Renamed $Trainer to $player

This commit is contained in:
Maruno17
2021-10-20 22:57:43 +01:00
parent fbddb9034f
commit e49cd8d498
71 changed files with 470 additions and 470 deletions

View File

@@ -108,11 +108,11 @@ class VoltorbFlip
@sprites["curtainL"].visible=false
@sprites["curtainR"].visible=false
@sprites["curtain"].opacity=100
if $Trainer.coins >= Settings::MAX_COINS
if $player.coins >= Settings::MAX_COINS
pbMessage(_INTL("You've gathered {1} Coins. You cannot gather any more.", Settings::MAX_COINS.to_s_formatted))
$Trainer.coins = Settings::MAX_COINS # As a precaution
$player.coins = Settings::MAX_COINS # As a precaution
@quit=true
# elsif !pbConfirmMessage(_INTL("Play Voltorb Flip Lv. {1}?",@level)) && $Trainer.coins<Settings::MAX_COINS
# elsif !pbConfirmMessage(_INTL("Play Voltorb Flip Lv. {1}?",@level)) && $player.coins<Settings::MAX_COINS
# @quit=true
else
@sprites["curtain"].opacity=0
@@ -366,11 +366,11 @@ class VoltorbFlip
pbMessage(_INTL("\\me[Voltorb Flip win]Game clear!\\wtnp[40]"))
# pbMessage(_INTL("You've found all of the hidden x2 and x3 cards."))
# pbMessage(_INTL("This means you've found all the Coins in this game, so the game is now over."))
pbMessage(_INTL("\\se[Voltorb Flip gain coins]{1} received {2} Coins!",$Trainer.name,@points.to_s_formatted))
pbMessage(_INTL("\\se[Voltorb Flip gain coins]{1} received {2} Coins!",$player.name,@points.to_s_formatted))
# Update level text
@sprites["level"].bitmap.clear
pbDrawShadowText(@sprites["level"].bitmap,8,150,118,28,_INTL("Level {1}",@level.to_s),Color.new(60,60,60),Color.new(150,190,170),1)
$Trainer.coins+=@points
$player.coins+=@points
@points=0
pbUpdateCoins
@sprites["curtain"].opacity=0
@@ -413,8 +413,8 @@ class VoltorbFlip
@quit=true
end
elsif pbConfirmMessage(_INTL("If you quit now, you will recieve {1} Coin(s). Will you quit?",@points.to_s_formatted))
pbMessage(_INTL("{1} received {2} Coin(s)!",$Trainer.name,@points.to_s_formatted))
$Trainer.coins+=@points
pbMessage(_INTL("{1} received {2} Coin(s)!",$player.name,@points.to_s_formatted))
$player.coins+=@points
@points=0
pbUpdateCoins
@sprites["curtain"].opacity=0
@@ -479,7 +479,7 @@ class VoltorbFlip
def pbUpdateCoins
# Update coins display
@sprites["totalCoins"].bitmap.clear
pbCreateCoins($Trainer.coins,44)
pbCreateCoins($player.coins,44)
pbDrawImagePositions(@sprites["totalCoins"].bitmap,@coins)
# Update points display
@sprites["currentCoins"].bitmap.clear
@@ -616,7 +616,7 @@ end
def pbVoltorbFlip
if !$bag.has?(:COINCASE)
pbMessage(_INTL("You can't play unless you have a Coin Case."))
elsif $Trainer.coins == Settings::MAX_COINS
elsif $player.coins == Settings::MAX_COINS
pbMessage(_INTL("Your Coin Case is full!"))
else
scene=VoltorbFlip.new