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Added class GameData::Evolution, moved evolution-related methods to more appropriate places
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@@ -861,8 +861,7 @@ BattleHandlers::DamageCalcTargetItem.add(:EVIOLITE,
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# means it also cares about the Pokémon's form. Some forms cannot
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# evolve even if the species generally can, and such forms are not
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# affected by Eviolite.
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evos = target.pokemon.species_data.evolutions
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if evos.any? { |e| e[1] != PBEvolution::None && !e[3] } # Not a "None", not a prevolution
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if target.pokemon.species_data.get_evolutions(true).length > 0
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mults[:defense_multiplier] *= 1.5
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end
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}
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