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AI function code rewrites, added Shadow Sky's missing effects, fixed Shadow End's recoil damage
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@@ -423,6 +423,8 @@ class Battle::Move
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if target.pbHasType?(:ROCK) && specialMove? && @function != "UseTargetDefenseInsteadOfTargetSpDef"
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multipliers[:defense_multiplier] *= 1.5
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end
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when :ShadowSky
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multipliers[:final_damage_multiplier] *= 1.5 if type == :SHADOW
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end
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# Critical hits
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if target.damageState.critical
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