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synced 2025-12-06 06:01:46 +00:00
6.7.1 patch fixes
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@@ -5,8 +5,8 @@
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#==============================================================================#
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module Settings
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# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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GAME_VERSION = '6.7.0'
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GAME_VERSION_NUMBER = "6.7.0"
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GAME_VERSION = '6.7.1'
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GAME_VERSION_NUMBER = GAME_VERSION #kinda used interchangibly #todo: refactor
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LATEST_GAME_RELEASE = "6.6"
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KANTO = GAME_ID == :IF_KANTO
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@@ -634,7 +634,7 @@ class PokemonBattlerSprite < RPG::Sprite
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@_iconBitmap.scale_bitmap(scale)
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self.bitmap = (@_iconBitmap) ? @_iconBitmap.bitmap : nil
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add_hat_to_bitmap(self.bitmap,pkmn.hat,pkmn.hat_x,pkmn.hat_y,scale,self.mirror) if self.bitmap && pkmn.hat
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add_hat_to_bitmap(self.bitmap,pkmn.hat,pkmn.hat_x,pkmn.hat_y,scale,pkmn.hat_mirrored_horizontal,pkmn.hat_mirrored_vertical) if self.bitmap && pkmn.hat
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pbSetPosition
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end
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@@ -244,7 +244,7 @@ class PokeBattle_Scene
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trainer = pbAddSprite("trainer_#{idxTrainer + 1}", spriteX, spriteY, trainerFile, @viewport)
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spriteOverrideBitmap = setTrainerSpriteOverrides(trainerType)
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trainer.bitmap = spriteOverrideBitmap if spriteOverrideBitmap
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trainer.bitmap = generate_front_trainer_sprite_bitmap_from_appearance(custom_appearance).bitmap if custom_appearance
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trainer.bitmap = generate_front_trainer_sprite_bitmap_from_appearance(custom_appearance,true).bitmap if custom_appearance
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return if !trainer.bitmap
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# Alter position of sprite
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trainer.z = 7 + idxTrainer
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@@ -254,7 +254,7 @@ class PokeBattle_Scene
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def setTrainerSpriteOverrides(trainer_type)
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if TYPE_EXPERTS_APPEARANCES.keys.include?(trainer_type)
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return generate_front_trainer_sprite_bitmap_from_appearance(TYPE_EXPERTS_APPEARANCES[trainer_type]).bitmap
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return generate_front_trainer_sprite_bitmap_from_appearance(TYPE_EXPERTS_APPEARANCES[trainer_type],false).bitmap
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end
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end
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@@ -59,7 +59,7 @@ class PokemonSprite < SpriteWrapper
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if pokemon.hat
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new_bitmap = Bitmap.new(base_bitmap.width, base_bitmap.height)
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new_bitmap.blt(0, 0, base_bitmap.bitmap, base_bitmap.bitmap.rect)
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add_hat_to_bitmap(new_bitmap, pokemon.hat, pokemon.hat_x, pokemon.hat_y)
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add_hat_to_bitmap(new_bitmap, pokemon.hat, pokemon.hat_x, pokemon.hat_y, 1, pokemon.hat_mirrored_horizontal,pokemon.hat_mirrored_vertical)
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@_iconbitmap = SpriteWrapper.new
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@_iconbitmap.bitmap = new_bitmap
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else
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@@ -139,29 +139,30 @@ def getCurrentPokeball(allowEasterEgg=true)
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return nil
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end
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def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance)
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def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance,is_trainer=true)
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echoln trainerAppearance.hat
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return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,trainerAppearance.hat2,
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trainerAppearance.hair,trainerAppearance.skin_color,
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trainerAppearance.hair_color,trainerAppearance.hat_color,trainerAppearance.clothes_color,
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trainerAppearance.hat2_color)
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trainerAppearance.hat2_color,
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is_trainer)
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end
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def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil,
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clothes_id = nil, hat_id = nil, hat2_id=nil, hair_id = nil,
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skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil,
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hat2_color = nil)
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hat2_color = nil, is_trainer=true)
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clothes_id = $Trainer.clothes if !clothes_id
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hat_id = $Trainer.hat if !hat_id
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hat2_id = $Trainer.hat2 if !hat2_id
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clothes_id = $Trainer.clothes if !clothes_id && is_trainer
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hat_id = $Trainer.hat if !hat_id && is_trainer
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hat2_id = $Trainer.hat2 if !hat2_id && is_trainer
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hair_id = $Trainer.hair if !hair_id
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skin_tone_id = $Trainer.skin_tone if !skin_tone_id
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hair_color = $Trainer.hair_color if !hair_color
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hat_color = $Trainer.hat_color if !hat_color
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hat2_color = $Trainer.hat2_color if !hat2_color
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clothes_color = $Trainer.clothes_color if !clothes_color
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hair_id = $Trainer.hair if !hair_id && is_trainer
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skin_tone_id = $Trainer.skin_tone if !skin_tone_id && is_trainer
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hair_color = $Trainer.hair_color if !hair_color && is_trainer
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hat_color = $Trainer.hat_color if !hat_color && is_trainer
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hat2_color = $Trainer.hat2_color if !hat2_color && is_trainer
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clothes_color = $Trainer.clothes_color if !clothes_color && is_trainer
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hairFilename = getTrainerSpriteHairFilename(hair_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER + "/hair_trainer_{1}", $Trainer.hair)
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outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $Trainer.clothes)
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@@ -375,13 +376,14 @@ def duplicateHatForFrames(hatBitmap, frame_count)
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return duplicatedBitmap
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end
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def add_hat_to_bitmap(bitmap, hat_id, x_pos, y_pos, scale = 1, mirrored = false)
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def add_hat_to_bitmap(bitmap, hat_id, x_pos, y_pos, scale = 1, mirrored_horizontal = false, mirrored_vertical = false)
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base_scale = 1.5 #coz hat & poke sprites aren't the same size
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adjusted_scale = base_scale * scale
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hat_filename = getTrainerSpriteHatFilename(hat_id)
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hatBitmapWrapper = AnimatedBitmap.new(hat_filename, 0) if pbResolveBitmap(hat_filename)
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hatBitmapWrapper.scale_bitmap(adjusted_scale) if hatBitmapWrapper
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hatBitmapWrapper.mirror if hatBitmapWrapper && mirrored
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hatBitmapWrapper.mirror_horizontally if hatBitmapWrapper && mirrored_horizontal
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hatBitmapWrapper.mirror_vertically if hatBitmapWrapper && mirrored_vertical
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bitmap.blt(x_pos * adjusted_scale, y_pos * adjusted_scale, hatBitmapWrapper.bitmap, hatBitmapWrapper.bitmap.rect) if hatBitmapWrapper
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end
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@@ -24,6 +24,10 @@ CLOTHES_WAITER = "butler"
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CLOTHES_LASS_YELLOW ="lass"
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CLOTHES_LASS_BLUE ="lass2"
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CLOTHES_ROCKET_WHITE_M ="RocketJames"
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CLOTHES_ROCKET_WHITE_F ="RocketJessie"
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DEFAULT_OUTFIT_MALE = "red"
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DEFAULT_OUTFIT_FEMALE = "leaf"
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STARTING_OUTFIT = "pikajamas"
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@@ -47,7 +51,7 @@ HAT_ORAN = "orange"
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HAT_FLOWERS = "grassexpert"
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HAT_LUCHA = "hawluchamask"
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HAT_EEVEE_EARS = "eeveeears"
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HAT_PARASHROOM = "parashroom"
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HAT_AERODACTYL = "aerodactylSkull"
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HAT_DUSKULL_MASK = "duskullmask"
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@@ -21,7 +21,8 @@ class PokemonHatPresenter
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@min_y, @max_y = -120, 120 # Safe symmetric range
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@hatBitmapWrapper = AnimatedBitmap.new(@hatFilename, 0) if pbResolveBitmap(@hatFilename)
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@hatBitmapWrapper.mirror_horizontally if @hatBitmapWrapper && @hat_mirrored_horizontal
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@hatBitmapWrapper.mirror_vertically if @hatBitmapWrapper && @hat_mirrored_vertical
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end
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def pbStartScreen
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@@ -66,7 +67,7 @@ class PokemonHatPresenter
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return false if Input.trigger?(Input::BACK)
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@view.update()
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end
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@pokemon.hat = @hat_id
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updatePokemonHatPosition
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@view.hide_select_arrows
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end
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@@ -89,13 +90,21 @@ class PokemonHatPresenter
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return false if Input.trigger?(Input::BACK)
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@view.update()
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end
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resetHatVisualFlip
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@view.hide_move_arrows
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return true
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end
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#Let the sprite display stuff handle the actual flipping
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def resetHatVisualFlip
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return unless @hatBitmapWrapper
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@hatBitmapWrapper.mirror_horizontally if @hat_mirrored_horizontal
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@hatBitmapWrapper.mirror_vertically if @hat_mirrored_vertical
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end
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def flipHatHorizontally()
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return unless @hatBitmapWrapper
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@hat_mirrored_horizontal = !@hat_mirrored_horizontal
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pbSEPlay("GUI storage pick up")
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@hatBitmapWrapper.mirror_horizontally
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@@ -104,6 +113,7 @@ class PokemonHatPresenter
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def flipHatVertically()
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return unless @hatBitmapWrapper
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pbSEPlay("GUI storage pick up")
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@hat_mirrored_vertical = !@hat_mirrored_vertical
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@hatBitmapWrapper.mirror_vertically
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@@ -63,8 +63,8 @@ TYPE_EXPERT_TRAINERS = {
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:ROCK => ["Slate", _INTL("Looks like I’ve hit rock bottom...")],
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:WATER => ["Marina", _INTL("You really made a splash!")],
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:FLYING => ["Gale", _INTL("I guess I’m grounded for now.")],
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:DARK => ["Raven", _INTL("I’ll slip back into the shadows")],
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:STEEL => ["Silvia", _INTL("I guess I was a bit rusty...")],
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:DARK => ["Gerard", _INTL("I guess I'll slip back into the shadows...")],
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:STEEL => ["Silvia", _INTL("I was a bit rusty...")],
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:PSYCHIC => ["Carl", _INTL("I could not foresee this defeat.")],
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:GHOST => ["Evangeline", _INTL("I can feel myself disappearing into thin air!")],
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:POISON => ["Marie", _INTL("I got a taste of my own medicine!")],
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@@ -94,7 +94,7 @@ VAR_ROCKET_NAME=25
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VAR_NB_CRIMES_REPORTED=300
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VAR_EXOTIC_POKEMON_ID=327
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VAR_TYPE_EXPERTS_BEATEN=332
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TOTAL_NB_TYPE_EXPERTS=331
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#TOTAL_NB_TYPE_EXPERTS=331
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#Randomizer
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VAR_RANDOMIZER_WILD_POKE_BST=197
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@@ -1118,8 +1118,8 @@ ItemHandlers::UseOnPokemon.add(:POISONMUSHROOM, proc { |item, pkmn, scene|
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next pbHPItem(pkmn, 10, scene)
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})
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ItemHandlers::BattleUseOnPokemon.add(:POISONMUSHROOM, proc { |item, pokemon, battler, choices, scene|
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if battler.status != :POISON
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battler.status = :POISON
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if pokemon.status != :POISON
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pokemon.status = :POISON
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scene.pbRefresh
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scene.pbDisplay(_INTL("{1} was poisoned from eating the mushroom.", pokemon.name))
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end
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@@ -1331,6 +1331,7 @@ ItemHandlers::BattleUseOnPokemon.add(:ROCKETMEAL, proc { |item, pokemon, battler
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})
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ItemHandlers::UseOnPokemon.add(:FANCYMEAL, proc { |item, pokemon, scene|
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next pbHPItem(pokemon, 100, scene)
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})
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@@ -1343,6 +1344,7 @@ ItemHandlers::UseOnPokemon.add(:COFFEE, proc { |item, pokemon, scene|
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})
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ItemHandlers::BattleUseOnPokemon.add(:COFFEE, proc { |item, pokemon, battler, choices, scene|
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battler.pbRaiseStatStage(:SPEED,(Settings::X_STAT_ITEMS_RAISE_BY_TWO_STAGES) ? 2 : 1,battler) if battler
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pbBattleHPItem(pokemon, battler, 50, scene)
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})
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@@ -50,7 +50,7 @@ QUESTS = {
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#Celadon City
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"celadon_1" => Quest.new("celadon_1", _INTL("Sun or Moon"), _INTL("Show the Pokémon that Eevee evolves when exposed to a Moon or Sun stone to help the scientist with her research."), "BW (82)", _INTL("Celadon City"), HotelQuestColor),
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"celadon_2" => Quest.new("celadon_2", _INTL("For Whom the Bell Tolls"), _INTL("Ring Lavender Town's bell when the time is right to reveal its secret."), "BW (40)", _INTL("Lavender Town"), HotelQuestColor),
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"celadon_3" => Quest.new("celadon_3", _INTL("Hardboiled"), _INTL("A lady wants you to give her an egg to make an omelette.", "BW (24)"), _INTL("Celadon City"), HotelQuestColor),
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"celadon_3" => Quest.new("celadon_3", _INTL("Hardboiled"), _INTL("A lady wants you to give her an egg to make an omelette."), "BW (24)", _INTL("Celadon City"), HotelQuestColor),
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"celadon_field_1" => Quest.new("celadon_field_1", _INTL("A stroll with Eevee!"), _INTL("Walk Eevee around for a while until it gets tired."), "BW (37)", _INTL("Celadon City"), FieldQuestColor),
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#Fuchsia City
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@@ -2,7 +2,7 @@ def spriteOptionsMenu
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commands = []
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cmd_manual_update= _INTL("Update sprites manually")
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cmd_clear_sprite_cache = _INTL("Clear sprite cache")
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cmd_reset_alt_sprites = _INTL("Reset selected sprites")
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cmd_reset_alt_sprites = _INTL("Reset displayed alt sprites")
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cmd_cancel = _INTL("Cancel")
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commands << cmd_manual_update
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commands << cmd_clear_sprite_cache
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@@ -133,25 +133,26 @@ class PokemonStorageScreen
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def multipleSelectedPokemonCommands(selected, pokemonCount)
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commands = []
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cmdMove = -1
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cmdRelease = -1
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cmdCancel = -1
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cmdSort = -1
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cmdMove = _INTL("Move")
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cmdRelease = _INTL("Release")
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cmdCancel = _INTL("Cancel")
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cmdSort = _INTL("Sort")
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helptext = _INTL("Selected {1} Pokémon.", pokemonCount)
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commands[cmdMove = commands.length] = _INTL("Move")
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commands[cmdSort = commands.length] = _INTL("Sort")
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commands[cmdRelease = commands.length] = _INTL("Release") if $DEBUG
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commands[cmdCancel = commands.length] = _INTL("Cancel")
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commands << cmdMove
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commands << cmdSort
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commands << cmdRelease if $DEBUG
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commands << cmdCancel
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command = pbShowCommands(helptext, commands)
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chosen = pbShowCommands(helptext, commands)
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if command == cmdMove
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case commands[chosen]
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when cmdMove
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pbHoldMulti(selected[0], selected[1])
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elsif command == cmdSort
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when cmdSort
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pbSortMulti(selected[0])
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elsif command == cmdRelease
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when cmdRelease
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pbReleaseMulti(selected[0])
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end
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end
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@@ -1,4 +1,13 @@
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def exportTeamForShowdown()
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message = ""
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for pokemon in $Trainer.party
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message << exportFusedPokemonForShowdown(pokemon)
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message << "\n"
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end
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Input.clipboard = message
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end
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# Output example
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# Clefnair (Clefable) @ Life Orb
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# Ability: Magic Guard
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@@ -27,7 +27,7 @@ def initializeLegendaryMode()
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$game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE] = false
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$game_switches[SWITCH_RANDOM_GYM_PERSIST_TEAMS] = true
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$game_switches[SWITCH_LEGENDARY_MODE] = true
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$game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE] = true
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addLegendaryEggsToPC
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$PokemonSystem.hide_custom_eggs = true
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$PokemonSystem.type_icons = true
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@@ -47,7 +47,7 @@ module Settings
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AI_ENTRIES_RATE_LOG_FILE = 'Data/pokedex/rate_limit.log' # Path to the log file
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#Spritepack
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NEWEST_SPRITEPACK_MONTH = 8
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NEWEST_SPRITEPACK_MONTH = 9
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NEWEST_SPRITEPACK_YEAR = 2025
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