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Added class GameData::Evolution, moved evolution-related methods to more appropriate places
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@@ -200,7 +200,7 @@ BallHandlers::ModifyCatchRate.add(:MOONBALL,proc { |ball,catchRate,battle,battle
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# family can evolve with the Moon Stone, not whether the target itself
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# can immediately evolve with the Moon Stone.
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moon_stone = GameData::Item.try_get(:MOONSTONE)
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if moon_stone && EvolutionHelper.check_family_for_method_item(battler.species, moon_stone.id)
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if moon_stone && battler.pokemon.species_data.family_item_evolutions_use_item?(moon_stone.id)
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catchRate *= 4
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end
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next [catchRate, 255].min
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