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Finalised input names, added some more save file conversion code
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@@ -706,10 +706,10 @@ class PokemonParty_Scene
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end
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end
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cancelsprite = Settings::MAX_PARTY_SIZE + ((@multiselect) ? 1 : 0)
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if Input.trigger?(Input::SPECIAL) && canswitch==1 && @activecmd!=cancelsprite
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if Input.trigger?(Input::ACTION) && canswitch==1 && @activecmd!=cancelsprite
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pbPlayDecisionSE
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return [1,@activecmd]
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elsif Input.trigger?(Input::SPECIAL) && canswitch==2
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elsif Input.trigger?(Input::ACTION) && canswitch==2
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return -1
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elsif Input.trigger?(Input::BACK)
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pbPlayCloseMenuSE if !switching
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