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https://github.com/infinitefusion/infinitefusion-e18.git
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@@ -5,6 +5,7 @@ class PokemonSystem
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attr_accessor :textspeed
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attr_accessor :battlescene
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attr_accessor :battlestyle
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attr_accessor :givenicknames
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attr_accessor :frame
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attr_accessor :textskin
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attr_accessor :screensize
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@@ -15,17 +16,18 @@ class PokemonSystem
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attr_accessor :textinput
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def initialize
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@textspeed = 1 # Text speed (0=slow, 1=normal, 2=fast)
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@battlescene = 0 # Battle effects (animations) (0=on, 1=off)
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@battlestyle = 0 # Battle style (0=switch, 1=set)
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@frame = 0 # Default window frame (see also Settings::MENU_WINDOWSKINS)
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@textskin = 0 # Speech frame
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@screensize = (Settings::SCREEN_SCALE * 2).floor - 1 # 0=half size, 1=full size, 2=full-and-a-half size, 3=double size
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@language = 0 # Language (see also Settings::LANGUAGES in script PokemonSystem)
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@runstyle = 0 # Default movement speed (0=walk, 1=run)
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@bgmvolume = 100 # Volume of background music and ME
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@sevolume = 100 # Volume of sound effects
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@textinput = 0 # Text input mode (0=cursor, 1=keyboard)
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@textspeed = 1 # Text speed (0=slow, 1=normal, 2=fast)
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@battlescene = 0 # Battle effects (animations) (0=on, 1=off)
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@battlestyle = 0 # Battle style (0=switch, 1=set)
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@givenicknames = 0 # Give nicknames (0=give, 1=don't give)
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@frame = 0 # Default window frame (see also Settings::MENU_WINDOWSKINS)
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@textskin = 0 # Speech frame
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@screensize = (Settings::SCREEN_SCALE * 2).floor - 1 # 0=half size, 1=full size, 2=full-and-a-half size, 3=double size
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@language = 0 # Language (see also Settings::LANGUAGES in script PokemonSystem)
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@runstyle = 0 # Default movement speed (0=walk, 1=run)
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@bgmvolume = 100 # Volume of background music and ME
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@sevolume = 100 # Volume of sound effects
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@textinput = 0 # Text input mode (0=cursor, 1=keyboard)
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end
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end
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@@ -349,6 +351,10 @@ class PokemonOption_Scene
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proc { $PokemonSystem.runstyle },
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proc { |value| $PokemonSystem.runstyle = value }
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),
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EnumOption.new(_INTL("Give Nicknames"), [_INTL("Give"), _INTL("Don't give")],
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proc { $PokemonSystem.givenicknames },
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proc { |value| $PokemonSystem.givenicknames = value }
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),
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NumberOption.new(_INTL("Speech Frame"), 1, Settings::SPEECH_WINDOWSKINS.length,
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proc { $PokemonSystem.textskin },
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proc { |value|
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