Pokémon cry when fainting now has a lower pitch

This commit is contained in:
Maruno17
2020-09-12 01:18:12 +01:00
parent 32ac1d995c
commit e5139b4d57
2 changed files with 4 additions and 4 deletions

View File

@@ -670,7 +670,7 @@ class BattlerFaintAnimation < PokeBattle_Animation
delay = 10
cry = pbCryFile(batSprite.pkmn)
if cry
battler.setSE(0,pbCryFile(batSprite.pkmn))
battler.setSE(0,pbCryFile(batSprite.pkmn),nil,75) # 75 is pitch
delay = pbCryFrameLength(batSprite.pkmn)*20/Graphics.frame_rate
end
# Sprite drops down