Added new section-based format for abilities.txt

This commit is contained in:
Maruno17
2021-06-20 17:46:36 +01:00
parent 7c42e4ec20
commit e201821919
5 changed files with 1926 additions and 487 deletions

View File

@@ -209,25 +209,64 @@ module Compiler
#=============================================================================
def compile_abilities(path = "PBS/abilities.txt")
GameData::Ability::DATA.clear
schema = GameData::Ability::SCHEMA
ability_names = []
ability_descriptions = []
ability_hash = nil
pbCompilerEachPreppedLine(path) { |line, line_no|
line = pbGetCsvRecord(line, line_no, [0, "snss"])
ability_symbol = line[1].to_sym
if GameData::Ability::DATA[ability_symbol]
raise _INTL("Ability ID '{1}' is used twice.\r\n{2}", ability_symbol, FileLineData.linereport)
if line[/^\s*\[\s*(.+)\s*\]\s*$/] # New section [ability_id]
# Add previous ability's data to records
GameData::Ability.register(ability_hash) if ability_hash
# Parse ability ID
ability_id = $~[1].to_sym
if GameData::Ability.exists?(ability_id)
raise _INTL("Ability ID '{1}' is used twice.\r\n{2}", ability_id, FileLineData.linereport)
end
# Construct ability hash
ability_hash = {
:id => ability_id
}
elsif line[/^\s*(\w+)\s*=\s*(.*)\s*$/] # XXX=YYY lines
if !ability_hash
raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport)
end
# Parse property and value
property_name = $~[1]
line_schema = schema[property_name]
next if !line_schema
property_value = pbGetCsvRecord($~[2], line_no, line_schema)
# Record XXX=YYY setting
ability_hash[line_schema[0]] = property_value
case property_name
when "Name"
ability_names.push(ability_hash[:name])
when "Description"
ability_descriptions.push(ability_hash[:description])
end
else # Old format
# Add previous ability's data to records
GameData::Ability.register(ability_hash) if ability_hash
# Parse ability
line = pbGetCsvRecord(line, line_no, [0, "snss"])
ability_id = line[1].to_sym
if GameData::Ability::DATA[ability_id]
raise _INTL("Ability ID '{1}' is used twice.\r\n{2}", ability_id, FileLineData.linereport)
end
# Construct ability hash
ability_hash = {
:id => ability_id,
:name => line[2],
:description => line[3]
}
# Add ability's data to records
GameData::Ability.register(ability_hash)
ability_names.push(ability_hash[:name])
ability_descriptions.push(ability_hash[:description])
ability_hash = nil
end
# Construct ability hash
ability_hash = {
:id => ability_symbol,
:name => line[2],
:description => line[3]
}
# Add ability's data to records
GameData::Ability.register(ability_hash)
ability_names.push(ability_hash[:name])
ability_descriptions.push(ability_hash[:description])
}
# Add last ability's data to records
GameData::Ability.register(ability_hash) if ability_hash
# Save all data
GameData::Ability.save
MessageTypes.setMessagesAsHash(MessageTypes::Abilities, ability_names)