||||
})
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||||
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||||
GameData::Evolution.register({
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||||
:id => :Location,
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||||
:parameter => Integer,
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||||
:minimum_level => 1, # Needs any level up
|
||||
:level_up_proc => proc { |pkmn, parameter|
|
||||
next $game_map.map_id == parameter
|
||||
}
|
||||
})
|
||||
|
||||
GameData::Evolution.register({
|
||||
:id => :Region,
|
||||
:parameter => Integer,
|
||||
:minimum_level => 1, # Needs any level up
|
||||
:level_up_proc => proc { |pkmn, parameter|
|
||||
map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
|
||||
next map_metadata && map_metadata.town_map_position &&
|
||||
map_metadata.town_map_position[0] == parameter
|
||||
}
|
||||
})
|
||||
|
||||
#===============================================================================
|
||||
# Evolution methods that trigger when using an item on the Pokémon
|
||||
#===============================================================================
|
||||
GameData::Evolution.register({
|
||||
:id => :Item,
|
||||
:parameter => :Item,
|
||||
:use_item_proc => proc { |pkmn, parameter, item|
|
||||
next item == parameter
|
||||
}
|
||||
})
|
||||
|
||||
GameData::Evolution.register({
|
||||
:id => :ItemMale,
|
||||
:parameter => :Item,
|
||||
:use_item_proc => proc { |pkmn, parameter, item|
|
||||
next item == parameter && pkmn.male?
|
||||
}
|
||||
})
|
||||
|
||||
GameData::Evolution.register({
|
||||
:id => :ItemFemale,
|
||||
:parameter => :Item,
|
||||
:use_item_proc => proc { |pkmn, parameter, item|
|
||||
next item == parameter && pkmn.female?
|
||||
}
|
||||
})
|
||||
|
||||
GameData::Evolution.register({
|
||||
:id => :ItemDay,
|
||||
:parameter => :Item,
|
||||
:use_item_proc => proc { |pkmn, parameter, item|
|
||||
next item == parameter && PBDayNight.isDay?
|
||||
}
|
||||
})
|
||||
|
||||
GameData::Evolution.register({
|
||||
:id => :ItemNight,
|
||||
:parameter => :Item,
|
||||
:use_item_proc => proc { |pkmn, parameter, item|
|
||||
next item == parameter && PBDayNight.isNight?
|
||||
}
|
||||
})
|
||||
|
||||
GameData::Evolution.register({
|
||||
:id => :ItemHappiness,
|
||||
:parameter => :Item,
|
||||
:use_item_proc => proc { |pkmn, parameter, item|
|
||||
next item == parameter && pkmn.happiness >= 220
|
||||
}
|
||||
})
|
||||
|
||||
#===============================================================================
|
||||
# Evolution methods that trigger when the Pokémon is obtained in a trade
|
||||
#===============================================================================
|
||||
GameData::Evolution.register({
|
||||
:id => :Trade,
|
||||
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
|
||||
next true
|
||||
}
|
||||
})
|
||||
|
||||
GameData::Evolution.register({
|
||||
:id => :TradeMale,
|
||||
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
|
||||
next pkmn.male?
|
||||
}
|
||||
})
|
||||
|
||||
GameData::Evolution.register({
|
||||
:id => :TradeFemale,
|
||||
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
|
||||
next pkmn.female?
|
||||
}
|
||||
})
|
||||
|
||||
GameData::Evolution.register({
|
||||
:id => :TradeDay,
|
||||
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
|
||||
next PBDayNight.isDay?
|
||||
}
|
||||
})
|
||||
|
||||
GameData::Evolution.register({
|
||||
:id => :TradeNight,
|
||||
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
|
||||
next PBDayNight.isNight?
|
||||
}
|
||||
})
|
||||
|
||||
GameData::Evolution.register({
|
||||
:id => :TradeItem,
|
||||
:parameter => :Item,
|
||||
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
|
||||
next pkmn.item == parameter
|
||||
},
|
||||
:after_evolution_proc => proc { |pkmn, new_species, parameter, evo_species|
|
||||
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
|
||||
pkmn.item = nil # Item is now consumed
|
||||
next true
|
||||
}
|
||||
})
|
||||
|
||||
GameData::Evolution.register({
|
||||
:id => :TradeSpecies,
|
||||
:parameter => :Species,
|
||||
:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
|
||||
next pkmn.species == parameter && !other_pkmn.hasItem?(:EVERSTONE)
|
||||
}
|
||||
})
|
||||
Reference in New Issue
Block a user