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Event bush depths are now also calculated when a map loads, the event refreshes, or its graphic or "always on top" flag is changed
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@@ -232,6 +232,7 @@ class Game_Event < Game_Character
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@direction_fix = @page.direction_fix
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@through = @page.through
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@always_on_top = @page.always_on_top
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calculate_bush_depth
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@trigger = @page.trigger
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@list = @page.list
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@interpreter = nil
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