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https://github.com/infinitefusion/infinitefusion-e18.git
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fc200281(Implements Stance Change ability)
2c73bbf9(Fix for tiles being invisible after a map transfer if they were on screen before it) dc01031a(prevent unknown_items from being obtained in randomizer) ee906fb3(previous commit also included new attack animations) 4dba7c02(Fixes unreal time and footprint scripts being accidentally disabled)
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@@ -22,7 +22,7 @@ class Scene_Map
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@spritesets[map.map_id] = Spriteset_Map.new(map)
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end
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$MapFactory.setSceneStarted(self)
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updateSpritesets
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updateSpritesets(true)
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end
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def createSingleSpriteset(map)
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@@ -30,7 +30,7 @@ class Scene_Map
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@spritesets[map] = Spriteset_Map.new($MapFactory.maps[map])
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$scene.spriteset.restoreAnimations(temp)
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$MapFactory.setSceneStarted(self)
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updateSpritesets
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updateSpritesets(true)
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end
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def disposeSpritesets
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@@ -145,7 +145,7 @@ class Scene_Map
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$MapFactory.updateMaps(self)
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end
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def updateSpritesets
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def updateSpritesets(refresh = false)
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@spritesets = {} if !@spritesets
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keys = @spritesets.keys.clone
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for i in keys
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@@ -162,6 +162,7 @@ class Scene_Map
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@spritesets[map.map_id] = Spriteset_Map.new(map) if !@spritesets[map.map_id]
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end
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pbDayNightTint(@map_renderer)
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@map_renderer.refresh if refresh
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@map_renderer.update
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Events.onMapUpdate.trigger(self)
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end
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