Finalised input names, added some more save file conversion code

This commit is contained in:
Maruno17
2021-04-11 15:18:04 +01:00
parent 614e0ed9a2
commit e5a0e3acdd
39 changed files with 145 additions and 106 deletions

View File

@@ -953,7 +953,7 @@ class PokemonPokedex_Scene
pbPlayCursorSE if index!=oldindex
end
end
if Input.trigger?(Input::SPECIAL)
if Input.trigger?(Input::ACTION)
index = -2
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::BACK)
@@ -1068,7 +1068,7 @@ class PokemonPokedex_Scene
elsif index==7 || index==8; index += 1
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::SPECIAL)
elsif Input.trigger?(Input::ACTION)
index = 8
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::BACK)
@@ -1161,7 +1161,7 @@ class PokemonPokedex_Scene
$PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = @sprites["pokedex"].index if !@searchResults
pbRefresh
end
if Input.trigger?(Input::SPECIAL)
if Input.trigger?(Input::ACTION)
pbPlayDecisionSE
@sprites["pokedex"].active = false
pbDexSearch