randomizer - wild Pokémon

This commit is contained in:
infinitefusion
2022-04-30 23:27:05 -04:00
parent 2a76ee27e9
commit dd05aa1f1c
13 changed files with 158 additions and 47 deletions

View File

@@ -4,13 +4,6 @@ module OptionTypes
end
class RandomizerOptionsScene < PokemonOption_Scene
RANDOM_WILD = 778
RANDOM_TRAINERS = 987
RANDOM_STARTERS = 954
RANDOM_ITEMS = 958
RANDOM_TMS = 959
def initialize
super
@openTrainerOptions = false
@@ -29,45 +22,45 @@ class RandomizerOptionsScene < PokemonOption_Scene
def pbGetOptions(inloadscreen = false)
options = [
EnumOption.new(_INTL("Starters"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[RANDOM_STARTERS] ? 0 : 1 },
proc { $game_switches[SWITCH_RANDOM_STARTERS] ? 0 : 1 },
proc { |value|
$game_switches[RANDOM_STARTERS] = value == 0
$game_switches[SWITCH_RANDOM_STARTERS] = value == 0
}
),
EnumOption.new(_INTL("Trainers"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[RANDOM_TRAINERS] ? 0 : 1 },
proc { $game_switches[SWITCH_RANDOM_TRAINERS] ? 0 : 1 },
proc { |value|
if !$game_switches[RANDOM_TRAINERS] && value == 0
if !$game_switches[SWITCH_RANDOM_TRAINERS] && value == 0
@openTrainerOptions = true
openTrainerOptionsMenu()
end
$game_switches[RANDOM_TRAINERS] = value == 0
$game_switches[SWITCH_RANDOM_TRAINERS] = value == 0
}
),
EnumOption.new(_INTL("Wild Pokémon"), [_INTL("On"), _INTL("Off")],
proc {
$game_switches[RANDOM_WILD] ? 0 : 1
$game_switches[SWITCH_RANDOM_WILD] ? 0 : 1
},
proc { |value|
if !$game_switches[RANDOM_WILD] && value == 0
if !$game_switches[SWITCH_RANDOM_WILD] && value == 0
@openWildOptions = true
openWildPokemonOptionsMenu()
end
$game_switches[RANDOM_WILD] = value == 0
$game_switches[SWITCH_RANDOM_WILD] = value == 0
}
),
EnumOption.new(_INTL("Items"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[RANDOM_ITEMS] ? 0 : 1 },
proc { $game_switches[SWITCH_RANDOM_ITEMS] ? 0 : 1 },
proc { |value|
$game_switches[RANDOM_ITEMS] = value == 0
$game_switches[SWITCH_RANDOM_ITEMS] = value == 0
}
),
EnumOption.new(_INTL("TMs"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[RANDOM_TMS] ? 0 : 1 },
proc { $game_switches[SWITCH_RANDOM_TMS] ? 0 : 1 },
proc { |value|
$game_switches[RANDOM_TMS] = value == 0
$game_switches[SWITCH_RANDOM_TMS] = value == 0
}
),
]
@@ -226,6 +219,12 @@ class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
$game_switches[REGULAR_TO_FUSIONS] = value == 0
}
),
EnumOption.new(_INTL("Custom sprites only"), [_INTL("On"), _INTL("Off")],
proc { $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] ? 0 : 1 },
proc { |value|
$game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] = value == 0
}
)
]
return options
end

View File

@@ -17,11 +17,10 @@ end
# randomizer shuffle
# ##############
def Kernel.pbShuffleDex(range=50,type=0)
$game_switches[855] = true # Randomized at least once
$game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE] = true
#type 0: BST
#type 1: full random
#type: 2 by route (not implemented)
range = 1 if range == 0
# create hash
psuedoHash = Hash.new
@@ -55,15 +54,18 @@ def Kernel.pbShuffleDex(range=50,type=0)
#BST in the same 100 range
for i in 1..NB_POKEMON-1#pas de arceus
baseStats=$pkmn_dex[i][5]
for i in 1..NB_POKEMON-1
baseStats=getBaseStatsFormattedForRandomizer(i)
baseStat_target = 0
for k in 0...baseStats.length
baseStat_target+=baseStats[k]
end
baseStat_target = (baseStat_target/range).floor
for j in 1...pokeArrayRand.length
baseStats=$pkmn_dex[pokeArrayRand[j]][5]
if $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] && $game_switches[SWITCH_RANDOM_WILD_TO_FUSION] && !customSpriteExists(pokeArrayRand[j])
next
end
baseStats=getBaseStatsFormattedForRandomizer(pokeArrayRand[j])
baseStat_temp = 0
for l in 0...baseStats.length
baseStat_temp+=baseStats[l]
@@ -81,7 +83,6 @@ def Kernel.pbShuffleDex(range=50,type=0)
n = (i.to_f/NB_POKEMON)*100
Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^",sprintf('%.2f', n),NB_POKEMON))
end
break
end
end
@@ -111,6 +112,19 @@ def Kernel.raisePartyHappiness(increment)
end
#Randomizer code is shit. Too lazy to redo it.
# Here is a cheap workaround lol
def getBaseStatsFormattedForRandomizer(dex_num)
statsArray=[]
stats = GameData::Species.get(dex_num).base_stats
statsArray << stats[:HP]
statsArray << stats[:ATTACK]
statsArray << stats[:DEFENSE]
statsArray << stats[:SPECIAL_ATTACK]
statsArray << stats[:SPECIAL_DEFENSE]
statsArray << stats[:SPEED]
return statsArray
end
def Kernel.pbShuffleDexTrainers()
# create hash
@@ -141,14 +155,14 @@ def Kernel.pbShuffleDexTrainers()
#Kernel.pbMessage(_INTL("\\ts[]Shuffling...\\n {1}%\\^",sprintf('%.2f', n),PBSpecies.maxValue))
end
baseStats=$pkmn_dex[i][I]
baseStats=calcBaseStats(i)
baseStat_target = 0
for k in 0...baseStats.length
baseStat_target+=baseStats[k]
end
baseStat_target = (baseStat_target/50).floor
for j in 1...pokeArrayRand.length
baseStats=$pkmn_dex[pokeArrayRand[j]][5]
baseStats=calcBaseStats([pokeArrayRand[j]])
baseStat_temp = 0
for l in 0...baseStats.length
baseStat_temp+=baseStats[l]
@@ -166,4 +180,10 @@ def Kernel.pbShuffleDexTrainers()
#add hashes to global data0
#$PokemonGlobal.psuedoHash = psuedoHash
$PokemonGlobal.pseudoBSTHashTrainers = psuedoBSTHash
end
def getRandomizedTo(species)
return species if !$PokemonGlobal.psuedoBSTHash
return $PokemonGlobal.psuedoBSTHash[dexNum(species)]
# code here
end