Event bush depths are now also calculated when a map loads, the event refreshes, or its graphic or "always on top" flag is changed

This commit is contained in:
Maruno17
2021-05-13 22:53:38 +01:00
parent 2e1a7646ed
commit e350cb8f4a
2 changed files with 11 additions and 2 deletions

View File

@@ -232,6 +232,7 @@ class Game_Event < Game_Character
@direction_fix = @page.direction_fix
@through = @page.through
@always_on_top = @page.always_on_top
calculate_bush_depth
@trigger = @page.trigger
@list = @page.list
@interpreter = nil