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fc200281(Implements Stance Change ability)
2c73bbf9(Fix for tiles being invisible after a map transfer if they were on screen before it) dc01031a(prevent unknown_items from being obtained in randomizer) ee906fb3(previous commit also included new attack animations) 4dba7c02(Fixes unreal time and footprint scripts being accidentally disabled)
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@@ -2,7 +2,11 @@
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# Battle intro animation
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#===============================================================================
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def pbSceneStandby
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$scene.disposeSpritesets if $scene.is_a?(Scene_Map)
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RPG::Cache.clear
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Graphics.frame_reset
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yield
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$scene.createSpritesets if $scene.is_a?(Scene_Map)
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end
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def pbBattleAnimation(bgm=nil,battletype=0,foe=nil)
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