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https://github.com/infinitefusion/infinitefusion-e18.git
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allows Pokeradar in caves & water
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@@ -358,17 +358,25 @@ module Settings
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[171, 30, :BIDOOF,2,5], #Rt. 22
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[143, 30, :RIOLU,25,25], #Rt. 23
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[8, 30, :BUNEARY,12,13], #Rt. 24
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[145, 5, :ABSOL,30,35], #Rt. 26
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[147, 5, :ABSOL,30,35], #Rt. 27
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[145, 30, :ABSOL,30,35], #Rt. 26
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[147, 30, :ABSOL,30,35], #Rt. 27
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[311, 30, :BIDOOF,5,5], #Rt. 29
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[284, 30, :LUXIO,40,45], #Rt. 33
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[288, 30, :VIGOROTH,40,45], #Rt. 32
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[342, 30, :GOLETT,40,45], #Ruins of Alph
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[261, 30, :BELLOSSOM,45,50], #Rt. 31
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[261, 30, :BIBAREL,45,50], #Rt. 30
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[265, 30, :KIRLIA,25,30], #Rt. 34
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[267, 30, :SUDOWOODO,25,30], #Rt. 36
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[300, 30, :ROSELIA,30,30], #National Park
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[300, 30, :BRELOOM,30,30], #Ilex Forest
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[670, 30, :WEAVILE,50,50], #Ice mountains
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[528, 30, :PYUKUMUKU,20,20], #Treasure Beach
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[690, 30, :OCTILLERY,32,45], #Deep Ocean
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[561, 30, :MAGMAR,32,45], #Mt. Ember
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[654, 30, :WHIMSICOTT,32,45], #Brine Road
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[562, 30, :NINJASK,45,50], #Boon Island
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[603, 30, :KECLEON,45,50], #Chrono Island
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[654, 30, :WHIMSICOTT,32,45] #Brine Road
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]
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#=============================================================================
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@@ -14,15 +14,19 @@ end
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def pbCanUsePokeRadar?
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# Can't use Radar if not in tall grass
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terrain = $game_map.terrain_tag($game_player.x, $game_player.y)
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if !terrain.land_wild_encounters || !terrain.shows_grass_rustle
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# if !terrain.land_wild_encounters || !terrain.shows_grass_rustle
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# pbMessage(_INTL("Can't use that here."))
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# return false
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# end
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if $PokemonEncounters.encounter_type == nil
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pbMessage(_INTL("Can't use that here."))
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return false
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end
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# Can't use Radar if map has no grass-based encounters (ignoring Bug Contest)
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if !$PokemonEncounters.has_normal_land_encounters?
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pbMessage(_INTL("Can't use that here."))
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return false
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end
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# if !$PokemonEncounters.has_normal_land_encounters?
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# pbMessage(_INTL("Can't use that here."))
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# return false
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# end
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# Can't use Radar while cycling
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# if $PokemonGlobal.bicycle
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# pbMessage(_INTL("Can't use that while on a bicycle."))
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@@ -90,7 +94,7 @@ def playPokeradarLightAnimation(rareAllowed = false)
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end
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def displayPokeradarBanner(seenPokemon = [], unseenPokemon = [], includeRare = false)
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return if $PokemonTemp.pokeradar_ui !=nil
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return if $PokemonTemp.pokeradar_ui != nil
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rarePokemon = includeRare ? listPokeradarRareEncounters() : []
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$PokemonTemp.pokeradar_ui = PokeRadar_UI.new(seenPokemon, unseenPokemon, rarePokemon)
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end
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@@ -98,12 +102,13 @@ end
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def pbPokeRadarCancel
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if $PokemonTemp.pokeradar_ui != nil
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$PokemonTemp.pokeradar_ui.dispose
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$PokemonTemp.pokeradar_ui=nil
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$PokemonTemp.pokeradar_ui = nil
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end
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$PokemonTemp.pokeradar = nil
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end
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def listPokemonInCurrentRoute(encounterType, onlySeen = false, onlyUnseen = false)
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return [] if encounterType == nil
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processed = []
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seen = []
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unseen = []
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@@ -130,7 +135,11 @@ end
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#can only encounter rare if have seen every encounterable land pokemon on the route
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def canEncounterRarePokemon(unseenPokemon)
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return unseenPokemon.length == 0
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terrain = $game_map.terrain_tag($game_player.x, $game_player.y)
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return unseenPokemon.length == 0 &&
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$PokemonEncounters.has_normal_land_encounters? &&
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terrain.land_wild_encounters &&
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terrain.shows_grass_rustle
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end
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def pbPokeRadarHighlightGrass(showmessage = true)
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@@ -170,7 +179,7 @@ def pbPokeRadarHighlightGrass(showmessage = true)
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end
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if grasses.length == 0
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# No shaking grass found, break the chain
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pbMessage(_INTL("The grassy patch remained quiet...")) if showmessage
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pbMessage(_INTL("Nothing happened...")) if showmessage
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pbPokeRadarCancel
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else
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# Show grass rustling animations
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@@ -97,6 +97,7 @@ class BetterRegionMap
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if @show_player
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if map_metadata
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player = map_metadata.town_map_position
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if player && player[0] == @region
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$PokemonGlobal.regionMapSel[0] = player[1]
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$PokemonGlobal.regionMapSel[1] = player[2]
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@@ -172,25 +173,25 @@ class BetterRegionMap
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@sprites["cursor"].z = 11
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# Center the window on the cursor
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windowminx = -1 * (@window["map"].bmp.width - Settings::SCREEN_WIDTH)
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windowminx = 0 if windowminx > 0
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windowminy = -1 * (@window["map"].bmp.height - Settings::SCREEN_HEIGHT)
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windowminy = 0 if windowminy > 0
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if @sprites["cursor"].x > (Settings::SCREEN_WIDTH / 2)
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@window.x = (Settings::SCREEN_WIDTH / 2 ) - @sprites["cursor"].x
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if (@window.x < windowminx)
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@window.x = windowminx
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end
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@sprites["cursor"].x += @window.x
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end
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if @sprites["cursor"].y > (Settings::SCREEN_HEIGHT / 2)
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@window.y = (Settings::SCREEN_HEIGHT / 2 ) - @sprites["cursor"].y
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if @window.y < windowminy
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@window.y = windowminy
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end
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@sprites["cursor"].y += @window.y
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end
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# windowminx = -1 * (@window["map"].bmp.width - Settings::SCREEN_WIDTH)
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# windowminx = 0 if windowminx > 0
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# windowminy = -1 * (@window["map"].bmp.height - Settings::SCREEN_HEIGHT)
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# windowminy = 0 if windowminy > 0
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#
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# if @sprites["cursor"].x > (Settings::SCREEN_WIDTH / 2)
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# @window.x = (Settings::SCREEN_WIDTH / 2 ) - @sprites["cursor"].x
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# if (@window.x < windowminx)
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# @window.x = windowminx
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# end
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# @sprites["cursor"].x += @window.x
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# end
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# if @sprites["cursor"].y > (Settings::SCREEN_HEIGHT / 2)
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# @window.y = (Settings::SCREEN_HEIGHT / 2 ) - @sprites["cursor"].y
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# if @window.y < windowminy
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# @window.y = windowminy
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# end
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# @sprites["cursor"].y += @window.y
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# end
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@sprites["cursor"].ox = (@sprites["cursor"].bmp.height - TileWidth) / 2.0
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@sprites["cursor"].oy = @sprites["cursor"].ox
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