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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 22:24:58 +00:00
Finalised input names, added some more save file conversion code
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@@ -355,7 +355,7 @@ class PokemonBag_Scene
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pbRefresh
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end
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if itemwindow.sorting
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if Input.trigger?(Input::SPECIAL) ||
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if Input.trigger?(Input::ACTION) ||
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Input.trigger?(Input::USE)
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itemwindow.sorting = false
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pbPlayDecisionSE
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@@ -405,7 +405,7 @@ class PokemonBag_Scene
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pbPlayCursorSE
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pbRefresh
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end
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# elsif Input.trigger?(Input::Z) # Register/unregister selected item
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# elsif Input.trigger?(Input::SPECIAL) # Register/unregister selected item
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# if !@choosing && itemwindow.index<thispocket.length
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# if @bag.pbIsRegistered?(itemwindow.item)
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# @bag.pbUnregisterItem(itemwindow.item)
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@@ -415,7 +415,7 @@ class PokemonBag_Scene
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# pbPlayDecisionSE
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# pbRefresh
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# end
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elsif Input.trigger?(Input::SPECIAL) # Start switching the selected item
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elsif Input.trigger?(Input::ACTION) # Start switching the selected item
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if !@choosing
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if thispocket.length>1 && itemwindow.index<thispocket.length &&
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!Settings::BAG_POCKET_AUTO_SORT[itemwindow.pocket]
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