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randomizer - wild Pokémon
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@@ -550,7 +550,11 @@ end
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#===============================================================================
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# Main message-displaying function
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#===============================================================================
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def pbMessageDisplay(msgwindow, message, letterbyletter = true, commandProc = nil)
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def pbMessageDisplayNoSound(msgwindow, message, letterbyletter = true, commandProc = nil)
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pbMessageDisplay(msgwindow,message,letterbyletter,commandProc,false)
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end
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def pbMessageDisplay(msgwindow, message, letterbyletter = true, commandProc = nil,withSound=true)
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return if !msgwindow
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oldletterbyletter = msgwindow.letterbyletter
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msgwindow.letterbyletter = (letterbyletter) ? true : false
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@@ -692,10 +696,12 @@ def pbMessageDisplay(msgwindow, message, letterbyletter = true, commandProc = ni
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end
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end
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end
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if startSE != nil
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pbSEPlay(pbStringToAudioFile(startSE))
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elsif signWaitCount == 0 && letterbyletter
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pbPlayDecisionSE()
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if withSound
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if startSE != nil
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pbSEPlay(pbStringToAudioFile(startSE))
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elsif signWaitCount == 0 && letterbyletter
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pbPlayDecisionSE()
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end
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end
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########## Position message window ##############
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pbRepositionMessageWindow(msgwindow, linecount)
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@@ -865,6 +871,23 @@ def pbMessage(message, commands = nil, cmdIfCancel = 0, skin = nil, defaultCmd =
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return ret
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end
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def pbMessageNoSound(message, commands = nil, cmdIfCancel = 0, skin = nil, defaultCmd = 0, &block)
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ret = 0
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msgwindow = pbCreateMessageWindow(nil, skin)
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if commands
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ret = pbMessageDisplayNoSound(msgwindow, message, true,
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proc { |msgwindow|
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next Kernel.pbShowCommands(msgwindow, commands, cmdIfCancel, defaultCmd, &block)
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}, &block)
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else
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pbMessageDisplay(msgwindow, message, &block)
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end
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pbDisposeMessageWindow(msgwindow)
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Input.update
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return ret
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end
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def pbConfirmMessage(message, &block)
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return (pbMessage(message, [_INTL("Yes"), _INTL("No")], 2, &block) == 0)
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end
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@@ -169,6 +169,7 @@ module GameData
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trainer.lose_text = self.lose_text
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isRematch = $game_switches[SWITCH_IS_REMATCH]
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isPlayingRandomized = $game_switches[SWITCH_RANDOM_TRAINERS] && !$game_switches[SWITCH_FIRST_RIVAL_BATTLE]
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rematchId = getRematchId(trainer.name, trainer.trainer_type)
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# Create each Pokémon owned by the trainer
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@@ -191,18 +191,30 @@ Events.onChangeDirection += proc {
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}
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def isFusionForced?
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return false if $game_switches[SWITCH_RANDOMIZED_WILD_POKEMON]
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return false if $game_switches[SWITCH_RANDOM_WILD_TO_FUSION]
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return $game_switches[SWITCH_FORCE_FUSE_NEXT_POKEMON] || $game_switches[SWITCH_FORCE_ALL_WILD_FUSIONS]
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end
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def isFusedEncounter
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return false if !SWITCH_FUSED_WILD_POKEMON[35]
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return false if $game_switches[SWITCH_RANDOMIZED_WILD_POKEMON]
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return false if $game_switches[SWITCH_RANDOM_WILD_TO_FUSION]
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return true if isFusionForced?()
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chance = pbGet(VAR_WILD_FUSION_RATE) == 0 ? 5 : pbGet(VAR_WILD_FUSION_RATE)
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return (rand(chance) == 0)
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end
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def getEncounter(encounter_type)
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encounter = $PokemonEncounters.choose_wild_pokemon(encounter_type)
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if $game_switches[SWITCH_RANDOM_WILD] #wild poke random activated
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if $game_switches[SWITCH_WILD_RANDOM_GLOBAL] && encounter != nil
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encounter[0] = getRandomizedTo(encounter[0])
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end
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end
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return encounter
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end
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def pbBattleOnStepTaken(repel_active)
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return if $Trainer.able_pokemon_count == 0
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return if !$PokemonEncounters.encounter_possible_here?
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@@ -210,13 +222,16 @@ def pbBattleOnStepTaken(repel_active)
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return if !encounter_type
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return if !$PokemonEncounters.encounter_triggered?(encounter_type, repel_active)
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$PokemonTemp.encounterType = encounter_type
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encounter = $PokemonEncounters.choose_wild_pokemon(encounter_type)
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encounter = getEncounter(encounter_type)
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if isFusedEncounter()
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encounter_fusedWith = $PokemonEncounters.choose_wild_pokemon(encounter_type)
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encounter_fusedWith = getEncounter(encounter_type)
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if encounter[0] != encounter_fusedWith[0]
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encounter[0] = getFusionSpecies(encounter[0], encounter_fusedWith[0])
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end
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end
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$game_switches[SWITCH_FORCE_FUSE_NEXT_POKEMON] = false
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encounter = EncounterModifier.trigger(encounter)
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@@ -59,9 +59,12 @@ class PokeRadar_UI
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}
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end
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def addPokemonIcon(pokemonId, blackened = false, rare=false)
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def addPokemonIcon(species, blackened = false, rare=false)
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pokemonId=dexNum(species)
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iconId = _INTL("icon{1}", pokemonId)
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pokemonBitmap = pbCheckPokemonIconFiles(getDexNumberForSpecies(pokemonId))
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if rare
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outlineSprite = IconSprite.new(@current_x, @current_y)
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outlineSprite.setBitmap("Graphics/Pictures/Pokeradar/highlight")
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@@ -69,8 +72,13 @@ class PokeRadar_UI
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@sprites[iconId + "_outline"] = outlineSprite
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end
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iconSprite = IconSprite.new(@current_x, @current_y)
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iconSprite.setBitmap(pokemonBitmap)
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if pokemonId > NB_POKEMON
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iconSprite = createFusionIcon(pokemonId,@current_x,@current_y)
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else
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iconSprite = IconSprite.new(@current_x, @current_y)
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iconSprite.setBitmap(pokemonBitmap)
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end
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@sprites[iconId] = iconSprite
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@sprites[iconId].src_rect.width /= 2
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@@ -92,6 +100,29 @@ class PokeRadar_UI
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end
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def createFusionIcon(pokemonId,x,y)
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bodyPoke_number = getBodyID(pokemonId)
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headPoke_number = getHeadID(pokemonId, bodyPoke_number)
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bodyPoke = GameData::Species.get(bodyPoke_number).species
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headPoke = GameData::Species.get(headPoke_number).species
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bitmap1 = AnimatedBitmap.new(GameData::Species.icon_filename(headPoke))
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bitmap2 = AnimatedBitmap.new(GameData::Species.icon_filename(bodyPoke))
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for i in 0..bitmap1.width-1
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for j in ((bitmap1.height / 2) + Settings::FUSION_ICON_SPRITE_OFFSET)..bitmap1.height-1
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temp = bitmap2.bitmap.get_pixel(i, j)
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bitmap1.bitmap.set_pixel(i, j, temp)
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end
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end
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icon = IconSprite.new(x, y)
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icon.setBitmapDirectly(bitmap1)
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return icon
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end
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end
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@@ -107,13 +107,15 @@ def pbPokeRadarCancel
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$PokemonTemp.pokeradar = nil
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end
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def listPokemonInCurrentRoute(encounterType, onlySeen = false, onlyUnseen = false)
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return [] if encounterType == nil
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processed = []
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seen = []
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unseen = []
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for encounter in $PokemonEncounters.listPossibleEncounters(encounterType)
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species = encounter[1]
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species = $game_switches[SWITCH_RANDOM_WILD] ? getRandomizedTo(encounter[1]) : encounter[1]
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if !processed.include?(species)
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if $Trainer.seen?(species)
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seen << species
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@@ -4,13 +4,6 @@ module OptionTypes
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end
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class RandomizerOptionsScene < PokemonOption_Scene
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RANDOM_WILD = 778
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RANDOM_TRAINERS = 987
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RANDOM_STARTERS = 954
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RANDOM_ITEMS = 958
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RANDOM_TMS = 959
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def initialize
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super
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@openTrainerOptions = false
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@@ -29,45 +22,45 @@ class RandomizerOptionsScene < PokemonOption_Scene
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def pbGetOptions(inloadscreen = false)
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options = [
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EnumOption.new(_INTL("Starters"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_STARTERS] ? 0 : 1 },
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proc { $game_switches[SWITCH_RANDOM_STARTERS] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_STARTERS] = value == 0
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$game_switches[SWITCH_RANDOM_STARTERS] = value == 0
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}
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),
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EnumOption.new(_INTL("Trainers"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_TRAINERS] ? 0 : 1 },
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proc { $game_switches[SWITCH_RANDOM_TRAINERS] ? 0 : 1 },
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proc { |value|
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if !$game_switches[RANDOM_TRAINERS] && value == 0
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if !$game_switches[SWITCH_RANDOM_TRAINERS] && value == 0
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@openTrainerOptions = true
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openTrainerOptionsMenu()
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end
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$game_switches[RANDOM_TRAINERS] = value == 0
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$game_switches[SWITCH_RANDOM_TRAINERS] = value == 0
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}
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),
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EnumOption.new(_INTL("Wild Pokémon"), [_INTL("On"), _INTL("Off")],
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proc {
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$game_switches[RANDOM_WILD] ? 0 : 1
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$game_switches[SWITCH_RANDOM_WILD] ? 0 : 1
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},
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proc { |value|
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if !$game_switches[RANDOM_WILD] && value == 0
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if !$game_switches[SWITCH_RANDOM_WILD] && value == 0
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@openWildOptions = true
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openWildPokemonOptionsMenu()
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end
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$game_switches[RANDOM_WILD] = value == 0
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$game_switches[SWITCH_RANDOM_WILD] = value == 0
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}
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),
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EnumOption.new(_INTL("Items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_ITEMS] ? 0 : 1 },
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proc { $game_switches[SWITCH_RANDOM_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_ITEMS] = value == 0
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$game_switches[SWITCH_RANDOM_ITEMS] = value == 0
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}
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),
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EnumOption.new(_INTL("TMs"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_TMS] ? 0 : 1 },
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proc { $game_switches[SWITCH_RANDOM_TMS] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_TMS] = value == 0
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$game_switches[SWITCH_RANDOM_TMS] = value == 0
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}
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),
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]
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@@ -226,6 +219,12 @@ class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
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$game_switches[REGULAR_TO_FUSIONS] = value == 0
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}
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),
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EnumOption.new(_INTL("Custom sprites only"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] = value == 0
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}
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)
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]
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return options
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end
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@@ -17,11 +17,10 @@ end
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# randomizer shuffle
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# ##############
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def Kernel.pbShuffleDex(range=50,type=0)
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$game_switches[855] = true # Randomized at least once
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$game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE] = true
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#type 0: BST
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#type 1: full random
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#type: 2 by route (not implemented)
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range = 1 if range == 0
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# create hash
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psuedoHash = Hash.new
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@@ -55,15 +54,18 @@ def Kernel.pbShuffleDex(range=50,type=0)
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#BST in the same 100 range
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for i in 1..NB_POKEMON-1#pas de arceus
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baseStats=$pkmn_dex[i][5]
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for i in 1..NB_POKEMON-1
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baseStats=getBaseStatsFormattedForRandomizer(i)
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baseStat_target = 0
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for k in 0...baseStats.length
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baseStat_target+=baseStats[k]
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end
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baseStat_target = (baseStat_target/range).floor
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for j in 1...pokeArrayRand.length
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baseStats=$pkmn_dex[pokeArrayRand[j]][5]
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if $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] && $game_switches[SWITCH_RANDOM_WILD_TO_FUSION] && !customSpriteExists(pokeArrayRand[j])
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next
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end
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baseStats=getBaseStatsFormattedForRandomizer(pokeArrayRand[j])
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baseStat_temp = 0
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for l in 0...baseStats.length
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baseStat_temp+=baseStats[l]
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@@ -81,7 +83,6 @@ def Kernel.pbShuffleDex(range=50,type=0)
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n = (i.to_f/NB_POKEMON)*100
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Kernel.pbMessageNoSound(_INTL("\\ts[]Shuffling wild Pokémon...\\n {1}%\\^",sprintf('%.2f', n),NB_POKEMON))
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end
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break
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end
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end
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@@ -111,6 +112,19 @@ def Kernel.raisePartyHappiness(increment)
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end
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#Randomizer code is shit. Too lazy to redo it.
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# Here is a cheap workaround lol
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def getBaseStatsFormattedForRandomizer(dex_num)
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statsArray=[]
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stats = GameData::Species.get(dex_num).base_stats
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statsArray << stats[:HP]
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statsArray << stats[:ATTACK]
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statsArray << stats[:DEFENSE]
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statsArray << stats[:SPECIAL_ATTACK]
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statsArray << stats[:SPECIAL_DEFENSE]
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statsArray << stats[:SPEED]
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return statsArray
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end
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def Kernel.pbShuffleDexTrainers()
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# create hash
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@@ -141,14 +155,14 @@ def Kernel.pbShuffleDexTrainers()
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#Kernel.pbMessage(_INTL("\\ts[]Shuffling...\\n {1}%\\^",sprintf('%.2f', n),PBSpecies.maxValue))
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end
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baseStats=$pkmn_dex[i][I]
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baseStats=calcBaseStats(i)
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baseStat_target = 0
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for k in 0...baseStats.length
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baseStat_target+=baseStats[k]
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end
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baseStat_target = (baseStat_target/50).floor
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for j in 1...pokeArrayRand.length
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baseStats=$pkmn_dex[pokeArrayRand[j]][5]
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baseStats=calcBaseStats([pokeArrayRand[j]])
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baseStat_temp = 0
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for l in 0...baseStats.length
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baseStat_temp+=baseStats[l]
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@@ -167,3 +181,9 @@ def Kernel.pbShuffleDexTrainers()
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#$PokemonGlobal.psuedoHash = psuedoHash
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$PokemonGlobal.pseudoBSTHashTrainers = psuedoBSTHash
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end
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def getRandomizedTo(species)
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return species if !$PokemonGlobal.psuedoBSTHash
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return $PokemonGlobal.psuedoBSTHash[dexNum(species)]
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# code here
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end
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@@ -40,12 +40,17 @@ SWITCH_GOT_BADGE_15 = 45
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SWITCH_GOT_BADGE_16 = 50
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#Randomizer Switches
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SWITCH_RANDOMIZED_WILD_POKEMON=953
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SWITCH_FUSED_WILD_POKEMON=35
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SWITCH_FORCE_FUSE_NEXT_POKEMON=37
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SWITCH_FORCE_ALL_WILD_FUSIONS=828
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SWITCH_USED_AN_INCENSE=798
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SWITCH_RANDOM_WILD_TO_FUSION=953
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SWITCH_RANDOMIZED_AT_LEAST_ONCE = 855
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SWITCH_RANDOM_WILD = 778
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SWITCH_RANDOM_TRAINERS = 987
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SWITCH_RANDOM_STARTERS = 954
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SWITCH_RANDOM_ITEMS = 958
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SWITCH_RANDOM_TMS = 959
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SWITCH_WILD_RANDOM_GLOBAL=956
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SWITCH_RANDOM_STATIC_ENCOUNTERS=955
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SWITCH_RANDOM_WILD_ONLY_CUSTOMS=664
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#Random switches
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SWITCH_RACE_BIKE = 984
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@@ -55,7 +60,11 @@ SWITCH_SINGLE_POKEMON_MODE_HEAD=791
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SWITCH_SINGLE_POKEMON_MODE_BODY=792
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SWITCH_SINGLE_POKEMON_MODE_RANDOM=793
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SWITCH_FISHING_AUTOHOOK = 916
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SWITCH_FUSED_WILD_POKEMON=35
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SWITCH_FORCE_FUSE_NEXT_POKEMON=37
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SWITCH_FORCE_ALL_WILD_FUSIONS=828
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SWITCH_USED_AN_INCENSE=798
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SWITCH_FIRST_RIVAL_BATTLE=46
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#############
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@@ -71,8 +80,13 @@ VAR_CUSTOM_SPRITES_ENABLED= 196
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VAR_COMMAND_WINDOW_INDEX=249
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VAR_STANDARD_WONDERTRADE_LEFT=248
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VAR_PREMIUM_WONDERTRADE_LEFT=111
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VAR_PREMIUM_WONDERTRADE_LEFT=111
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#Randomizer
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VAR_RANDOMIZER_WILD_POKE_BST=197
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#OTHERS
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#############
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# OTHERS #
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#############
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DIRECTION_LEFT = 4
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DIRECTION_RIGHT = 6
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DIRECTION_DOWN = 2
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@@ -118,6 +118,10 @@ def getPokemon(dexNum)
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||||
return GameData::Species.get(dexNum)
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||||
end
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||||
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||||
def getSpecies(dexnum)
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return getPokemon(dexnum)
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||||
end
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||||
|
||||
#shortcut for using in game events because of script characters limit
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||||
def dexNum(species)
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return getDexNumberForSpecies(species)
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||||
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||||
@@ -170,6 +170,8 @@ def pbGRS(minBST, chosenBST, luck, rare, except2)
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||||
return species
|
||||
end
|
||||
|
||||
|
||||
|
||||
def calcBaseStats(species)
|
||||
stats = GameData::Species.get(species).base_stats
|
||||
sum = 0
|
||||
|
||||
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