fc200281(Implements Stance Change ability)

2c73bbf9(Fix for tiles being invisible after a map transfer if they were on screen before it)
dc01031a(prevent unknown_items from being obtained in randomizer)
ee906fb3(previous commit also included new attack animations)
4dba7c02(Fixes unreal time and footprint scripts being accidentally disabled)
This commit is contained in:
infinitefusion
2022-06-05 15:36:21 -04:00
parent 64bcefa3f7
commit dd68c56c79
25 changed files with 499 additions and 460 deletions

View File

@@ -6,13 +6,14 @@
module Settings
# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
GAME_VERSION = '5.0.0'
GAME_VERSION_NUMBER = "5.0.24.1 - beta"
GAME_VERSION_NUMBER = "5.0.25.1 - beta"
POKERADAR_LIGHT_ANIMATION_RED_ID = 17
POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
POKERADAR_HIDDEN_ABILITY_POKE_CHANCE = 32
POKERADAR_BATTERY_STEPS = 0
#
FUSION_ICON_SPRITE_OFFSET = 10
@@ -374,7 +375,7 @@ module Settings
[670, 30, :WEAVILE,50,50], #Ice mountains
[528, 30, :PYUKUMUKU,20,20], #Treasure Beach
[690, 30, :OCTILLERY,32,45], #Deep Ocean
[561, 30, :MAGMAR,32,45], #Mt. Ember
[561, 30, :FLETCHINDER,32,45], #Mt. Ember
[562, 30, :NINJASK,45,50], #Boon Island
[603, 30, :KECLEON,45,50], #Chrono Island
[654, 30, :WHIMSICOTT,32,45] #Brine Road