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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-11 15:15:00 +00:00
Finalised input names, added some more save file conversion code
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@@ -844,21 +844,21 @@ class PokemonStorageScene
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pbSetMosaic(selection)
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end
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self.update
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if Input.trigger?(Input::L)
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if Input.trigger?(Input::JUMPUP)
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pbPlayCursorSE
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nextbox = (@storage.currentBox+@storage.maxBoxes-1)%@storage.maxBoxes
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pbSwitchBoxToLeft(nextbox)
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@storage.currentBox = nextbox
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pbUpdateOverlay(selection)
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pbSetMosaic(selection)
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elsif Input.trigger?(Input::R)
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elsif Input.trigger?(Input::JUMPDOWN)
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pbPlayCursorSE
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nextbox = (@storage.currentBox+1)%@storage.maxBoxes
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pbSwitchBoxToRight(nextbox)
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@storage.currentBox = nextbox
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pbUpdateOverlay(selection)
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pbSetMosaic(selection)
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elsif Input.trigger?(Input::Z) # Jump to box name
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elsif Input.trigger?(Input::SPECIAL) # Jump to box name
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if selection!=-1
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pbPlayCursorSE
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selection = -1
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@@ -866,7 +866,7 @@ class PokemonStorageScene
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pbUpdateOverlay(selection)
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pbSetMosaic(selection)
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end
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elsif Input.trigger?(Input::SPECIAL) && @command==0 # Organize only
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elsif Input.trigger?(Input::ACTION) && @command==0 # Organize only
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pbPlayDecisionSE
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pbSetQuickSwap(!@quickswap)
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elsif Input.trigger?(Input::BACK)
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@@ -945,7 +945,7 @@ class PokemonStorageScene
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pbSetMosaic(selection)
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end
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self.update
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if Input.trigger?(Input::SPECIAL) && @command == 0 # Organize only
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if Input.trigger?(Input::ACTION) && @command == 0 # Organize only
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pbPlayDecisionSE
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pbSetQuickSwap(!@quickswap)
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elsif Input.trigger?(Input::BACK)
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