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Added class GameData::Evolution, moved evolution-related methods to more appropriate places
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@@ -103,17 +103,17 @@ def baseStatTotal(species)
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end
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def babySpecies(species)
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$babySpecies[species] = EvolutionHelper.baby_species(species) if !$babySpecies[species]
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$babySpecies[species] = GameData::Species.get(species).get_baby_species if !$babySpecies[species]
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return $babySpecies[species]
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end
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def minimumLevel(move)
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$minimumLevel[species] = EvolutionHelper.minimum_level(species) if !$minimumLevel[species]
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$minimumLevel[species] = GameData::Species.get(species).minimum_level if !$minimumLevel[species]
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return $minimumLevel[species]
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end
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def evolutions(species)
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$evolutions[species] = EvolutionHelper.evolutions(species, true) if !$evolutions[species]
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$evolutions[species] = GameData::Species.get(species).get_evolutions(true) if !$evolutions[species]
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return $evolutions[species]
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end
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