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Added class GameData::Evolution, moved evolution-related methods to more appropriate places
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@@ -292,15 +292,14 @@ def pbHasEgg?(species)
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return false if !species_data
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species = species_data.species
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# species may be unbreedable, so check its evolution's compatibilities
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evoSpecies = EvolutionHelper.evolutions(species, true)
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compatSpecies = (evoSpecies && evoSpecies[0]) ? evoSpecies[0][2] : species
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evoSpecies = species_data.get_evolutions(true)
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compatSpecies = (evoSpecies && evoSpecies[0]) ? evoSpecies[0][0] : species
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species_data = GameData::Species.try_get(compatSpecies)
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compat = species_data.egg_groups
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return false if compat.include?(:Undiscovered)
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return false if compat.include?(:Ditto)
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baby = EvolutionHelper.baby_species(species)
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return false if compat.include?(:Undiscovered) || compat.include?(:Ditto)
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baby = GameData::Species.get(species).get_baby_species
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return true if species == baby # Is a basic species
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baby = EvolutionHelper.baby_species(species, true)
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baby = GameData::Species.get(species).get_baby_species(true)
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return true if species == baby # Is an egg species without incense
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return false
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end
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