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Fixed crash upon gaining a Pokémon after starting a new game, fixed default player's potentially being longer than allowed
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@@ -49,6 +49,8 @@ module Game
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$MapFactory = PokemonMapFactory.new($data_system.start_map_id)
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$game_player.moveto($data_system.start_x, $data_system.start_y)
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$game_player.refresh
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$PokemonEncounters = PokemonEncounters.new
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$PokemonEncounters.setup($game_map.map_id)
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$game_map.autoplay
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$game_map.update
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end
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