mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
Anim Editor: added basic particle spawner functionality and graphic frame randomiser
This commit is contained in:
@@ -44,6 +44,11 @@ module GameData
|
||||
"EaseOut" => :ease_out
|
||||
}
|
||||
USER_AND_TARGET_SEPARATION = [200, -200, -100] # x, y, z (from user to target)
|
||||
SPAWNER_TYPES = {
|
||||
"None" => :none,
|
||||
"RandomDirection" => :random_direction,
|
||||
"RandomDirectionGravity" => :random_direction_gravity
|
||||
}
|
||||
|
||||
# Properties that apply to the animation in general, not to individual
|
||||
# particles. They don't change during the animation.
|
||||
@@ -62,62 +67,69 @@ module GameData
|
||||
# These properties cannot be changed partway through the animation.
|
||||
# NOTE: "Name" isn't a property here, because the particle's name comes
|
||||
# from the "Particle" property above.
|
||||
"Graphic" => [:graphic, "s"],
|
||||
"Focus" => [:focus, "e", FOCUS_TYPES],
|
||||
"FoeInvertX" => [:foe_invert_x, "b"],
|
||||
"FoeInvertY" => [:foe_invert_y, "b"],
|
||||
"FoeFlip" => [:foe_flip, "b"],
|
||||
"Graphic" => [:graphic, "s"],
|
||||
"Focus" => [:focus, "e", FOCUS_TYPES],
|
||||
"FoeInvertX" => [:foe_invert_x, "b"],
|
||||
"FoeInvertY" => [:foe_invert_y, "b"],
|
||||
"FoeFlip" => [:foe_flip, "b"],
|
||||
"Spawner" => [:spawner, "e", SPAWNER_TYPES],
|
||||
"SpawnQuantity" => [:spawn_quantity, "v"],
|
||||
"RandomFrameMax" => [:random_frame_max, "u"],
|
||||
# All properties below are "SetXYZ" or "MoveXYZ". "SetXYZ" has the
|
||||
# keyframe and the value, and "MoveXYZ" has the keyframe, duration and the
|
||||
# value. All have "^" in their schema. "SetXYZ" is turned into "MoveXYZ"
|
||||
# when compiling by inserting a duration (second value) of 0.
|
||||
"SetFrame" => [:frame, "^uu"], # Frame within the graphic if it's a spritesheet
|
||||
"MoveFrame" => [:frame, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetBlending" => [:blending, "^uu"], # 0, 1 or 2
|
||||
"SetFlip" => [:flip, "^ub"],
|
||||
"SetX" => [:x, "^ui"],
|
||||
"MoveX" => [:x, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetY" => [:y, "^ui"],
|
||||
"MoveY" => [:y, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetZ" => [:z, "^ui"],
|
||||
"MoveZ" => [:z, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetZoomX" => [:zoom_x, "^uu"],
|
||||
"MoveZoomX" => [:zoom_x, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetZoomY" => [:zoom_y, "^uu"],
|
||||
"MoveZoomY" => [:zoom_y, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetAngle" => [:angle, "^ui"],
|
||||
"MoveAngle" => [:angle, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetVisible" => [:visible, "^ub"],
|
||||
"SetOpacity" => [:opacity, "^uu"],
|
||||
"MoveOpacity" => [:opacity, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetColorRed" => [:color_red, "^ui"],
|
||||
"MoveColorRed" => [:color_red, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetColorGreen" => [:color_green, "^ui"],
|
||||
"MoveColorGreen" => [:color_green, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetColorBlue" => [:color_blue, "^ui"],
|
||||
"MoveColorBlue" => [:color_blue, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetColorAlpha" => [:color_alpha, "^ui"],
|
||||
"MoveColorAlpha" => [:color_alpha, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetToneRed" => [:tone_red, "^ui"],
|
||||
"MoveToneRed" => [:tone_red, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetToneGreen" => [:tone_green, "^ui"],
|
||||
"MoveToneGreen" => [:tone_green, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetToneBlue" => [:tone_blue, "^ui"],
|
||||
"MoveToneBlue" => [:tone_blue, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetToneGray" => [:tone_gray, "^ui"],
|
||||
"MoveToneGray" => [:tone_gray, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetFrame" => [:frame, "^uu"], # Frame within the graphic if it's a spritesheet
|
||||
"MoveFrame" => [:frame, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetBlending" => [:blending, "^uu"], # 0, 1 or 2
|
||||
"SetFlip" => [:flip, "^ub"],
|
||||
"SetX" => [:x, "^ui"],
|
||||
"MoveX" => [:x, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetY" => [:y, "^ui"],
|
||||
"MoveY" => [:y, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetZ" => [:z, "^ui"],
|
||||
"MoveZ" => [:z, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetZoomX" => [:zoom_x, "^uu"],
|
||||
"MoveZoomX" => [:zoom_x, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetZoomY" => [:zoom_y, "^uu"],
|
||||
"MoveZoomY" => [:zoom_y, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetAngle" => [:angle, "^ui"],
|
||||
"MoveAngle" => [:angle, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetVisible" => [:visible, "^ub"],
|
||||
"SetOpacity" => [:opacity, "^uu"],
|
||||
"MoveOpacity" => [:opacity, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetColorRed" => [:color_red, "^ui"],
|
||||
"MoveColorRed" => [:color_red, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetColorGreen" => [:color_green, "^ui"],
|
||||
"MoveColorGreen" => [:color_green, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetColorBlue" => [:color_blue, "^ui"],
|
||||
"MoveColorBlue" => [:color_blue, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetColorAlpha" => [:color_alpha, "^ui"],
|
||||
"MoveColorAlpha" => [:color_alpha, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetToneRed" => [:tone_red, "^ui"],
|
||||
"MoveToneRed" => [:tone_red, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetToneGreen" => [:tone_green, "^ui"],
|
||||
"MoveToneGreen" => [:tone_green, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetToneBlue" => [:tone_blue, "^ui"],
|
||||
"MoveToneBlue" => [:tone_blue, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
"SetToneGray" => [:tone_gray, "^ui"],
|
||||
"MoveToneGray" => [:tone_gray, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
|
||||
# These properties are specifically for the "SE" particle.
|
||||
"Play" => [:se, "^usUU"], # Filename, volume, pitch
|
||||
"PlayUserCry" => [:user_cry, "^uUU"], # Volume, pitch
|
||||
"PlayTargetCry" => [:target_cry, "^uUU"] # Volume, pitch
|
||||
"Play" => [:se, "^usUU"], # Filename, volume, pitch
|
||||
"PlayUserCry" => [:user_cry, "^uUU"], # Volume, pitch
|
||||
"PlayTargetCry" => [:target_cry, "^uUU"] # Volume, pitch
|
||||
}
|
||||
PARTICLE_DEFAULT_VALUES = {
|
||||
:name => "",
|
||||
:graphic => "",
|
||||
:focus => :foreground,
|
||||
:foe_invert_x => false,
|
||||
:foe_invert_y => false,
|
||||
:foe_flip => false
|
||||
:name => "",
|
||||
:graphic => "",
|
||||
:focus => :foreground,
|
||||
:foe_invert_x => false,
|
||||
:foe_invert_y => false,
|
||||
:foe_flip => false,
|
||||
:spawner => :none,
|
||||
:spawn_quantity => 1,
|
||||
:random_frame_max => 0
|
||||
|
||||
}
|
||||
# NOTE: Particles are invisible until their first command, and automatically
|
||||
# become visible then. "User" and "Target" are visible from the start,
|
||||
@@ -315,6 +327,13 @@ module GameData
|
||||
# The User and Target particles have hardcoded graphics/foci, so they
|
||||
# don't need writing to PBS
|
||||
ret = nil if ["User", "Target"].include?(@particles[index][:name])
|
||||
when "Spawner"
|
||||
ret = nil if ret == :none
|
||||
when "SpawnQuantity"
|
||||
ret = nil if @particles[index][:spawner].nil? || @particles[index][:spawner] == :none
|
||||
ret = nil if ret && ret <= 1
|
||||
when "RandomFrameMax"
|
||||
ret = nil if ret == 0
|
||||
when "AllCommands"
|
||||
# Get translations of all properties to their names as seen in PBS
|
||||
# animation files
|
||||
|
||||
Reference in New Issue
Block a user