Anim Editor: added basic particle spawner functionality and graphic frame randomiser

This commit is contained in:
Maruno17
2024-05-04 19:17:23 +01:00
parent aef67341d2
commit dba28332f2
6 changed files with 230 additions and 78 deletions

View File

@@ -34,6 +34,11 @@ class UIControls::BaseControl < BitmapSprite
return self.bitmap.height return self.bitmap.height
end end
def visible=(value)
super
@captured_area = nil if !self.visible
end
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
def mouse_pos def mouse_pos
@@ -83,7 +88,7 @@ class UIControls::BaseControl < BitmapSprite
end end
def busy? def busy?
return !@captured_area.nil? return self.visible && !@captured_area.nil?
end end
def changed? def changed?

View File

@@ -44,6 +44,11 @@ module GameData
"EaseOut" => :ease_out "EaseOut" => :ease_out
} }
USER_AND_TARGET_SEPARATION = [200, -200, -100] # x, y, z (from user to target) USER_AND_TARGET_SEPARATION = [200, -200, -100] # x, y, z (from user to target)
SPAWNER_TYPES = {
"None" => :none,
"RandomDirection" => :random_direction,
"RandomDirectionGravity" => :random_direction_gravity
}
# Properties that apply to the animation in general, not to individual # Properties that apply to the animation in general, not to individual
# particles. They don't change during the animation. # particles. They don't change during the animation.
@@ -62,62 +67,69 @@ module GameData
# These properties cannot be changed partway through the animation. # These properties cannot be changed partway through the animation.
# NOTE: "Name" isn't a property here, because the particle's name comes # NOTE: "Name" isn't a property here, because the particle's name comes
# from the "Particle" property above. # from the "Particle" property above.
"Graphic" => [:graphic, "s"], "Graphic" => [:graphic, "s"],
"Focus" => [:focus, "e", FOCUS_TYPES], "Focus" => [:focus, "e", FOCUS_TYPES],
"FoeInvertX" => [:foe_invert_x, "b"], "FoeInvertX" => [:foe_invert_x, "b"],
"FoeInvertY" => [:foe_invert_y, "b"], "FoeInvertY" => [:foe_invert_y, "b"],
"FoeFlip" => [:foe_flip, "b"], "FoeFlip" => [:foe_flip, "b"],
"Spawner" => [:spawner, "e", SPAWNER_TYPES],
"SpawnQuantity" => [:spawn_quantity, "v"],
"RandomFrameMax" => [:random_frame_max, "u"],
# All properties below are "SetXYZ" or "MoveXYZ". "SetXYZ" has the # All properties below are "SetXYZ" or "MoveXYZ". "SetXYZ" has the
# keyframe and the value, and "MoveXYZ" has the keyframe, duration and the # keyframe and the value, and "MoveXYZ" has the keyframe, duration and the
# value. All have "^" in their schema. "SetXYZ" is turned into "MoveXYZ" # value. All have "^" in their schema. "SetXYZ" is turned into "MoveXYZ"
# when compiling by inserting a duration (second value) of 0. # when compiling by inserting a duration (second value) of 0.
"SetFrame" => [:frame, "^uu"], # Frame within the graphic if it's a spritesheet "SetFrame" => [:frame, "^uu"], # Frame within the graphic if it's a spritesheet
"MoveFrame" => [:frame, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES], "MoveFrame" => [:frame, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
"SetBlending" => [:blending, "^uu"], # 0, 1 or 2 "SetBlending" => [:blending, "^uu"], # 0, 1 or 2
"SetFlip" => [:flip, "^ub"], "SetFlip" => [:flip, "^ub"],
"SetX" => [:x, "^ui"], "SetX" => [:x, "^ui"],
"MoveX" => [:x, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES], "MoveX" => [:x, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetY" => [:y, "^ui"], "SetY" => [:y, "^ui"],
"MoveY" => [:y, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES], "MoveY" => [:y, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetZ" => [:z, "^ui"], "SetZ" => [:z, "^ui"],
"MoveZ" => [:z, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES], "MoveZ" => [:z, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetZoomX" => [:zoom_x, "^uu"], "SetZoomX" => [:zoom_x, "^uu"],
"MoveZoomX" => [:zoom_x, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES], "MoveZoomX" => [:zoom_x, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
"SetZoomY" => [:zoom_y, "^uu"], "SetZoomY" => [:zoom_y, "^uu"],
"MoveZoomY" => [:zoom_y, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES], "MoveZoomY" => [:zoom_y, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
"SetAngle" => [:angle, "^ui"], "SetAngle" => [:angle, "^ui"],
"MoveAngle" => [:angle, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES], "MoveAngle" => [:angle, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetVisible" => [:visible, "^ub"], "SetVisible" => [:visible, "^ub"],
"SetOpacity" => [:opacity, "^uu"], "SetOpacity" => [:opacity, "^uu"],
"MoveOpacity" => [:opacity, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES], "MoveOpacity" => [:opacity, "^uuuE", nil, nil, nil, INTERPOLATION_TYPES],
"SetColorRed" => [:color_red, "^ui"], "SetColorRed" => [:color_red, "^ui"],
"MoveColorRed" => [:color_red, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES], "MoveColorRed" => [:color_red, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetColorGreen" => [:color_green, "^ui"], "SetColorGreen" => [:color_green, "^ui"],
"MoveColorGreen" => [:color_green, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES], "MoveColorGreen" => [:color_green, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetColorBlue" => [:color_blue, "^ui"], "SetColorBlue" => [:color_blue, "^ui"],
"MoveColorBlue" => [:color_blue, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES], "MoveColorBlue" => [:color_blue, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetColorAlpha" => [:color_alpha, "^ui"], "SetColorAlpha" => [:color_alpha, "^ui"],
"MoveColorAlpha" => [:color_alpha, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES], "MoveColorAlpha" => [:color_alpha, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetToneRed" => [:tone_red, "^ui"], "SetToneRed" => [:tone_red, "^ui"],
"MoveToneRed" => [:tone_red, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES], "MoveToneRed" => [:tone_red, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetToneGreen" => [:tone_green, "^ui"], "SetToneGreen" => [:tone_green, "^ui"],
"MoveToneGreen" => [:tone_green, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES], "MoveToneGreen" => [:tone_green, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetToneBlue" => [:tone_blue, "^ui"], "SetToneBlue" => [:tone_blue, "^ui"],
"MoveToneBlue" => [:tone_blue, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES], "MoveToneBlue" => [:tone_blue, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
"SetToneGray" => [:tone_gray, "^ui"], "SetToneGray" => [:tone_gray, "^ui"],
"MoveToneGray" => [:tone_gray, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES], "MoveToneGray" => [:tone_gray, "^uuiE", nil, nil, nil, INTERPOLATION_TYPES],
# These properties are specifically for the "SE" particle. # These properties are specifically for the "SE" particle.
"Play" => [:se, "^usUU"], # Filename, volume, pitch "Play" => [:se, "^usUU"], # Filename, volume, pitch
"PlayUserCry" => [:user_cry, "^uUU"], # Volume, pitch "PlayUserCry" => [:user_cry, "^uUU"], # Volume, pitch
"PlayTargetCry" => [:target_cry, "^uUU"] # Volume, pitch "PlayTargetCry" => [:target_cry, "^uUU"] # Volume, pitch
} }
PARTICLE_DEFAULT_VALUES = { PARTICLE_DEFAULT_VALUES = {
:name => "", :name => "",
:graphic => "", :graphic => "",
:focus => :foreground, :focus => :foreground,
:foe_invert_x => false, :foe_invert_x => false,
:foe_invert_y => false, :foe_invert_y => false,
:foe_flip => false :foe_flip => false,
:spawner => :none,
:spawn_quantity => 1,
:random_frame_max => 0
} }
# NOTE: Particles are invisible until their first command, and automatically # NOTE: Particles are invisible until their first command, and automatically
# become visible then. "User" and "Target" are visible from the start, # become visible then. "User" and "Target" are visible from the start,
@@ -315,6 +327,13 @@ module GameData
# The User and Target particles have hardcoded graphics/foci, so they # The User and Target particles have hardcoded graphics/foci, so they
# don't need writing to PBS # don't need writing to PBS
ret = nil if ["User", "Target"].include?(@particles[index][:name]) ret = nil if ["User", "Target"].include?(@particles[index][:name])
when "Spawner"
ret = nil if ret == :none
when "SpawnQuantity"
ret = nil if @particles[index][:spawner].nil? || @particles[index][:spawner] == :none
ret = nil if ret && ret <= 1
when "RandomFrameMax"
ret = nil if ret == 0
when "AllCommands" when "AllCommands"
# Get translations of all properties to their names as seen in PBS # Get translations of all properties to their names as seen in PBS
# animation files # animation files

View File

@@ -524,6 +524,37 @@ AnimationEditor::SidePanes.add_property(:particle_pane, :focus, {
} }
}) })
AnimationEditor::SidePanes.add_property(:particle_pane, :random_frame_max, {
:new => proc { |pane, editor|
pane.add_labelled_number_text_box(:random_frame_max, _INTL("Rand. frame"), 0, 99, 0)
}
})
AnimationEditor::SidePanes.add_property(:particle_pane, :spawner, {
:new => proc { |pane, editor|
values = {
:none => _INTL("None"),
:random_direction => _INTL("Random direction"),
:random_direction_gravity => _INTL("Random direction gravity")
}
pane.add_labelled_dropdown_list(:spawner, _INTL("Spawner"), values, :none)
}
})
AnimationEditor::SidePanes.add_property(:particle_pane, :spawn_quantity, {
:new => proc { |pane, editor|
pane.add_labelled_number_text_box(:spawn_quantity, _INTL("Spawn qty"), 1, 99, 1)
},
:refresh_value => proc { |control, editor|
spawner = editor.anim[:particles][editor.particle_index][:spawner]
if !spawner || spawner == :none
control.disable
else
control.enable
end
}
})
AnimationEditor::SidePanes.add_property(:particle_pane, :opposing_label, { AnimationEditor::SidePanes.add_property(:particle_pane, :opposing_label, {
:new => proc { |pane, editor| :new => proc { |pane, editor|
pane.add_label(:opposing_label, _INTL("If on opposing side...")) pane.add_label(:opposing_label, _INTL("If on opposing side..."))

View File

@@ -148,6 +148,14 @@ class AnimationEditor::Canvas < Sprite
return true return true
end end
def show_particle_sprite?(index)
return false if index < 0 || index >= @anim[:particles].length
particle = @anim[:particles][index]
return false if !particle || particle[:name] == "SE"
return false if particle[:spawner] && particle[:spawner] != :none
return true
end
def selected_particle=(val) def selected_particle=(val)
return if @selected_particle == val return if @selected_particle == val
@selected_particle = val @selected_particle = val
@@ -411,12 +419,11 @@ class AnimationEditor::Canvas < Sprite
end end
def get_sprite_and_frame(index, target_idx = -1) def get_sprite_and_frame(index, target_idx = -1)
return if !show_particle_sprite?(index)
spr = nil spr = nil
frame = nil frame = nil
particle = @anim[:particles][index] particle = @anim[:particles][index]
case particle[:name] case particle[:name]
when "SE"
return
when "User" when "User"
spr = @battler_sprites[user_index] spr = @battler_sprites[user_index]
raise _INTL("Sprite for particle {1} not found somehow (battler index {2}).", raise _INTL("Sprite for particle {1} not found somehow (battler index {2}).",
@@ -442,7 +449,7 @@ class AnimationEditor::Canvas < Sprite
def refresh_sprite(index, target_idx = -1) def refresh_sprite(index, target_idx = -1)
particle = @anim[:particles][index] particle = @anim[:particles][index]
return if !particle || particle[:name] == "SE" return if !show_particle_sprite?(index)
relative_to_index = -1 relative_to_index = -1
if particle[:focus] != :user_and_target if particle[:focus] != :user_and_target
if GameData::Animation::FOCUS_TYPES_WITH_USER.include?(particle[:focus]) if GameData::Animation::FOCUS_TYPES_WITH_USER.include?(particle[:focus])
@@ -519,8 +526,7 @@ class AnimationEditor::Canvas < Sprite
end end
def refresh_particle_frame def refresh_particle_frame
return if @selected_particle < 0 || @selected_particle >= @anim[:particles].length || return if !show_particle_sprite?(@selected_particle)
@anim[:particles][@selected_particle][:name] == "SE"
focus = @anim[:particles][@selected_particle][:focus] focus = @anim[:particles][@selected_particle][:focus]
frame_color = AnimationEditor::ParticleList::CONTROL_BG_COLORS[focus] || Color.magenta frame_color = AnimationEditor::ParticleList::CONTROL_BG_COLORS[focus] || Color.magenta
@sel_frame_bitmap.outline_rect(1, 1, @sel_frame_bitmap.width - 2, @sel_frame_bitmap.height - 2, frame_color) @sel_frame_bitmap.outline_rect(1, 1, @sel_frame_bitmap.width - 2, @sel_frame_bitmap.height - 2, frame_color)
@@ -552,7 +558,7 @@ class AnimationEditor::Canvas < Sprite
if GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(particle[:focus]) if GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(particle[:focus])
refresh_particle(i) # Because there can be multiple targets refresh_particle(i) # Because there can be multiple targets
else else
refresh_sprite(i) if particle[:name] != "SE" refresh_sprite(i) if show_particle_sprite?(i)
end end
end end
refresh_particle_frame # Intentionally after refreshing particles refresh_particle_frame # Intentionally after refreshing particles
@@ -708,8 +714,7 @@ class AnimationEditor::Canvas < Sprite
end end
def update_selected_particle_frame def update_selected_particle_frame
if @selected_particle < 0 || @selected_particle >= @anim[:particles].length || if !show_particle_sprite?(@selected_particle)
@anim[:particles][@selected_particle][:name] == "SE"
@sel_frame_sprite.visible = false @sel_frame_sprite.visible = false
return return
end end

View File

@@ -82,7 +82,7 @@ class AnimationPlayer
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
def set_up_particle(particle, target_idx = -1) def set_up_particle(particle, target_idx = -1, instance = 0)
particle_sprite = AnimationPlayer::ParticleSprite.new particle_sprite = AnimationPlayer::ParticleSprite.new
# Get/create a sprite # Get/create a sprite
sprite = nil sprite = nil
@@ -127,23 +127,25 @@ class AnimationPlayer
particle_sprite.foe_flip = particle[:foe_flip] particle_sprite.foe_flip = particle[:foe_flip]
end end
# Find earliest command and add a "make visible" command then # Find earliest command and add a "make visible" command then
delay = AnimationPlayer::Helper.get_particle_delay(particle, instance)
if sprite && !particle_sprite.battler_sprite? if sprite && !particle_sprite.battler_sprite?
first_cmd = -1 first_cmd = AnimationPlayer::Helper.get_first_command_frame(particle)
particle.each_pair do |property, cmds| particle_sprite.add_set_process(:visible, (first_cmd + delay) * slowdown, true) if first_cmd >= 0
next if !cmds.is_a?(Array) || cmds.empty? # Apply random frame
cmds.each do |cmd| if particle[:random_frame_max] && particle[:random_frame_max] > 0
first_cmd = cmd[0] if first_cmd < 0 || first_cmd > cmd[0] particle_sprite.add_set_process(:frame, (first_cmd + delay) * slowdown, rand(particle[:random_frame_max] + 1))
end
end end
particle_sprite.add_set_process(:visible, first_cmd * slowdown, true) if first_cmd >= 0
end end
# Add all commands # Add all commands
spawner_type = particle[:spawner] || :none
regular_properties_skipped = AnimationPlayer::Helper::PROPERTIES_SET_BY_SPAWNER[spawner_type] || []
particle.each_pair do |property, cmds| particle.each_pair do |property, cmds|
next if !cmds.is_a?(Array) || cmds.empty? next if !cmds.is_a?(Array) || cmds.empty?
next if regular_properties_skipped.include?(property)
cmds.each do |cmd| cmds.each do |cmd|
if cmd[1] == 0 if cmd[1] == 0
if sprite if sprite
particle_sprite.add_set_process(property, cmd[0] * slowdown, cmd[2]) particle_sprite.add_set_process(property, (cmd[0] + delay) * slowdown, cmd[2])
else else
# SE particle # SE particle
filename = nil filename = nil
@@ -159,31 +161,77 @@ class AnimationPlayer
else else
filename = "Anim/" + cmd[2] filename = "Anim/" + cmd[2]
end end
particle_sprite.add_set_process(property, cmd[0] * slowdown, [filename, cmd[3], cmd[4]]) if filename particle_sprite.add_set_process(property, (cmd[0] + delay) * slowdown, [filename, cmd[3], cmd[4]]) if filename
end end
else else
particle_sprite.add_move_process(property, cmd[0] * slowdown, cmd[1] * slowdown, cmd[2], cmd[3] || :linear) particle_sprite.add_move_process(property, (cmd[0] + delay) * slowdown, cmd[1] * slowdown, cmd[2], cmd[3] || :linear)
end end
end end
end end
# Add spawner commands
add_spawner_commands(particle_sprite, particle, instance, delay)
# Finish up # Finish up
@anim_sprites.push(particle_sprite) @anim_sprites.push(particle_sprite)
end end
def add_spawner_commands(particle_sprite, particle, instance, delay)
life_start = AnimationPlayer::Helper.get_first_command_frame(particle)
life_end = AnimationPlayer::Helper.get_last_command_frame(particle)
life_end = AnimationPlayer::Helper.get_duration(particles) if life_end < 0
lifetime = life_end - life_start
spawner_type = particle[:spawner] || :none
case spawner_type
when :random_direction, :random_direction_gravity
angle = rand(360)
angle = rand(360) if angle >= 180 && spawner_type == :random_direction_gravity # Prefer upwards angles
speed = rand(150, 250)
start_x_speed = speed * Math.cos(angle * Math::PI / 180)
start_y_speed = -speed * Math.sin(angle * Math::PI / 180)
start_x = (start_x_speed * 0.05) + rand(-8, 8)
start_y = (start_y_speed * 0.05) + rand(-8, 8)
# Set initial positions
[:x, :y].each do |property|
offset = (property == :x) ? start_x : start_y
particle[property].each do |cmd|
next if cmd[1] > 0
particle_sprite.add_set_process(property, (cmd[0] + delay) * slowdown, cmd[2] + offset)
break
end
end
# Set movements
particle_sprite.add_move_process(:x,
(life_start + delay) * slowdown, lifetime * slowdown,
start_x + (start_x_speed * lifetime / 20.0), :linear)
if spawner_type == :random_direction_gravity
particle_sprite.add_move_process(:y,
(life_start + delay) * slowdown, lifetime * slowdown,
[start_y_speed / slowdown, AnimationPlayer::Helper::GRAVITY_STRENGTH.to_f / (slowdown * slowdown)], :gravity)
else
particle_sprite.add_move_process(:y,
(life_start + delay) * slowdown, lifetime * slowdown,
start_y + (start_y_speed * lifetime / 20.0), :linear)
end
end
end
# Creates sprites and ParticleSprites, and sets sprite properties that won't # Creates sprites and ParticleSprites, and sets sprite properties that won't
# change during the animation. # change during the animation.
def set_up def set_up
particles.each do |particle| particles.each do |particle|
if GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(particle[:focus]) && @targets qty = 1
one_per_side = [:target_side_foreground, :target_side_background].include?(particle[:focus]) qty = particle[:spawn_quantity] || 1 if particle[:spawner] && particle[:spawner] != :none
sides_covered = [] qty.times do |i|
@targets.each do |target| if GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(particle[:focus]) && @targets
next if one_per_side && sides_covered.include?(target.index % 2) one_per_side = [:target_side_foreground, :target_side_background].include?(particle[:focus])
set_up_particle(particle, target.index) sides_covered = []
sides_covered.push(target.index % 2) @targets.each do |target|
next if one_per_side && sides_covered.include?(target.index % 2)
set_up_particle(particle, target.index, i)
sides_covered.push(target.index % 2)
end
else
set_up_particle(particle, -1, i)
end end
else
set_up_particle(particle)
end end
end end
reset_anim_sprites reset_anim_sprites

View File

@@ -2,6 +2,11 @@
# Methods used by both AnimationPlayer and AnimationEditor::Canvas. # Methods used by both AnimationPlayer and AnimationEditor::Canvas.
#=============================================================================== #===============================================================================
module AnimationPlayer::Helper module AnimationPlayer::Helper
PROPERTIES_SET_BY_SPAWNER = {
:random_direction => [:x, :y],
:random_direction_gravity => [:x, :y]
}
GRAVITY_STRENGTH = 300
BATTLE_MESSAGE_BAR_HEIGHT = 96 # NOTE: You shouldn't need to change this. BATTLE_MESSAGE_BAR_HEIGHT = 96 # NOTE: You shouldn't need to change this.
module_function module_function
@@ -19,6 +24,39 @@ module AnimationPlayer::Helper
return ret return ret
end end
# Returns the frame that the particle has its earliest command.
def get_first_command_frame(particle)
ret = -1
particle.each_pair do |property, cmds|
next if !cmds.is_a?(Array) || cmds.empty?
cmds.each do |cmd|
ret = cmd[0] if ret < 0 || ret > cmd[0]
end
end
return (ret >= 0) ? ret : 0
end
# Returns the frame that the particle has (the end of) its latest command.
def get_last_command_frame(particle)
ret = -1
particle.each_pair do |property, cmds|
next if !cmds.is_a?(Array) || cmds.empty?
cmds.each do |cmd|
ret = cmd[0] + cmd[1] if ret < cmd[0] + cmd[1]
end
end
return ret
end
# For spawner particles
def get_particle_delay(particle, instance)
case particle[:spawner] || :none
when :random_direction, :random_direction_gravity
return instance / 4
end
return 0
end
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
def get_xy_focus(particle, user_index, target_index, user_coords, target_coords) def get_xy_focus(particle, user_index, target_index, user_coords, target_coords)
@@ -200,6 +238,12 @@ module AnimationPlayer::Helper
ret += (end_val - start_val) * (1 - (((-2 * x) + 2) * ((-2 * x) + 2) / 2)) ret += (end_val - start_val) * (1 - (((-2 * x) + 2) * ((-2 * x) + 2) / 2))
end end
return ret.round return ret.round
when :gravity # Used by particle spawner
# end_val is [initial speed, gravity]
# s = ut + 1/2 at^2
t = now - start_time
ret = start_val + (end_val[0] * t) + (end_val[1] * t * t / 2)
return ret.round
end end
raise _INTL("Unknown interpolation method {1}.", interpolation) raise _INTL("Unknown interpolation method {1}.", interpolation)
end end