Pokémon cry when fainting now has a lower pitch

This commit is contained in:
Maruno17
2020-09-12 01:18:12 +01:00
parent 32ac1d995c
commit e5139b4d57
2 changed files with 4 additions and 4 deletions

View File

@@ -301,9 +301,9 @@ class PictureEx
@processes.push([Processes::BlendType,delay,0,0,cb,blend])
end
def setSE(delay, seFile, volume=nil, cb=nil)
def setSE(delay, seFile, volume=nil, pitch=nil, cb=nil)
delay = ensureDelay(delay)
@processes.push([Processes::SE,delay,0,0,cb,seFile,volume])
@processes.push([Processes::SE,delay,0,0,cb,seFile,volume,pitch])
end
def setName(delay, name, cb=nil)
@@ -411,7 +411,7 @@ class PictureEx
when Processes::BlendType
@blend_type = process[5]
when Processes::SE
pbSEPlay(process[5],process[6])
pbSEPlay(process[5],process[6],process[7])
when Processes::Name
@name = process[5]
when Processes::Origin

View File

@@ -670,7 +670,7 @@ class BattlerFaintAnimation < PokeBattle_Animation
delay = 10
cry = pbCryFile(batSprite.pkmn)
if cry
battler.setSE(0,pbCryFile(batSprite.pkmn))
battler.setSE(0,pbCryFile(batSprite.pkmn),nil,75) # 75 is pitch
delay = pbCryFrameLength(batSprite.pkmn)*20/Graphics.frame_rate
end
# Sprite drops down