mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
fix for generated sprites in pokedex sprites page + colored background for current sprite
This commit is contained in:
15
Credits.txt
15
Credits.txt
@@ -50,27 +50,12 @@ their sprites.
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###########################################################
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###########################################################
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Maruno (http://pokemonessentials.wikia.com/wiki/Pok%C3%A9mon_Essentials_Wiki)
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Maruno (http://pokemonessentials.wikia.com/wiki/Pok%C3%A9mon_Essentials_Wiki)
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###########################################################
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### Postgame add-ons ###
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###########################################################
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Endgame Challenge:
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DemICE (https://www.rebornevo.com/forum/index.php?/profile/62307-demice/)
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Adapted from the infinity fusion endgame challenge mod
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https://www.rebornevo.com/forum/index.php?/messenger/30070/&tab=comments#comment-297286
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Bill's Battletower:
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barafanatic
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###########################################################
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###########################################################
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### Playtesting ###
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### Playtesting ###
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###########################################################
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###########################################################
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Playtesting was done by various members of the Discord channel.
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Playtesting was done by various members of the Discord channel.
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Special thanks to all of you!
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Special thanks to all of you!
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###########################################################
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###########################################################
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### Social media ###
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###########################################################
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ChippyYYZ (Discord. reddit)
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qt314xxx (Discord)
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###########################################################
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### Graphics #
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### Graphics #
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###########################################################
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###########################################################
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Title screen background and logo by Doctor Miawoo
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Title screen background and logo by Doctor Miawoo
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@@ -47,6 +47,7 @@ module GameData
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attr_accessor :front_sprite_altitude
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attr_accessor :front_sprite_altitude
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attr_accessor :shadow_x
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attr_accessor :shadow_x
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attr_accessor :shadow_size
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attr_accessor :shadow_size
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attr_accessor :alwaysUseGeneratedSprite
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DATA = {}
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DATA = {}
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DATA_FILENAME = "species.dat"
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DATA_FILENAME = "species.dat"
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@@ -178,8 +179,16 @@ module GameData
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@front_sprite_altitude = hash[:front_sprite_altitude] || 0
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@front_sprite_altitude = hash[:front_sprite_altitude] || 0
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@shadow_x = hash[:shadow_x] || 0
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@shadow_x = hash[:shadow_x] || 0
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@shadow_size = hash[:shadow_size] || 2
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@shadow_size = hash[:shadow_size] || 2
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@alwaysUseGeneratedSprite=false
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end
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end
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def set_always_use_generated_sprite(useGeneratedSprite)
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@alwaysUseGeneratedSprite=useGeneratedSprite
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end
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def always_use_generated
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return @alwaysUseGeneratedSprite
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end
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# @return [String] the translated name of this species
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# @return [String] the translated name of this species
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def name
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def name
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return pbGetMessage(MessageTypes::Species, @id_number)
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return pbGetMessage(MessageTypes::Species, @id_number)
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@@ -78,7 +78,7 @@ Pokémon Gold and Silver.
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Both games are made by Game Freak.
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Both games are made by Game Freak.
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ALl of the custom fused Pokémon sprites
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ALl of the custom fused Pokémon sprites
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were madeby various members of the
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were madeby various members of the sp
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Pokémon Infinite Fusion Discord
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Pokémon Infinite Fusion Discord
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Other custom graphics:
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Other custom graphics:
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@@ -104,8 +104,12 @@ module GameData
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end
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end
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end
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end
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customPath = pbResolveBitmap(Settings::CUSTOM_BATTLERS_FOLDER + filename)
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customPath = pbResolveBitmap(Settings::CUSTOM_BATTLERS_FOLDER + filename)
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regularPath = Settings::BATTLERS_FOLDER + folder + "/" + filename
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species = getSpecies(dex_number)
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return customPath ? customPath : pbResolveBitmap(regularPath)
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use_custom = customPath && !species.always_use_generated
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if use_custom
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return customPath
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end
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return Settings::BATTLERS_FOLDER + folder + "/" + filename
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end
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end
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end
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end
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@@ -4,12 +4,15 @@ class PokemonPokedexInfo_Scene
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Y_POSITION_SMALL = 40
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Y_POSITION_SMALL = 40
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Y_POSITION_BIG = 50
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Y_POSITION_BIG = 50
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X_POSITION_PREVIOUS = -20
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X_POSITION_SELECTED = 120
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X_POSITION_NEXT = 340
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X_POSITION_PREVIOUS=-20
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Y_POSITION_BG_SMALL = 70
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X_POSITION_SELECTED=120
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Y_POSITION_BG_BIG = 93
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X_POSITION_NEXT=340
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X_POSITION_BG_PREVIOUS = -1
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X_POSITION_BG_SELECTED = 145
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X_POSITION_BG_NEXT = 363
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def drawPageForms
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def drawPageForms
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#@selected_index=0
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#@selected_index=0
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@@ -20,89 +23,125 @@ class PokemonPokedexInfo_Scene
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shadow = Color.new(168, 184, 184)
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shadow = Color.new(168, 184, 184)
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#alts_list= pbGetAvailableAlts
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#alts_list= pbGetAvailableAlts
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@selected_index=0
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@selected_index = 0
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update_displayed
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update_displayed
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end
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end
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def init_selected_bg
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@sprites["bgSelected_previous"] = IconSprite.new(0, 0, @viewport)
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@sprites["bgSelected_previous"].x = X_POSITION_BG_PREVIOUS
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@sprites["bgSelected_previous"].y = Y_POSITION_BG_SMALL
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@sprites["bgSelected_previous"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_forms_selected_small"))
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@sprites["bgSelected_previous"].visible = false
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@sprites["bgSelected_center"] = IconSprite.new(0, 0, @viewport)
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@sprites["bgSelected_center"].x = X_POSITION_BG_SELECTED
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@sprites["bgSelected_center"].y = Y_POSITION_BG_BIG
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@sprites["bgSelected_center"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_forms_selected_large"))
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@sprites["bgSelected_center"].visible = false
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@sprites["bgSelected_next"] = IconSprite.new(0, 0, @viewport)
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@sprites["bgSelected_next"].x = X_POSITION_BG_NEXT
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@sprites["bgSelected_next"].y = Y_POSITION_BG_SMALL
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@sprites["bgSelected_next"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_forms_selected_small"))
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@sprites["bgSelected_next"].visible = false
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end
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def initializeSpritesPage(altsList)
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def initializeSpritesPage(altsList)
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@selected_index=0
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init_selected_bg
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@sprites["selectedSprite"] = IconSprite.new(0,0,@viewport)
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@speciesData = getSpecies(@species)
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@selected_index = 0
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@sprites["selectedSprite"] = IconSprite.new(0, 0, @viewport)
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@sprites["selectedSprite"].x = X_POSITION_SELECTED
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@sprites["selectedSprite"].x = X_POSITION_SELECTED
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@sprites["selectedSprite"].y = Y_POSITION_BIG
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@sprites["selectedSprite"].y = Y_POSITION_BIG
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@sprites["selectedSprite"].z = 999999
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@sprites["selectedSprite"].z = 999999
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@sprites["selectedSprite"].visible=false
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@sprites["selectedSprite"].visible = false
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@sprites["selectedSprite"].zoom_x = 1
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@sprites["selectedSprite"].zoom_x = 1
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@sprites["selectedSprite"].zoom_y = 1
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@sprites["selectedSprite"].zoom_y = 1
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@sprites["previousSprite"] = IconSprite.new(0,0,@viewport)
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@sprites["previousSprite"] = IconSprite.new(0, 0, @viewport)
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@sprites["previousSprite"].x = X_POSITION_PREVIOUS
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@sprites["previousSprite"].x = X_POSITION_PREVIOUS
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@sprites["previousSprite"].y = Y_POSITION_SMALL
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@sprites["previousSprite"].y = Y_POSITION_SMALL
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@sprites["previousSprite"].visible=false
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@sprites["previousSprite"].visible = false
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@sprites["previousSprite"].zoom_x = Settings::FRONTSPRITE_SCALE
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@sprites["previousSprite"].zoom_x = Settings::FRONTSPRITE_SCALE
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@sprites["previousSprite"].zoom_y = Settings::FRONTSPRITE_SCALE
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@sprites["previousSprite"].zoom_y = Settings::FRONTSPRITE_SCALE
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@sprites["nextSprite"] = IconSprite.new(0,0,@viewport)
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@sprites["nextSprite"] = IconSprite.new(0, 0, @viewport)
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@sprites["nextSprite"].x = X_POSITION_NEXT
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@sprites["nextSprite"].x = X_POSITION_NEXT
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@sprites["nextSprite"].y = Y_POSITION_SMALL
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@sprites["nextSprite"].y = Y_POSITION_SMALL
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@sprites["nextSprite"].visible=false
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@sprites["nextSprite"].visible = false
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@sprites["nextSprite"].zoom_x = Settings::FRONTSPRITE_SCALE
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@sprites["nextSprite"].zoom_x = Settings::FRONTSPRITE_SCALE
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@sprites["nextSprite"].zoom_y = Settings::FRONTSPRITE_SCALE
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@sprites["nextSprite"].zoom_y = Settings::FRONTSPRITE_SCALE
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@sprites["selectedSprite"].z=9999999
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@sprites["selectedSprite"].z = 9999999
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@sprites["previousSprite"].z=9999999
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@sprites["previousSprite"].z = 9999999
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@sprites["nextSprite"].z=9999999
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@sprites["nextSprite"].z = 9999999
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@sprites["selectedSprite"].setBitmap(altsList[@selected_index])
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@sprites["selectedSprite"].setBitmap(altsList[@selected_index])
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if altsList.size >=2
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if altsList.size >= 2
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@sprites["nextSprite"].setBitmap(altsList[@selected_index+1])
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@sprites["nextSprite"].setBitmap(altsList[@selected_index + 1])
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@sprites["nextSprite"].visible=true
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@sprites["nextSprite"].visible = true
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end
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end
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if altsList.size >=3
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if altsList.size >= 3
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@sprites["previousSprite"].setBitmap(altsList[-1])
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@sprites["previousSprite"].setBitmap(altsList[-1])
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@sprites["previousSprite"].visible=true
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@sprites["previousSprite"].visible = true
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end
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end
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end
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end
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POSSIBLE_ALTS= %w[a b c d e f g h i j k x]
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POSSIBLE_ALTS = %w[a b c d e f g h i j k x]
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def pbGetAvailableForms
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def pbGetAvailableForms
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return pbGetAvailableAlts
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return pbGetAvailableAlts
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end
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end
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def update_selected
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@sprites["bgSelected_previous"].visible = false
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@sprites["bgSelected_center"].visible = false
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@sprites["bgSelected_next"].visible = false
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previous_index = @selected_index == 0 ? @available.size - 1 : @selected_index - 1
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next_index = @selected_index == @available.size - 1 ? 0 : @selected_index + 1
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@sprites["bgSelected_previous"].visible = true if is_main_sprite(previous_index) && @available.size > 2
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@sprites["bgSelected_center"].visible = true if is_main_sprite(@selected_index)
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@sprites["bgSelected_next"].visible = true if is_main_sprite(next_index) && @available.size > 1
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end
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def update_displayed
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def update_displayed
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@sprites["selectedSprite"].setBitmap(@available[@selected_index])
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@sprites["selectedSprite"].setBitmap(@available[@selected_index])
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nextIndex=@selected_index+1
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nextIndex = @selected_index + 1
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previousIndex= @selected_index-1
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previousIndex = @selected_index - 1
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if nextIndex > @available.size-1
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if nextIndex > @available.size - 1
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nextIndex = 0
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nextIndex = 0
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end
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end
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if previousIndex <0
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if previousIndex < 0
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previousIndex = @available.size-1
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previousIndex = @available.size - 1
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end
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end
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@sprites["previousSprite"].visible=false if @available.size<=2
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@sprites["previousSprite"].visible = false if @available.size <= 2
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@sprites["nextSprite"].visible=false if @available.size<=1
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@sprites["nextSprite"].visible = false if @available.size <= 1
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@sprites["previousSprite"].setBitmap(@available[previousIndex]) if previousIndex != nextIndex
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@sprites["previousSprite"].setBitmap(@available[previousIndex]) if previousIndex != nextIndex
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@sprites["selectedSprite"].setBitmap(@available[@selected_index])
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@sprites["selectedSprite"].setBitmap(@available[@selected_index])
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@sprites["nextSprite"].setBitmap(@available[nextIndex])
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@sprites["nextSprite"].setBitmap(@available[nextIndex])
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update_selected
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end
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end
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def pbGetAvailableAlts
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def pbGetAvailableAlts
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ret = []
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ret = []
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return ret if !@species
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return ret if !@species
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dexNum =getDexNumberForSpecies(@species)
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dexNum = getDexNumberForSpecies(@species)
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isFusion = dexNum > NB_POKEMON
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isFusion = dexNum > NB_POKEMON
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if !isFusion
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if !isFusion
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ret << Settings::BATTLERS_FOLDER+ dexNum.to_s + "/" + dexNum.to_s + ".png"
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ret << Settings::BATTLERS_FOLDER + dexNum.to_s + "/" + dexNum.to_s + ".png"
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return ret
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return ret
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end
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end
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body_id = getBodyID(@species)
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body_id = getBodyID(@species)
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head_id=getHeadID(@species,body_id)
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head_id = getHeadID(@species, body_id)
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baseFilename = head_id.to_s + "." + body_id.to_s
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baseFilename = head_id.to_s + "." + body_id.to_s
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baseFilePath = Settings::CUSTOM_BATTLERS_FOLDER + baseFilename + ".png"
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baseFilePath = Settings::CUSTOM_BATTLERS_FOLDER + baseFilename + ".png"
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@@ -110,7 +149,7 @@ class PokemonPokedexInfo_Scene
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ret << baseFilePath
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ret << baseFilePath
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end
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end
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POSSIBLE_ALTS.each { |alt_letter|
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POSSIBLE_ALTS.each { |alt_letter|
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altFilePath = Settings::CUSTOM_BATTLERS_FOLDER + baseFilename + alt_letter +".png"
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altFilePath = Settings::CUSTOM_BATTLERS_FOLDER + baseFilename + alt_letter + ".png"
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if pbResolveBitmap(altFilePath)
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if pbResolveBitmap(altFilePath)
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ret << altFilePath
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ret << altFilePath
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end
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end
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@@ -119,26 +158,24 @@ class PokemonPokedexInfo_Scene
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return ret
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return ret
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end
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end
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def pbChooseForm
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def pbChooseForm
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loop do
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loop do
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@sprites["uparrow"].visible = true
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@sprites["uparrow"].visible = true
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@sprites["downarrow"].visible = true
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@sprites["downarrow"].visible = true
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Graphics.update
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Graphics.update
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Input.update
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Input.update
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pbUpdate
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pbUpdate
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if Input.trigger?(Input::RIGHT)
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if Input.trigger?(Input::RIGHT)
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pbPlayCursorSE
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pbPlayCursorSE
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@selected_index -=1#(index+@available.length-1)%@available.length
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@selected_index -= 1 #(index+@available.length-1)%@available.length
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if @selected_index < 0
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if @selected_index < 0
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@selected_index = @available.size-1
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@selected_index = @available.size - 1
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end
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end
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update_displayed
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update_displayed
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elsif Input.trigger?(Input::LEFT)
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elsif Input.trigger?(Input::LEFT)
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pbPlayCursorSE
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pbPlayCursorSE
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@selected_index +=1#= (index+1)%@available.length
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@selected_index += 1 #= (index+1)%@available.length
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if @selected_index > @available.size-1
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if @selected_index > @available.size - 1
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@selected_index = 0
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@selected_index = 0
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end
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end
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update_displayed
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update_displayed
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@@ -148,21 +185,28 @@ class PokemonPokedexInfo_Scene
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elsif Input.trigger?(Input::USE)
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elsif Input.trigger?(Input::USE)
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pbPlayDecisionSE
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pbPlayDecisionSE
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if select_sprite
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if select_sprite
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@endscene=true
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@endscene = true
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break
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break
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end
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end
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end
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end
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end
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end
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@sprites["uparrow"].visible = false
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@sprites["uparrow"].visible = false
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@sprites["downarrow"].visible = false
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@sprites["downarrow"].visible = false
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end
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end
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def is_main_sprite
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def is_main_sprite(index = nil)
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return @selected_index == 0
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return false if !@available
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if index == nil
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index = @selected_index
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end
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return true if @available.size <= 1
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if @speciesData.always_use_generated
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selected_sprite = @available[index]
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return selected_sprite.start_with?(Settings::BATTLERS_FOLDER)
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end
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return index == 0
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end
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end
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|
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def select_sprite
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def select_sprite
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if is_main_sprite
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if is_main_sprite
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||||||
pbMessage("This sprite is already the displayed sprite")
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pbMessage("This sprite is already the displayed sprite")
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||||||
@@ -176,33 +220,40 @@ class PokemonPokedexInfo_Scene
|
|||||||
end
|
end
|
||||||
|
|
||||||
def swap_main_sprite
|
def swap_main_sprite
|
||||||
begin
|
#begin
|
||||||
old_main_sprite = @available[0]
|
old_main_sprite = @available[0]
|
||||||
new_main_sprite = @available[@selected_index]
|
new_main_sprite = @available[@selected_index]
|
||||||
|
|
||||||
if main_sprite_is_non_custom(old_main_sprite)
|
if main_sprite_is_non_custom()
|
||||||
new_name_without_ext = File.basename(old_main_sprite, ".png")
|
@speciesData.set_always_use_generated_sprite(false)
|
||||||
new_name_without_letter=new_name_without_ext.chop
|
return
|
||||||
File.rename(new_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_letter + ".png")
|
# new_name_without_ext = File.basename(old_main_sprite, ".png")
|
||||||
|
# new_name_without_letter=new_name_without_ext.chop
|
||||||
|
# File.rename(new_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_letter + ".png")
|
||||||
end
|
end
|
||||||
|
|
||||||
if new_main_sprite.start_with?(Settings::BATTLERS_FOLDER)
|
if new_main_sprite.start_with?(Settings::BATTLERS_FOLDER)
|
||||||
new_name_without_ext = File.basename(old_main_sprite, ".png")
|
@speciesData.set_always_use_generated_sprite(true)
|
||||||
File.rename(old_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_ext+"x" + ".png")
|
|
||||||
return
|
return
|
||||||
|
# new_name_without_ext = File.basename(old_main_sprite, ".png")
|
||||||
|
# File.rename(old_main_sprite, Settings::CUSTOM_BATTLERS_FOLDER+new_name_without_ext+"x" + ".png")x
|
||||||
|
# return
|
||||||
end
|
end
|
||||||
File.rename(new_main_sprite, new_main_sprite+"temp")
|
File.rename(new_main_sprite, new_main_sprite + "temp")
|
||||||
File.rename(old_main_sprite, new_main_sprite)
|
File.rename(old_main_sprite, new_main_sprite)
|
||||||
File.rename(new_main_sprite+"temp", old_main_sprite)
|
File.rename(new_main_sprite + "temp", old_main_sprite)
|
||||||
rescue
|
# rescue
|
||||||
pbMessage("There was an error while swapping the sprites. Please save and restart the game as soon as possible.")
|
# pbMessage("There was an error while swapping the sprites. Please save and restart the game as soon as possible.")
|
||||||
end
|
# end
|
||||||
# code here
|
# code here
|
||||||
end
|
end
|
||||||
|
|
||||||
#dégueu, je sais - si le 1er element de la liste finit par une lettre (le 1er element devrait etre considéré comme le main), ça veut dire que le main est non-custom
|
def main_sprite_is_non_custom()
|
||||||
def main_sprite_is_non_custom(old_main_sprite)
|
speciesData = getSpecies(@species)
|
||||||
return POSSIBLE_ALTS.include?(File.basename(old_main_sprite, ".png")[-1])
|
return speciesData.always_use_generated || @available.size <= 1
|
||||||
|
#dégueu, je sais - si le 1er element de la liste finit par une lettre (le 1er element devrait etre considéré comme le main), ça veut dire que le main est non-custom
|
||||||
|
# speciesData.set_always_use_generated_sprite(true)
|
||||||
|
# return POSSIBLE_ALTS.include?(File.basename(old_main_sprite, ".png")[-1])
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
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Reference in New Issue
Block a user