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Combined overwriting code from the new animation editor files
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@@ -425,21 +425,3 @@ class AnimationEditor::AnimationSelector
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dispose
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end
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end
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#===============================================================================
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# Add to Debug menu.
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#===============================================================================
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MenuHandlers.add(:debug_menu, :use_pc, {
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"name" => _INTL("New Animation Editor"),
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"parent" => :main,
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"description" => _INTL("Open the new animation editor."),
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"effect" => proc {
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Graphics.resize_screen(AnimationEditor::WINDOW_WIDTH, AnimationEditor::WINDOW_HEIGHT)
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pbSetResizeFactor(1)
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screen = AnimationEditor::AnimationSelector.new
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screen.run
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Graphics.resize_screen(Settings::SCREEN_WIDTH, Settings::SCREEN_HEIGHT)
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pbSetResizeFactor($PokemonSystem.screensize)
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$game_map&.autoplay
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}
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})
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