fc200281(Implements Stance Change ability)

2c73bbf9(Fix for tiles being invisible after a map transfer if they were on screen before it)
dc01031a(prevent unknown_items from being obtained in randomizer)
ee906fb3(previous commit also included new attack animations)
4dba7c02(Fixes unreal time and footprint scripts being accidentally disabled)
This commit is contained in:
infinitefusion
2022-06-05 15:36:21 -04:00
parent 64bcefa3f7
commit dd68c56c79
25 changed files with 499 additions and 460 deletions

View File

@@ -2,7 +2,11 @@
# Battle intro animation
#===============================================================================
def pbSceneStandby
$scene.disposeSpritesets if $scene.is_a?(Scene_Map)
RPG::Cache.clear
Graphics.frame_reset
yield
$scene.createSpritesets if $scene.is_a?(Scene_Map)
end
def pbBattleAnimation(bgm=nil,battletype=0,foe=nil)