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https://github.com/infinitefusion/infinitefusion-e18.git
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Merge branch 'main' of https://github.com/infinitefusion/infinitefusion-e18 into releases
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@@ -749,6 +749,7 @@ Events.onEndBattle += proc { |_sender,e|
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pbPickup(pkmn)
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pbHoneyGather(pkmn)
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end
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pickUpTypeItemSetBonus()
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when 2, 5 # Lose, draw
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if !canLose
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$game_system.bgm_unpause
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@@ -15,6 +15,7 @@ class PokemonEncounters
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@step_chances = {}
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@encounter_tables = {}
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encounter_data = getEncounterMode().get(map_ID, $PokemonGlobal.encounter_version)
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encounter_data = GameData::Encounter.get(map_ID, $PokemonGlobal.encounter_version) if !encounter_data
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if encounter_data
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encounter_data.step_chances.each { |type, value| @step_chances[type] = value }
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@encounter_tables = Marshal.load(Marshal.dump(encounter_data.types))
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@@ -22,6 +23,7 @@ class PokemonEncounters
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end
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def getEncounterMode()
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mode = GameData::Encounter
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if $game_switches && $game_switches[SWITCH_MODERN_MODE]
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mode = GameData::EncounterModern
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@@ -29,6 +31,7 @@ class PokemonEncounters
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if $game_switches && $game_switches[SWITCH_RANDOM_WILD] && $game_switches[SWITCH_RANDOM_WILD_AREA]
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mode= GameData::EncounterRandom
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end
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echoln mode
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return mode
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end
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@@ -253,12 +256,17 @@ class PokemonEncounters
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def encounter_type
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time = pbGetTimeNow
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ret = nil
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terrain_tag = $game_map.terrain_tag($game_player.x, $game_player.y)
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if $PokemonGlobal.surfing
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ret = find_valid_encounter_type_for_time(:Water, time)
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else # Land/Cave (can have both in the same map)
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if has_land_encounters? && $game_map.terrain_tag($game_player.x, $game_player.y).land_wild_encounters
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ret = :BugContest if pbInBugContest? && has_encounter_type?(:BugContest)
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ret = find_valid_encounter_type_for_time(:Land, time) if !ret
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baseType = :Land #default grass
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baseType = :Land1 if terrain_tag == :Grass_alt1
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baseType = :Land2 if terrain_tag == :Grass_alt2
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baseType = :Land3 if terrain_tag == :Grass_alt3
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ret = find_valid_encounter_type_for_time(baseType, time) if !ret
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end
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if !ret && has_cave_encounters?
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ret = find_valid_encounter_type_for_time(:Cave, time)
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@@ -14,20 +14,20 @@ Events.onWildPokemonCreate += proc { |_sender, e|
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end
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}
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# Used in the random dungeon map. Makes the levels of all wild Pokémon in that
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# map depend on the levels of Pokémon in the player's party.
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# This is a simple method, and can/should be modified to account for evolutions
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# and other such details. Of course, you don't HAVE to use this code.
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Events.onWildPokemonCreate += proc { |_sender, e|
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pokemon = e[0]
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if $game_map.map_id == 51
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new_level = pbBalancedLevel($Trainer.party) - 4 + rand(5) # For variety
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new_level = new_level.clamp(1, GameData::GrowthRate.max_level)
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pokemon.level = new_level
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pokemon.calc_stats
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pokemon.reset_moves
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end
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}
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# # Used in the random dungeon map. Makes the levels of all wild Pokémon in that
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# # map depend on the levels of Pokémon in the player's party.
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# # This is a simple method, and can/should be modified to account for evolutions
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# # and other such details. Of course, you don't HAVE to use this code.
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# Events.onWildPokemonCreate += proc { |_sender, e|
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# pokemon = e[0]
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# if $game_map.map_id == 0
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# new_level = pbBalancedLevel($Trainer.party) - 4 + rand(5) # For variety
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# new_level = new_level.clamp(1, GameData::GrowthRate.max_level)
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# pokemon.level = new_level
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# pokemon.calc_stats
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# pokemon.reset_moves
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# end
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# }
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# This is the basis of a trainer modifier. It works both for trainers loaded
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# when you battle them, and for partner trainers when they are registered.
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