game data

This commit is contained in:
infinitefusion
2021-07-28 20:20:50 -04:00
parent 980517c0a2
commit dc7df58c17
1932 changed files with 275538 additions and 3 deletions

View File

@@ -0,0 +1,171 @@
#####################################
# Needed because RGSS doesn't call at_exit procs on exit
# Exit is not called when game is reset (using F12)
$AtExitProcs=[] if !$AtExitProcs
def exit(code=0)
for p in $AtExitProcs
p.call
end
raise SystemExit.new(code)
end
def at_exit(&block)
$AtExitProcs.push(Proc.new(&block))
end
#===============================================================================
# Methods that determine the duration of an audio file.
#===============================================================================
def getOggPage(file)
fgetdw = proc { |file|
(file.eof? ? 0 : (file.read(4).unpack("V")[0] || 0))
}
dw = fgetdw.call(file)
return nil if dw != 0x5367674F
header = file.read(22)
bodysize = 0
hdrbodysize = (file.read(1)[0].ord rescue 0)
hdrbodysize.times do
bodysize += (file.read(1)[0].ord rescue 0)
end
ret = [header, file.pos, bodysize, file.pos + bodysize]
return ret
end
# internal function
def oggfiletime(file)
fgetdw = proc { |file|
(file.eof? ? 0 : (file.read(4).unpack("V")[0] || 0))
}
pages = []
page = nil
loop do
page = getOggPage(file)
break if !page
pages.push(page)
file.pos = page[3]
end
return -1 if pages.length == 0
curserial = nil
i = -1
pcmlengths = []
rates = []
for page in pages
header = page[0]
serial = header[10, 4].unpack("V")
frame = header[2, 8].unpack("C*")
frameno = frame[7]
frameno = (frameno << 8) | frame[6]
frameno = (frameno << 8) | frame[5]
frameno = (frameno << 8) | frame[4]
frameno = (frameno << 8) | frame[3]
frameno = (frameno << 8) | frame[2]
frameno = (frameno << 8) | frame[1]
frameno = (frameno << 8) | frame[0]
if serial != curserial
curserial = serial
file.pos = page[1]
packtype = (file.read(1)[0].ord rescue 0)
string = file.read(6)
return -1 if string != "vorbis"
return -1 if packtype != 1
i += 1
version = fgetdw.call(file)
return -1 if version != 0
rates[i] = fgetdw.call(file)
end
pcmlengths[i] = frameno
end
ret = 0.0
for i in 0...pcmlengths.length
ret += pcmlengths[i].to_f / rates[i].to_f
end
return ret * 256.0
end
# Gets the length of an audio file in seconds. Supports WAV, MP3, and OGG files.
def getPlayTime(filename)
if safeExists?(filename)
return [getPlayTime2(filename), 0].max
elsif safeExists?(filename + ".wav")
return [getPlayTime2(filename + ".wav"), 0].max
elsif safeExists?(filename + ".mp3")
return [getPlayTime2(filename + ".mp3"), 0].max
elsif safeExists?(filename + ".ogg")
return [getPlayTime2(filename + ".ogg"), 0].max
end
return 0
end
def getPlayTime2(filename)
return -1 if !safeExists?(filename)
time = -1
fgetdw = proc { |file|
(file.eof? ? 0 : (file.read(4).unpack("V")[0] || 0))
}
fgetw = proc { |file|
(file.eof? ? 0 : (file.read(2).unpack("v")[0] || 0))
}
File.open(filename, "rb") { |file|
file.pos = 0
fdw = fgetdw.call(file)
if fdw == 0x46464952 # "RIFF"
filesize = fgetdw.call(file)
wave = fgetdw.call(file)
return -1 if wave != 0x45564157 # "WAVE"
fmt = fgetdw.call(file)
return -1 if fmt != 0x20746d66 # "fmt "
fmtsize = fgetdw.call(file)
format = fgetw.call(file)
channels = fgetw.call(file)
rate = fgetdw.call(file)
bytessec = fgetdw.call(file)
return -1 if bytessec == 0
bytessample = fgetw.call(file)
bitssample = fgetw.call(file)
data = fgetdw.call(file)
return -1 if data != 0x61746164 # "data"
datasize = fgetdw.call(file)
time = (datasize*1.0)/bytessec
return time
elsif fdw == 0x5367674F # "OggS"
file.pos = 0
time = oggfiletime(file)
return time
end
file.pos = 0
# Find the length of an MP3 file
while true
rstr = ""
ateof = false
while !file.eof?
if (file.read(1)[0] rescue 0) == 0xFF
begin
rstr = file.read(3)
rescue
ateof = true
end
break
end
end
break if ateof || !rstr || rstr.length != 3
if rstr[0] == 0xFB
t = rstr[1] >> 4
next if t == 0 || t == 15
freqs = [44100, 22050, 11025, 48000]
bitrates = [32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256, 320]
bitrate = bitrates[t]
t = (rstr[1] >> 2) & 3
freq = freqs[t]
t = (rstr[1] >> 1) & 1
filesize = FileTest.size(filename)
frameLength = ((144000 * bitrate) / freq) + t
numFrames = filesize / (frameLength + 4)
time = (numFrames * 1152.0 / freq)
break
end
end
}
return time
end

View File

@@ -0,0 +1,292 @@
def pbStringToAudioFile(str)
if str[/^(.*)\:\s*(\d+)\s*\:\s*(\d+)\s*$/] # Of the format "XXX: ###: ###"
file = $1
volume = $2.to_i
pitch = $3.to_i
return RPG::AudioFile.new(file,volume,pitch)
elsif str[/^(.*)\:\s*(\d+)\s*$/] # Of the format "XXX: ###"
file = $1
volume = $2.to_i
return RPG::AudioFile.new(file,volume,100)
else
return RPG::AudioFile.new(str,100,100)
end
end
# Converts an object to an audio file.
# str -- Either a string showing the filename or an RPG::AudioFile object.
# Possible formats for _str_:
# filename volume and pitch 100
# filename:volume pitch 100
# filename:volume:pitch
# volume -- Volume of the file, up to 100
# pitch -- Pitch of the file, normally 100
def pbResolveAudioFile(str,volume=nil,pitch=nil)
if str.is_a?(String)
str = pbStringToAudioFile(str)
str.volume = volume || 100
str.pitch = pitch || 100
end
if str.is_a?(RPG::AudioFile)
if volume || pitch
return RPG::AudioFile.new(str.name,volume || str.volume || 100 ,
pitch || str.pitch || 100)
else
return str
end
end
return str
end
################################################################################
# Plays a BGM file.
# param -- Either a string showing the filename
# (relative to Audio/BGM/) or an RPG::AudioFile object.
# Possible formats for _param_:
# filename volume and pitch 100
# filename:volume pitch 100
# filename:volume:pitch
# volume -- Volume of the file, up to 100
# pitch -- Pitch of the file, normally 100
def pbBGMPlay(param,volume=nil,pitch=nil)
return if !param
param=pbResolveAudioFile(param,volume,pitch)
if param.name && param.name!=""
if $game_system && $game_system.respond_to?("bgm_play")
$game_system.bgm_play(param)
return
elsif (RPG.const_defined?(:BGM) rescue false)
b=RPG::BGM.new(param.name,param.volume,param.pitch)
if b && b.respond_to?("play")
b.play
return
end
end
Audio.bgm_play(canonicalize("Audio/BGM/"+param.name),param.volume,param.pitch)
end
end
# Fades out or stops BGM playback. 'x' is the time in seconds to fade out.
def pbBGMFade(x=0.0); pbBGMStop(x);end
# Fades out or stops BGM playback. 'x' is the time in seconds to fade out.
def pbBGMStop(timeInSeconds=0.0)
if $game_system && timeInSeconds>0.0 && $game_system.respond_to?("bgm_fade")
$game_system.bgm_fade(timeInSeconds)
return
elsif $game_system && $game_system.respond_to?("bgm_stop")
$game_system.bgm_stop
return
elsif (RPG.const_defined?(:BGM) rescue false)
begin
(timeInSeconds>0.0) ? RPG::BGM.fade((timeInSeconds*1000).floor) : RPG::BGM.stop
return
rescue
end
end
(timeInSeconds>0.0) ? Audio.bgm_fade((timeInSeconds*1000).floor) : Audio.bgm_stop
end
################################################################################
# Plays an ME file.
# param -- Either a string showing the filename
# (relative to Audio/ME/) or an RPG::AudioFile object.
# Possible formats for _param_:
# filename volume and pitch 100
# filename:volume pitch 100
# filename:volume:pitch
# volume -- Volume of the file, up to 100
# pitch -- Pitch of the file, normally 100
def pbMEPlay(param,volume=nil,pitch=nil)
return if !param
param=pbResolveAudioFile(param,volume,pitch)
if param.name && param.name!=""
if $game_system && $game_system.respond_to?("me_play")
$game_system.me_play(param)
return
elsif (RPG.const_defined?(:ME) rescue false)
b=RPG::ME.new(param.name,param.volume,param.pitch)
if b && b.respond_to?("play")
b.play; return
end
end
Audio.me_play(canonicalize("Audio/ME/"+param.name),param.volume,param.pitch)
end
end
# Fades out or stops ME playback. 'x' is the time in seconds to fade out.
def pbMEFade(x=0.0); pbMEStop(x);end
# Fades out or stops ME playback. 'x' is the time in seconds to fade out.
def pbMEStop(timeInSeconds=0.0)
if $game_system && timeInSeconds>0.0 && $game_system.respond_to?("me_fade")
$game_system.me_fade(timeInSeconds)
return
elsif $game_system && $game_system.respond_to?("me_stop")
$game_system.me_stop(nil)
return
elsif (RPG.const_defined?(:ME) rescue false)
begin
(timeInSeconds>0.0) ? RPG::ME.fade((timeInSeconds*1000).floor) : RPG::ME.stop
return
rescue
end
end
(timeInSeconds>0.0) ? Audio.me_fade((timeInSeconds*1000).floor) : Audio.me_stop
end
################################################################################
# Plays a BGS file.
# param -- Either a string showing the filename
# (relative to Audio/BGS/) or an RPG::AudioFile object.
# Possible formats for _param_:
# filename volume and pitch 100
# filename:volume pitch 100
# filename:volume:pitch
# volume -- Volume of the file, up to 100
# pitch -- Pitch of the file, normally 100
def pbBGSPlay(param,volume=nil,pitch=nil)
return if !param
param=pbResolveAudioFile(param,volume,pitch)
if param.name && param.name!=""
if $game_system && $game_system.respond_to?("bgs_play")
$game_system.bgs_play(param)
return
elsif (RPG.const_defined?(:BGS) rescue false)
b=RPG::BGS.new(param.name,param.volume,param.pitch)
if b && b.respond_to?("play")
b.play; return
end
end
Audio.bgs_play(canonicalize("Audio/BGS/"+param.name),param.volume,param.pitch)
end
end
# Fades out or stops BGS playback. 'x' is the time in seconds to fade out.
def pbBGSFade(x=0.0); pbBGSStop(x);end
# Fades out or stops BGS playback. 'x' is the time in seconds to fade out.
def pbBGSStop(timeInSeconds=0.0)
if $game_system && timeInSeconds>0.0 && $game_system.respond_to?("bgs_fade")
$game_system.bgs_fade(timeInSeconds)
return
elsif $game_system && $game_system.respond_to?("bgs_play")
$game_system.bgs_play(nil)
return
elsif (RPG.const_defined?(:BGS) rescue false)
begin
(timeInSeconds>0.0) ? RPG::BGS.fade((timeInSeconds*1000).floor) : RPG::BGS.stop
return
rescue
end
end
(timeInSeconds>0.0) ? Audio.bgs_fade((timeInSeconds*1000).floor) : Audio.bgs_stop
end
################################################################################
# Plays an SE file.
# param -- Either a string showing the filename
# (relative to Audio/SE/) or an RPG::AudioFile object.
# Possible formats for _param_:
# filename volume and pitch 100
# filename:volume pitch 100
# filename:volume:pitch
# volume -- Volume of the file, up to 100
# pitch -- Pitch of the file, normally 100
def pbSEPlay(param,volume=nil,pitch=nil)
return if !param
param = pbResolveAudioFile(param,volume,pitch)
if param.name && param.name!=""
if $game_system && $game_system.respond_to?("se_play")
$game_system.se_play(param)
return
end
if (RPG.const_defined?(:SE) rescue false)
b = RPG::SE.new(param.name,param.volume,param.pitch)
if b && b.respond_to?("play")
b.play
return
end
end
Audio.se_play(canonicalize("Audio/SE/"+param.name),param.volume,param.pitch)
end
end
# Stops SE playback.
def pbSEFade(x=0.0); pbSEStop(x);end
# Stops SE playback.
def pbSEStop(_timeInSeconds=0.0)
if $game_system
$game_system.se_stop
elsif (RPG.const_defined?(:SE) rescue false)
RPG::SE.stop rescue nil
else
Audio.se_stop
end
end
################################################################################
# Plays a sound effect that plays when the player moves the cursor.
def pbPlayCursorSE
if $data_system && $data_system.respond_to?("cursor_se") &&
$data_system.cursor_se && $data_system.cursor_se.name!=""
pbSEPlay($data_system.cursor_se)
elsif $data_system && $data_system.respond_to?("sounds") &&
$data_system.sounds && $data_system.sounds[0] && $data_system.sounds[0].name!=""
pbSEPlay($data_system.sounds[0])
elsif FileTest.audio_exist?("Audio/SE/GUI sel cursor")
pbSEPlay("GUI sel cursor",80)
end
end
# Plays a sound effect that plays when a decision is confirmed or a choice is made.
def pbPlayDecisionSE
if $data_system && $data_system.respond_to?("decision_se") &&
$data_system.decision_se && $data_system.decision_se.name!=""
pbSEPlay($data_system.decision_se)
elsif $data_system && $data_system.respond_to?("sounds") &&
$data_system.sounds && $data_system.sounds[1] && $data_system.sounds[1].name!=""
pbSEPlay($data_system.sounds[1])
elsif FileTest.audio_exist?("Audio/SE/GUI sel decision")
pbSEPlay("GUI sel decision",80)
end
end
# Plays a sound effect that plays when a choice is canceled.
def pbPlayCancelSE
if $data_system && $data_system.respond_to?("cancel_se") &&
$data_system.cancel_se && $data_system.cancel_se.name!=""
pbSEPlay($data_system.cancel_se)
elsif $data_system && $data_system.respond_to?("sounds") &&
$data_system.sounds && $data_system.sounds[2] && $data_system.sounds[2].name!=""
pbSEPlay($data_system.sounds[2])
elsif FileTest.audio_exist?("Audio/SE/GUI sel cancel")
pbSEPlay("GUI sel cancel",80)
end
end
# Plays a buzzer sound effect.
def pbPlayBuzzerSE
if $data_system && $data_system.respond_to?("buzzer_se") &&
$data_system.buzzer_se && $data_system.buzzer_se.name!=""
pbSEPlay($data_system.buzzer_se)
elsif $data_system && $data_system.respond_to?("sounds") &&
$data_system.sounds && $data_system.sounds[3] && $data_system.sounds[3].name!=""
pbSEPlay($data_system.sounds[3])
elsif FileTest.audio_exist?("Audio/SE/GUI sel buzzer")
pbSEPlay("GUI sel buzzer",80)
end
end
# Plays a sound effect that plays when the player moves the cursor.
def pbPlayCloseMenuSE
if FileTest.audio_exist?("Audio/SE/GUI menu close")
pbSEPlay("GUI menu close",80)
end
end