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https://github.com/infinitefusion/infinitefusion-e18.git
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fc200281(Implements Stance Change ability)
2c73bbf9(Fix for tiles being invisible after a map transfer if they were on screen before it) dc01031a(prevent unknown_items from being obtained in randomizer) ee906fb3(previous commit also included new attack animations) 4dba7c02(Fixes unreal time and footprint scripts being accidentally disabled)
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@@ -6,13 +6,14 @@
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module Settings
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# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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GAME_VERSION = '5.0.0'
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GAME_VERSION_NUMBER = "5.0.24.1 - beta"
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GAME_VERSION_NUMBER = "5.0.25.1 - beta"
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POKERADAR_LIGHT_ANIMATION_RED_ID = 17
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POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
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POKERADAR_HIDDEN_ABILITY_POKE_CHANCE = 32
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POKERADAR_BATTERY_STEPS = 0
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#
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FUSION_ICON_SPRITE_OFFSET = 10
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@@ -374,7 +375,7 @@ module Settings
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[670, 30, :WEAVILE,50,50], #Ice mountains
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[528, 30, :PYUKUMUKU,20,20], #Treasure Beach
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[690, 30, :OCTILLERY,32,45], #Deep Ocean
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[561, 30, :MAGMAR,32,45], #Mt. Ember
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[561, 30, :FLETCHINDER,32,45], #Mt. Ember
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[562, 30, :NINJASK,45,50], #Boon Island
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[603, 30, :KECLEON,45,50], #Chrono Island
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[654, 30, :WHIMSICOTT,32,45] #Brine Road
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