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https://github.com/infinitefusion/infinitefusion-e18.git
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fc200281(Implements Stance Change ability)
2c73bbf9(Fix for tiles being invisible after a map transfer if they were on screen before it) dc01031a(prevent unknown_items from being obtained in randomizer) ee906fb3(previous commit also included new attack animations) 4dba7c02(Fixes unreal time and footprint scripts being accidentally disabled)
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@@ -572,7 +572,7 @@ def pbLoadRpgxpScene(scene)
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oldscene = $scene
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$scene = scene
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Graphics.freeze
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#oldscene.disposeSpritesets
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oldscene.disposeSpritesets
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visibleObjects = pbHideVisibleObjects
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Graphics.transition(20)
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Graphics.freeze
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@@ -582,7 +582,7 @@ def pbLoadRpgxpScene(scene)
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Graphics.transition(20)
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Graphics.freeze
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$scene = oldscene
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#$scene.createSpritesets
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$scene.createSpritesets
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pbShowObjects(visibleObjects)
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Graphics.transition(20)
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end
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