Added new section-based format for items.txt

This commit is contained in:
Maruno17
2021-06-20 00:13:34 +01:00
parent 9b4bc66dc0
commit e4cdb95314
5 changed files with 5183 additions and 700 deletions

View File

@@ -796,30 +796,23 @@ end
# Item editor
#===============================================================================
def pbItemEditor
field_use_array = [_INTL("Can't use in field")]
GameData::Item::SCHEMA["FieldUse"][2].each { |key, value| field_use_array[value] = key }
battle_use_array = [_INTL("Can't use in battle")]
GameData::Item::SCHEMA["BattleUse"][2].each { |key, value| battle_use_array[value] = key }
type_array = [_INTL("No special type")]
GameData::Item::SCHEMA["Type"][2].each { |key, value| type_array[value] = key }
item_properties = [
[_INTL("Internal Name"), ReadOnlyProperty, _INTL("Internal name that is used as a symbol like :XXX.")],
[_INTL("Item Name"), ItemNameProperty, _INTL("Name of the item as displayed by the game.")],
[_INTL("Item Name Plural"), ItemNameProperty, _INTL("Plural name of the item as displayed by the game.")],
[_INTL("Pocket"), PocketProperty, _INTL("Pocket in the bag where the item is stored.")],
[_INTL("Purchase price"), LimitProperty.new(999999), _INTL("Purchase price of the item.")],
[_INTL("Description"), StringProperty, _INTL("Description of the item")],
[_INTL("Use Out of Battle"), EnumProperty.new([
_INTL("Can't Use"), _INTL("On a Pokémon"), _INTL("Use directly"),
_INTL("TM"), _INTL("HM"), _INTL("On a Pokémon reusable"),
_INTL("TR")]), _INTL("Specifies how this item can be used outside of battle.")],
[_INTL("Use In Battle"), EnumProperty.new([
_INTL("Can't Use"), _INTL("On a Pokémon"), _INTL("On Pokémon's move"),
_INTL("On battler"), _INTL("On foe battler"), _INTL("Use directly"),
_INTL("On a Pokémon reusable"), _INTL("On Pokémon's move reusable"),
_INTL("On battler reusable"), _INTL("On foe battler reusable"),
_INTL("Use directly reusable")]), _INTL("Specifies how this item can be used within a battle.")],
[_INTL("Special Items"), EnumProperty.new([
_INTL("None of below"), _INTL("Mail"), _INTL("Mail with Pictures"),
_INTL("Snag Ball"), _INTL("Poké Ball"), _INTL("Plantable Berry"),
_INTL("Key Item"), _INTL("Evolution Stone"), _INTL("Fossil"),
_INTL("Apricorn"), _INTL("Type-boosting Gem"), _INTL("Mulch"),
_INTL("Mega Stone")]), _INTL("For special kinds of items.")],
[_INTL("Machine"), MoveProperty, _INTL("Move taught by this TM or HM.")]
[_INTL("ID"), ReadOnlyProperty, _INTL("ID of this item (used as a symbol like :XXX).")],
[_INTL("Name"), ItemNameProperty, _INTL("Name of this item as displayed by the game.")],
[_INTL("NamePlural"), ItemNameProperty, _INTL("Plural name of this item as displayed by the game.")],
[_INTL("Pocket"), PocketProperty, _INTL("Pocket in the Bag where this item is stored.")],
[_INTL("Price"), LimitProperty.new(999999), _INTL("Purchase price of this item.")],
[_INTL("Description"), StringProperty, _INTL("Description of this item")],
[_INTL("FieldUse"), EnumProperty.new(field_use_array), _INTL("How this item can be used outside of battle.")],
[_INTL("BattleUse"), EnumProperty.new(battle_use_array), _INTL("How this item can be used within a battle.")],
[_INTL("Type"), EnumProperty.new(type_array), _INTL("For special kinds of items.")],
[_INTL("Move"), MoveProperty, _INTL("Move taught by this HM, TM or TR.")]
]
pbListScreenBlock(_INTL("Items"), ItemLister.new(0, true)) { |button, item|
if item