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Pokémon cry when fainting now has a lower pitch
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@@ -670,7 +670,7 @@ class BattlerFaintAnimation < PokeBattle_Animation
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delay = 10
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cry = pbCryFile(batSprite.pkmn)
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if cry
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battler.setSE(0,pbCryFile(batSprite.pkmn))
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battler.setSE(0,pbCryFile(batSprite.pkmn),nil,75) # 75 is pitch
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delay = pbCryFrameLength(batSprite.pkmn)*20/Graphics.frame_rate
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end
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# Sprite drops down
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