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Added methods Pokemon.play_cry and pkkmn.play_cry
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@@ -70,7 +70,7 @@ class IntroEventScene < EventScene
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# Play random cry
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species_keys = GameData::Species::DATA.keys
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species_data = GameData::Species.get(species_keys[rand(species_keys.length)])
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GameData::Species.play_cry_from_species(species_data.species, species_data.form)
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Pokemon.play_cry(species_data.species, species_data.form)
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@pic.moveXY(0, 20, 0, 0) # Adds 20 ticks (1 second) pause
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pictureWait
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# Fade out
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