mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Anim Editor: added basic particle spawner functionality and graphic frame randomiser
This commit is contained in:
@@ -34,6 +34,11 @@ class UIControls::BaseControl < BitmapSprite
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return self.bitmap.height
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end
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def visible=(value)
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super
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@captured_area = nil if !self.visible
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end
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#-----------------------------------------------------------------------------
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def mouse_pos
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@@ -83,7 +88,7 @@ class UIControls::BaseControl < BitmapSprite
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end
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def busy?
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return !@captured_area.nil?
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return self.visible && !@captured_area.nil?
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end
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def changed?
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@@ -44,6 +44,11 @@ module GameData
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"EaseOut" => :ease_out
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}
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USER_AND_TARGET_SEPARATION = [200, -200, -100] # x, y, z (from user to target)
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SPAWNER_TYPES = {
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"None" => :none,
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"RandomDirection" => :random_direction,
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"RandomDirectionGravity" => :random_direction_gravity
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}
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# Properties that apply to the animation in general, not to individual
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# particles. They don't change during the animation.
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@@ -67,6 +72,9 @@ module GameData
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"FoeInvertX" => [:foe_invert_x, "b"],
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"FoeInvertY" => [:foe_invert_y, "b"],
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"FoeFlip" => [:foe_flip, "b"],
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"Spawner" => [:spawner, "e", SPAWNER_TYPES],
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"SpawnQuantity" => [:spawn_quantity, "v"],
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"RandomFrameMax" => [:random_frame_max, "u"],
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# All properties below are "SetXYZ" or "MoveXYZ". "SetXYZ" has the
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# keyframe and the value, and "MoveXYZ" has the keyframe, duration and the
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# value. All have "^" in their schema. "SetXYZ" is turned into "MoveXYZ"
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@@ -117,7 +125,11 @@ module GameData
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:focus => :foreground,
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:foe_invert_x => false,
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:foe_invert_y => false,
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:foe_flip => false
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:foe_flip => false,
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:spawner => :none,
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:spawn_quantity => 1,
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:random_frame_max => 0
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}
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# NOTE: Particles are invisible until their first command, and automatically
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# become visible then. "User" and "Target" are visible from the start,
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@@ -315,6 +327,13 @@ module GameData
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# The User and Target particles have hardcoded graphics/foci, so they
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# don't need writing to PBS
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ret = nil if ["User", "Target"].include?(@particles[index][:name])
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when "Spawner"
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ret = nil if ret == :none
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when "SpawnQuantity"
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ret = nil if @particles[index][:spawner].nil? || @particles[index][:spawner] == :none
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ret = nil if ret && ret <= 1
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when "RandomFrameMax"
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ret = nil if ret == 0
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when "AllCommands"
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# Get translations of all properties to their names as seen in PBS
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# animation files
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@@ -524,6 +524,37 @@ AnimationEditor::SidePanes.add_property(:particle_pane, :focus, {
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}
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})
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AnimationEditor::SidePanes.add_property(:particle_pane, :random_frame_max, {
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:new => proc { |pane, editor|
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pane.add_labelled_number_text_box(:random_frame_max, _INTL("Rand. frame"), 0, 99, 0)
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}
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})
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AnimationEditor::SidePanes.add_property(:particle_pane, :spawner, {
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:new => proc { |pane, editor|
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values = {
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:none => _INTL("None"),
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:random_direction => _INTL("Random direction"),
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:random_direction_gravity => _INTL("Random direction gravity")
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}
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pane.add_labelled_dropdown_list(:spawner, _INTL("Spawner"), values, :none)
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}
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})
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AnimationEditor::SidePanes.add_property(:particle_pane, :spawn_quantity, {
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:new => proc { |pane, editor|
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pane.add_labelled_number_text_box(:spawn_quantity, _INTL("Spawn qty"), 1, 99, 1)
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},
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:refresh_value => proc { |control, editor|
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spawner = editor.anim[:particles][editor.particle_index][:spawner]
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if !spawner || spawner == :none
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control.disable
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else
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control.enable
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end
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}
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})
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AnimationEditor::SidePanes.add_property(:particle_pane, :opposing_label, {
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:new => proc { |pane, editor|
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pane.add_label(:opposing_label, _INTL("If on opposing side..."))
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@@ -148,6 +148,14 @@ class AnimationEditor::Canvas < Sprite
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return true
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end
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def show_particle_sprite?(index)
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return false if index < 0 || index >= @anim[:particles].length
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particle = @anim[:particles][index]
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return false if !particle || particle[:name] == "SE"
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return false if particle[:spawner] && particle[:spawner] != :none
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return true
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end
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def selected_particle=(val)
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return if @selected_particle == val
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@selected_particle = val
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@@ -411,12 +419,11 @@ class AnimationEditor::Canvas < Sprite
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end
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def get_sprite_and_frame(index, target_idx = -1)
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return if !show_particle_sprite?(index)
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spr = nil
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frame = nil
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particle = @anim[:particles][index]
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case particle[:name]
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when "SE"
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return
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when "User"
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spr = @battler_sprites[user_index]
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raise _INTL("Sprite for particle {1} not found somehow (battler index {2}).",
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@@ -442,7 +449,7 @@ class AnimationEditor::Canvas < Sprite
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def refresh_sprite(index, target_idx = -1)
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particle = @anim[:particles][index]
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return if !particle || particle[:name] == "SE"
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return if !show_particle_sprite?(index)
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relative_to_index = -1
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if particle[:focus] != :user_and_target
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if GameData::Animation::FOCUS_TYPES_WITH_USER.include?(particle[:focus])
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@@ -519,8 +526,7 @@ class AnimationEditor::Canvas < Sprite
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end
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def refresh_particle_frame
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return if @selected_particle < 0 || @selected_particle >= @anim[:particles].length ||
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@anim[:particles][@selected_particle][:name] == "SE"
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return if !show_particle_sprite?(@selected_particle)
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focus = @anim[:particles][@selected_particle][:focus]
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frame_color = AnimationEditor::ParticleList::CONTROL_BG_COLORS[focus] || Color.magenta
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@sel_frame_bitmap.outline_rect(1, 1, @sel_frame_bitmap.width - 2, @sel_frame_bitmap.height - 2, frame_color)
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@@ -552,7 +558,7 @@ class AnimationEditor::Canvas < Sprite
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if GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(particle[:focus])
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refresh_particle(i) # Because there can be multiple targets
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else
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refresh_sprite(i) if particle[:name] != "SE"
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refresh_sprite(i) if show_particle_sprite?(i)
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end
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end
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refresh_particle_frame # Intentionally after refreshing particles
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@@ -708,8 +714,7 @@ class AnimationEditor::Canvas < Sprite
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end
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def update_selected_particle_frame
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if @selected_particle < 0 || @selected_particle >= @anim[:particles].length ||
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@anim[:particles][@selected_particle][:name] == "SE"
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if !show_particle_sprite?(@selected_particle)
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@sel_frame_sprite.visible = false
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return
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end
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@@ -82,7 +82,7 @@ class AnimationPlayer
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#-----------------------------------------------------------------------------
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def set_up_particle(particle, target_idx = -1)
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def set_up_particle(particle, target_idx = -1, instance = 0)
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particle_sprite = AnimationPlayer::ParticleSprite.new
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# Get/create a sprite
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sprite = nil
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@@ -127,23 +127,25 @@ class AnimationPlayer
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particle_sprite.foe_flip = particle[:foe_flip]
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end
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# Find earliest command and add a "make visible" command then
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delay = AnimationPlayer::Helper.get_particle_delay(particle, instance)
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if sprite && !particle_sprite.battler_sprite?
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first_cmd = -1
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particle.each_pair do |property, cmds|
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next if !cmds.is_a?(Array) || cmds.empty?
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cmds.each do |cmd|
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first_cmd = cmd[0] if first_cmd < 0 || first_cmd > cmd[0]
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first_cmd = AnimationPlayer::Helper.get_first_command_frame(particle)
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particle_sprite.add_set_process(:visible, (first_cmd + delay) * slowdown, true) if first_cmd >= 0
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# Apply random frame
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if particle[:random_frame_max] && particle[:random_frame_max] > 0
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particle_sprite.add_set_process(:frame, (first_cmd + delay) * slowdown, rand(particle[:random_frame_max] + 1))
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end
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end
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particle_sprite.add_set_process(:visible, first_cmd * slowdown, true) if first_cmd >= 0
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end
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# Add all commands
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spawner_type = particle[:spawner] || :none
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regular_properties_skipped = AnimationPlayer::Helper::PROPERTIES_SET_BY_SPAWNER[spawner_type] || []
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particle.each_pair do |property, cmds|
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next if !cmds.is_a?(Array) || cmds.empty?
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next if regular_properties_skipped.include?(property)
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cmds.each do |cmd|
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if cmd[1] == 0
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if sprite
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particle_sprite.add_set_process(property, cmd[0] * slowdown, cmd[2])
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particle_sprite.add_set_process(property, (cmd[0] + delay) * slowdown, cmd[2])
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else
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# SE particle
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filename = nil
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@@ -159,31 +161,77 @@ class AnimationPlayer
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else
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filename = "Anim/" + cmd[2]
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end
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particle_sprite.add_set_process(property, cmd[0] * slowdown, [filename, cmd[3], cmd[4]]) if filename
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particle_sprite.add_set_process(property, (cmd[0] + delay) * slowdown, [filename, cmd[3], cmd[4]]) if filename
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end
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else
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particle_sprite.add_move_process(property, cmd[0] * slowdown, cmd[1] * slowdown, cmd[2], cmd[3] || :linear)
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particle_sprite.add_move_process(property, (cmd[0] + delay) * slowdown, cmd[1] * slowdown, cmd[2], cmd[3] || :linear)
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end
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end
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end
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# Add spawner commands
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add_spawner_commands(particle_sprite, particle, instance, delay)
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# Finish up
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@anim_sprites.push(particle_sprite)
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end
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def add_spawner_commands(particle_sprite, particle, instance, delay)
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life_start = AnimationPlayer::Helper.get_first_command_frame(particle)
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life_end = AnimationPlayer::Helper.get_last_command_frame(particle)
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life_end = AnimationPlayer::Helper.get_duration(particles) if life_end < 0
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lifetime = life_end - life_start
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spawner_type = particle[:spawner] || :none
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case spawner_type
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when :random_direction, :random_direction_gravity
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angle = rand(360)
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angle = rand(360) if angle >= 180 && spawner_type == :random_direction_gravity # Prefer upwards angles
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speed = rand(150, 250)
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start_x_speed = speed * Math.cos(angle * Math::PI / 180)
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start_y_speed = -speed * Math.sin(angle * Math::PI / 180)
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start_x = (start_x_speed * 0.05) + rand(-8, 8)
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start_y = (start_y_speed * 0.05) + rand(-8, 8)
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# Set initial positions
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[:x, :y].each do |property|
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offset = (property == :x) ? start_x : start_y
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particle[property].each do |cmd|
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next if cmd[1] > 0
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particle_sprite.add_set_process(property, (cmd[0] + delay) * slowdown, cmd[2] + offset)
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break
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end
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end
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# Set movements
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particle_sprite.add_move_process(:x,
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(life_start + delay) * slowdown, lifetime * slowdown,
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start_x + (start_x_speed * lifetime / 20.0), :linear)
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if spawner_type == :random_direction_gravity
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particle_sprite.add_move_process(:y,
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(life_start + delay) * slowdown, lifetime * slowdown,
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[start_y_speed / slowdown, AnimationPlayer::Helper::GRAVITY_STRENGTH.to_f / (slowdown * slowdown)], :gravity)
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else
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particle_sprite.add_move_process(:y,
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(life_start + delay) * slowdown, lifetime * slowdown,
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start_y + (start_y_speed * lifetime / 20.0), :linear)
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end
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end
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end
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# Creates sprites and ParticleSprites, and sets sprite properties that won't
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# change during the animation.
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def set_up
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particles.each do |particle|
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qty = 1
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qty = particle[:spawn_quantity] || 1 if particle[:spawner] && particle[:spawner] != :none
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qty.times do |i|
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if GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(particle[:focus]) && @targets
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one_per_side = [:target_side_foreground, :target_side_background].include?(particle[:focus])
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sides_covered = []
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@targets.each do |target|
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next if one_per_side && sides_covered.include?(target.index % 2)
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set_up_particle(particle, target.index)
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set_up_particle(particle, target.index, i)
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sides_covered.push(target.index % 2)
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end
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else
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set_up_particle(particle)
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set_up_particle(particle, -1, i)
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end
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end
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end
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reset_anim_sprites
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@@ -2,6 +2,11 @@
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# Methods used by both AnimationPlayer and AnimationEditor::Canvas.
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#===============================================================================
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module AnimationPlayer::Helper
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PROPERTIES_SET_BY_SPAWNER = {
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:random_direction => [:x, :y],
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:random_direction_gravity => [:x, :y]
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}
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GRAVITY_STRENGTH = 300
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BATTLE_MESSAGE_BAR_HEIGHT = 96 # NOTE: You shouldn't need to change this.
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module_function
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@@ -19,6 +24,39 @@ module AnimationPlayer::Helper
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return ret
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end
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# Returns the frame that the particle has its earliest command.
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def get_first_command_frame(particle)
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ret = -1
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particle.each_pair do |property, cmds|
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next if !cmds.is_a?(Array) || cmds.empty?
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cmds.each do |cmd|
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ret = cmd[0] if ret < 0 || ret > cmd[0]
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end
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end
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return (ret >= 0) ? ret : 0
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end
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# Returns the frame that the particle has (the end of) its latest command.
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def get_last_command_frame(particle)
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ret = -1
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particle.each_pair do |property, cmds|
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next if !cmds.is_a?(Array) || cmds.empty?
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cmds.each do |cmd|
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ret = cmd[0] + cmd[1] if ret < cmd[0] + cmd[1]
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end
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end
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return ret
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end
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# For spawner particles
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def get_particle_delay(particle, instance)
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case particle[:spawner] || :none
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when :random_direction, :random_direction_gravity
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return instance / 4
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end
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return 0
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end
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#-----------------------------------------------------------------------------
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def get_xy_focus(particle, user_index, target_index, user_coords, target_coords)
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@@ -200,6 +238,12 @@ module AnimationPlayer::Helper
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ret += (end_val - start_val) * (1 - (((-2 * x) + 2) * ((-2 * x) + 2) / 2))
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end
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return ret.round
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when :gravity # Used by particle spawner
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# end_val is [initial speed, gravity]
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# s = ut + 1/2 at^2
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t = now - start_time
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ret = start_val + (end_val[0] * t) + (end_val[1] * t * t / 2)
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return ret.round
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end
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raise _INTL("Unknown interpolation method {1}.", interpolation)
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end
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Block a user