AI function code rewrites, added Shadow Sky's missing effects, fixed Shadow End's recoil damage

This commit is contained in:
Maruno17
2023-01-22 21:21:19 +00:00
parent f7578002ea
commit d8f38947f4
11 changed files with 243 additions and 111 deletions

View File

@@ -423,6 +423,8 @@ class Battle::Move
if target.pbHasType?(:ROCK) && specialMove? && @function != "UseTargetDefenseInsteadOfTargetSpDef"
multipliers[:defense_multiplier] *= 1.5
end
when :ShadowSky
multipliers[:final_damage_multiplier] *= 1.5 if type == :SHADOW
end
# Critical hits
if target.damageState.critical