Renamed $Trainer to $player

This commit is contained in:
Maruno17
2021-10-20 22:57:43 +01:00
parent fbddb9034f
commit e49cd8d498
71 changed files with 470 additions and 470 deletions

View File

@@ -269,7 +269,7 @@ class SlotMachineScene
@sprites["window1"].setBitmap(sprintf("Graphics/Pictures/Slot Machine/insert"))
@sprites["window1"].src_rect.set(0,0,152,208)
@sprites["window2"]=IconSprite.new(358,96,@viewport)
@sprites["credit"]=SlotMachineScore.new(360,66,$Trainer.coins)
@sprites["credit"]=SlotMachineScore.new(360,66,$player.coins)
@sprites["payout"]=SlotMachineScore.new(438,66,0)
@wager=0
update
@@ -289,7 +289,7 @@ class SlotMachineScene
if @sprites["credit"].score == Settings::MAX_COINS
pbMessage(_INTL("You've got {1} Coins.", Settings::MAX_COINS.to_s_formatted))
break
elsif $Trainer.coins==0
elsif $player.coins==0
pbMessage(_INTL("You've run out of Coins.\nGame over!"))
break
elsif @gameRunning # Reels are spinning
@@ -361,7 +361,7 @@ class SlotMachineScene
end
frame = (frame+1)%(Graphics.frame_rate*4)
end
$Trainer.coins = @sprites["credit"].score
$player.coins = @sprites["credit"].score
end
def pbEndScene
@@ -390,9 +390,9 @@ end
def pbSlotMachine(difficulty=1)
if !$bag.has?(:COINCASE)
pbMessage(_INTL("It's a Slot Machine."))
elsif $Trainer.coins == 0
elsif $player.coins == 0
pbMessage(_INTL("You don't have any Coins to play!"))
elsif $Trainer.coins == Settings::MAX_COINS
elsif $player.coins == Settings::MAX_COINS
pbMessage(_INTL("Your Coin Case is full!"))
else
pbFadeOutIn {