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allows Pokeradar in caves & water
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@@ -97,6 +97,7 @@ class BetterRegionMap
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if @show_player
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if map_metadata
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player = map_metadata.town_map_position
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if player && player[0] == @region
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$PokemonGlobal.regionMapSel[0] = player[1]
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$PokemonGlobal.regionMapSel[1] = player[2]
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@@ -172,25 +173,25 @@ class BetterRegionMap
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@sprites["cursor"].z = 11
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# Center the window on the cursor
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windowminx = -1 * (@window["map"].bmp.width - Settings::SCREEN_WIDTH)
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windowminx = 0 if windowminx > 0
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windowminy = -1 * (@window["map"].bmp.height - Settings::SCREEN_HEIGHT)
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windowminy = 0 if windowminy > 0
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if @sprites["cursor"].x > (Settings::SCREEN_WIDTH / 2)
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@window.x = (Settings::SCREEN_WIDTH / 2 ) - @sprites["cursor"].x
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if (@window.x < windowminx)
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@window.x = windowminx
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end
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@sprites["cursor"].x += @window.x
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end
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if @sprites["cursor"].y > (Settings::SCREEN_HEIGHT / 2)
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@window.y = (Settings::SCREEN_HEIGHT / 2 ) - @sprites["cursor"].y
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if @window.y < windowminy
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@window.y = windowminy
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end
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@sprites["cursor"].y += @window.y
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end
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# windowminx = -1 * (@window["map"].bmp.width - Settings::SCREEN_WIDTH)
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# windowminx = 0 if windowminx > 0
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# windowminy = -1 * (@window["map"].bmp.height - Settings::SCREEN_HEIGHT)
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# windowminy = 0 if windowminy > 0
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#
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# if @sprites["cursor"].x > (Settings::SCREEN_WIDTH / 2)
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# @window.x = (Settings::SCREEN_WIDTH / 2 ) - @sprites["cursor"].x
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# if (@window.x < windowminx)
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# @window.x = windowminx
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# end
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# @sprites["cursor"].x += @window.x
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# end
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# if @sprites["cursor"].y > (Settings::SCREEN_HEIGHT / 2)
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# @window.y = (Settings::SCREEN_HEIGHT / 2 ) - @sprites["cursor"].y
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# if @window.y < windowminy
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# @window.y = windowminy
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# end
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# @sprites["cursor"].y += @window.y
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# end
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@sprites["cursor"].ox = (@sprites["cursor"].bmp.height - TileWidth) / 2.0
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@sprites["cursor"].oy = @sprites["cursor"].ox
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