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Wrote a generalised data property editor that deals with a list of things from a GameData module, allowed the WildItem properties for species to contain multiple items each
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@@ -36,7 +36,7 @@ module GameData
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def self.editor_properties
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return [
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["StartMoney", LimitProperty.new(Settings::MAX_MONEY), _INTL("The amount of money that the player starts the game with.")],
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["StartItemStorage", ItemPoolProperty, _INTL("Items that are already in the player's PC at the start of the game.")],
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["StartItemStorage", GameDataPoolProperty.new(:Item), _INTL("Items that are already in the player's PC at the start of the game.")],
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["Home", MapCoordsFacingProperty, _INTL("Map ID and X/Y coordinates of where the player goes after a loss if no Pokémon Center was visited.")],
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["StorageCreator", StringProperty, _INTL("Name of the Pokémon Storage creator (the storage option is named \"XXX's PC\").")],
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["WildBattleBGM", BGMProperty, _INTL("Default BGM for wild Pokémon battles.")],
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