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AI function code rewrites, added Shadow Sky's missing effects, fixed Shadow End's recoil damage
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@@ -366,7 +366,7 @@ end
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#===============================================================================
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class Battle::Move::UserLosesHalfHP < Battle::Move::RecoilMove
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def pbRecoilDamage(user, target)
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return (target.damageState.totalHPLost / 2.0).round
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return (user.hp / 2.0).round
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end
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def pbEffectAfterAllHits(user, target)
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@@ -398,13 +398,13 @@ end
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# Ends the effects of Light Screen, Reflect and Safeguard on both sides.
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# (Shadow Shed)
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#===============================================================================
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class Battle::Move::RemoveAllScreens < Battle::Move
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class Battle::Move::RemoveAllScreensAndSafeguard < Battle::Move
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def pbMoveFailed?(user, targets)
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will_fail = true
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@battle.sides.each do |side|
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will_fail = false if side.effects[PBEffects::AuroraVeil] > 0 ||
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side.effects[PBEffects::Reflect] > 0 ||
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side.effects[PBEffects::LightScreen] > 0 ||
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side.effects[PBEffects::Reflect] > 0 ||
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side.effects[PBEffects::Safeguard] > 0
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end
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if will_fail
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@@ -417,8 +417,8 @@ class Battle::Move::RemoveAllScreens < Battle::Move
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def pbEffectGeneral(user)
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@battle.sides.each do |i|
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i.effects[PBEffects::AuroraVeil] = 0
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i.effects[PBEffects::Reflect] = 0
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i.effects[PBEffects::LightScreen] = 0
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i.effects[PBEffects::Reflect] = 0
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i.effects[PBEffects::Safeguard] = 0
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end
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@battle.pbDisplay(_INTL("It broke all barriers!"))
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