fc200281(Implements Stance Change ability)

2c73bbf9(Fix for tiles being invisible after a map transfer if they were on screen before it)
dc01031a(prevent unknown_items from being obtained in randomizer)
ee906fb3(previous commit also included new attack animations)
4dba7c02(Fixes unreal time and footprint scripts being accidentally disabled)
This commit is contained in:
infinitefusion
2022-06-05 15:36:21 -04:00
parent 64bcefa3f7
commit dd68c56c79
25 changed files with 499 additions and 460 deletions

View File

@@ -572,7 +572,7 @@ def pbLoadRpgxpScene(scene)
oldscene = $scene
$scene = scene
Graphics.freeze
#oldscene.disposeSpritesets
oldscene.disposeSpritesets
visibleObjects = pbHideVisibleObjects
Graphics.transition(20)
Graphics.freeze
@@ -582,7 +582,7 @@ def pbLoadRpgxpScene(scene)
Graphics.transition(20)
Graphics.freeze
$scene = oldscene
#$scene.createSpritesets
$scene.createSpritesets
pbShowObjects(visibleObjects)
Graphics.transition(20)
end